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10/6/2012 6:38:18 PM
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343/ Halo 4

Now that we have decent information on Halo 4 and what 343 has been doing to the game, Do you think overall has 343 improved Halo or ruined it? In my opinion, There are things i LOVE about what they've did and things im not so sure about. The campaign looks absolutely stunning, I just hope they follow up on the Halo story right. Because as i long term Halo fan, I want everything to be perfect about the story! And as far as multi-player goes, From what ive seen it looks amazing, Im sure it will do fine! What about you guys? ~OB666
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  • Will pick it up for campaign at least. Multiplayer is going to have to do a lot to sway me though as I currently do not agree with the direction they are going in at all.

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  • [quote][b]Posted by:[/b] Quest is back They ruined it. It barely resembles Halo.[/quote]

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  • [quote][b]Posted by:[/b] Sandtrap The data drops made it worse. Originally, Bungie intended Reach to be a stand alone game, and made it in such a manner that everything was left to interpretation. Then the data drops come out with this big "Reach was a plan all along" BS that shoehorned it into the canon and stomped all over the novels again.[/quote] I disagree. I don't think there was anything about Reach left to interpretation, it was a clumsy effort to shoehorn in nostalgic references to form some kind of 'story' in the last 30 minutes of the game to tie-in with Halo CE. The DDs cleared up most of the discrepancies the game presented, but yes it too was rather clumsy. I think this whole Reach business needs to be forgotten and set aside really, it's representative of a complete bastardisation of an otherwise good story, and at the very least 343i tried to plug the holes. [quote]Then Traviss goes on her canon crushing crusade because she didn't read into the Halo Bible and just changed characters up on a whim.[/quote] This I definitely can agree with, for Glasslands anyway. Her fact-file style of writing just doesn't work for me, especially when she starts with the completely one-sided points of view towards characters like Halsey who gets utterly demonised and is even compared to Doctor Mengele. Thankfully, she eases off this in The Thursday War and actually gets a much better story going. She just presents the Elites as being utterly stupid and amazingly gets 'Telcam to blame humanity for giving the Brutes the idea of using bombs... which just didn't make sense. [quote][b]Posted by:[/b] ROBERTO jh [quote][b]Posted by:[/b] ajw34307 [quote][b]Posted by:[/b] ANGRYDAMIEN666 [quote][b]Posted by:[/b] ajw34307 [quote][b]Posted by:[/b] crawlingshadow9 They've changed the look of to many things for no reason... especially the Covenant species, look totally wrong.[/quote] There's actually a canonical reason for the Covenant's 'new' look established in The Thursday War.[/quote] Do tell, I haven't had a chance to read it yet and I'm curious as to why the new look is the way it is. [/quote] [b]MAJOR SPOILERS FOR HALO: [i]THE THURSDAY WAR[/i][/b] Jul discovers that his wife Raia and best friend Forze were killed when the Arbiter gave the go-ahead for the Infinity to MAC strike the city of Ontom on Sanghelios to put an end to the Brute rebellion (setting the stage for The Return in Halo: [i]Evolutions[/i]). [/quote] ... One of us is remembering facts wrong. I recall Raia and Forze being killed directly by the Arbiter's ships when their small fleet couldn't get to the jump point in time; they were the only one of 4 ships that got destroyed. The Infinity MAC'd the army laying seige to the Arbiter's city, not Ontom.[/quote] Yeah, you're right I just checked again. I got those bits mixed up. [Edited on 10.06.2012 12:28 PM PDT]

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  • [quote][b]Posted by:[/b] ajw34307 [quote][b]Posted by:[/b] ANGRYDAMIEN666 [quote][b]Posted by:[/b] ajw34307 [quote][b]Posted by:[/b] crawlingshadow9 They've changed the look of to many things for no reason... especially the Covenant species, look totally wrong.[/quote] There's actually a canonical reason for the Covenant's 'new' look established in The Thursday War.[/quote] Do tell, I haven't had a chance to read it yet and I'm curious as to why the new look is the way it is. [/quote] [b]MAJOR SPOILERS FOR HALO: [i]THE THURSDAY WAR[/i][/b] Jul discovers that his wife Raia and best friend Forze were killed when the Arbiter gave the go-ahead for the Infinity to MAC strike the city of Ontom on Sanghelios to put an end to the Brute rebellion (setting the stage for The Return in Halo: [i]Evolutions[/i]). [/quote] ... One of us is remembering facts wrong. I recall Raia and Forze being killed directly by the Arbiter's ships when their small fleet couldn't get to the jump point in time; they were the only one of 4 ships that got destroyed. The Infinity MAC'd the army laying seige to the Arbiter's city, not Ontom.

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  • [quote][b]Posted by:[/b] TFU244 [quote][b]Posted by:[/b] XxExpungexX graphically the game seems inferior. banshee physics are awful. and too call of duty ish[/quote] wat[/quote]

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  • [quote][b]Posted by:[/b] ANGRYDAMIEN666 [quote][b]Posted by:[/b] ajw34307 [quote][b]Posted by:[/b] crawlingshadow9 They've changed the look of to many things for no reason... especially the Covenant species, look totally wrong.[/quote] There's actually a canonical reason for the Covenant's 'new' look established in The Thursday War.[/quote] Do tell, I haven't had a chance to read it yet and I'm curious as to why the new look is the way it is. [/quote] [b]MAJOR SPOILERS FOR HALO: [i]THE THURSDAY WAR[/i][/b] Jul discovers that his wife Raia and best friend Forze were killed when the Arbiter gave the go-ahead for the Infinity to MAC strike the city of Ontom on Sanghelios to put an end to the Brute rebellion (setting the stage for The Return in Halo: [i]Evolutions[/i]). Jul, during his time inside the Onyx Dyson Sphere, travels with an Engineer and sneakily gets information about the Didact - he interprets him to be the holy warrior located within Requiem who will save the Sangheili and wipe out humanity, having previously been in conflict with them 110,000 years before. He goes to the world of Kelekos, a backwards Covenant colony with little outside contact (the inhabitants don't even know the war is over) and some rather ragged but plentiful supplies. The Grunts and Jackals seem to be a sub-species, and the physical appearance of the Elites seems to have degraded as they lived on their isolated and feral colony. [Edited on 10.06.2012 12:19 PM PDT]

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  • I still have no idea what kind of changes there are, besides something about MC's codpiece and so-called "Forerunner Vision(?)".

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  • Visually, it's amazing. If (big if) they made every weapon useful it will be more than Bungie ever did. However, I reserve any judgement until I play the game. I'd also like to know why the hell they removed my plasma rifle.

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  • [quote][b]Posted by:[/b] ajw34307 [quote][b]Posted by:[/b] Sandtrap [quote][b]Posted by:[/b] Arbiter 739 [b][u]Also: The post-Reach canon sucks IMO.[/b][/u] [/quote] Thank you. It's nice to know I'm not alone in my feeling that reach played a part in some really suck ass canon alterations.[/quote] 343i fixed that with the Data Drops last year. The Forerunner Saga is one of the best things to happen to this series IMO, and while I'm not a fan of Traviss's presentation of the post-Human/Covenant war, I enjoyed The Thursday War a bit more than I did [Gl]asslands.[/quote] The data drops made it worse. Originally, Bungie intended Reach to be a stand alone game, and made it in such a manner that everything was left to interpretation. Then the data drops come out with this big "Reach was a plan all along" BS that shoehorned it into the canon and stomped all over the novels again. Then Traviss goes on her canon crushing crusade because she didn't read into the Halo Bible and just changed characters up on a whim. But I'll admit, the Forerunner series is great, but I always forget that it's part of Halo. Maybe because all the other stuff sucks. Reach becomes canon, Traviss goes canon crushing for lols, Traviss's novels are linked to Halo 4, halo 4 borrows aspects from Reach, derp Elites or in this case derp everything and the fugly banshee, along with the the novels. I just hate the way halo 4 was set up. It worries me about the future.

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  • They ruined it. It barely resembles Halo.

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  • hard to say without playing the game but ithink they have definiely added some newness to series that was starting to get stale without drastic gameplay changes like odst i think if halo is going to keep existing then this is the most healthy

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  • [quote][b]Posted by:[/b] ANGRYDAMIEN666 [quote][b]Posted by:[/b] ajw34307 [quote][b]Posted by:[/b] crawlingshadow9 They've changed the look of to many things for no reason... especially the Covenant species, look totally wrong.[/quote] There's actually a canonical reason for the Covenant's 'new' look established in The Thursday War.[/quote] Do tell, I haven't had a chance to read it yet and I'm curious as to why the new look is the way it is. [/quote] They all got exposed to some gamma radiation in a big chamber with some lizard so now they're all gamma monster lizard things.

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  • [quote][b]Posted by:[/b] Sandtrap [quote][b]Posted by:[/b] Arbiter 739 [b][u]Also: The post-Reach canon sucks IMO.[/b][/u] [/quote] Thank you. It's nice to know I'm not alone in my feeling that reach played a part in some really suck ass canon alterations.[/quote] 343i fixed that with the Data Drops last year. The Forerunner Saga is one of the best things to happen to this series IMO, and while I'm not a fan of Traviss's presentation of the post-Human/Covenant war, I enjoyed The Thursday War a bit more than I did [Gl]asslands.

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  • [quote][b]Posted by:[/b] ajw34307 [quote][b]Posted by:[/b] crawlingshadow9 They've changed the look of to many things for no reason... especially the Covenant species, look totally wrong.[/quote] There's actually a canonical reason for the Covenant's 'new' look established in The Thursday War.[/quote] Do tell, I haven't had a chance to read it yet and I'm curious as to why the new look is the way it is.

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  • [quote][b]Posted by:[/b] crawlingshadow9 But there's just one [url=http://halo.xbox.com/en-US/]thing[/url] you should know. Bungie isn't doing [url=http://halo.xbox.com/en-US/]Halo[/url] anymore, I would stop posing Halo 4 related stuff in the [url=http://halo.xbox.com/en-US/]forums[/url]. It's not a bad thing, just seems like a wast of time to talk about it on the [url=http://halo.xbox.com/en-US/]site[/url] that isn't even [url=http://halo.xbox.com/en-US/]in charge of it[/url] anymore.[/quote] If you're going to be a forum cop, at least be smart about it. The Flood is an off topic forum. Since Bungie isn't doing Halo anymore... you guessed it... Halo 4 is an off topic topic. So, where does that mean Halo 4 topics belong on Bungie.net? The Flood.

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  • [quote][b]Posted by:[/b] Arbiter 739 [b][u]Also: The post-Reach canon sucks IMO.[/b][/u] [/quote] Thank you. It's nice to know I'm not alone in my feeling that reach played a part in some really suck ass canon alterations.

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  • [quote][b]Posted by:[/b] A 3 Legged Goat I think they have matured Halo. They looked at what worked and improved it. The looked at what didn't and either reapproached it or removed it. They also looked at where players were spending their time, and they added things for them. I think they've done a good job. I will miss Bungie, but I do like that 343 have improved upon Bungie's different direction in Reach. Obviously there will be things I do not like, but I'm remaining cautiously optimistic in them not deterring me from the overall experience. [/quote]

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  • Why did they have to change so many core combat mechanics!? I [i]loved[/i] Halo 3's! According to a lot of the gameplay footage I'm going to hate the vanilla gameplay for sure... But the light-ass vehicles? I doubt I can change that. Also: The post-Reach canon sucks IMO. [Edited on 10.06.2012 11:56 AM PDT]

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  • [quote][b]Posted by:[/b] Glitter Releasing content (the majority of which is likely already finished) in weekly phases is one of the most ambitious undertakings in FPS history? It's cool and everything, but not THAT big a deal. It's just a second campaign with levels being provided/unlocked over planned time periods. MW2/3's spec ops with a story and more regular DLC.[/quote] Let's do a bit of maths here. 1 Spartan Ops mission is said to be about 15 minutes long. Each week, we get 5 new missions. So every week we're getting 75 minutes of extra content with cinematics and a cast of characters feeding into an overarching story with a planned beginning, middle and end. Those 15 minutes can be altered depending on whether you're doing them cooperatively and the difficulty you're on. So in a Season, we get 50 missions. With each Season we're getting 750 minutes of new content, equal to 12.5 hours every 10 weeks. That is over twice the length of ODST. Frankie has said that they want Spartan Ops to continue over the next 3 years or so leading up to Halo 5, which would leave us with (assuming all goes accordingly to plan) 810 missions overall. Per year, we'll have about 270 missions to choose from. With those 810 missions, we're talking about 12,150 minutes which it is over 202 hours. That is over 8.4 days worth of content. We are talking about 25.5 new campaigns here. So yes, it's pretty damn ambitious. [Edited on 10.06.2012 11:57 AM PDT]

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  • [quote][b]Posted by:[/b] BF117HALO I think they've evolved Halo. In my opinion, this is looking to be the best game ever, for me. I've never been more excited for a game.[/quote] Same here.

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  • Can't wait for November 6th to roll around.

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  • looks good im looking foward to it

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  • I think they've evolved Halo. In my opinion, this is looking to be the best game ever, for me. I've never been more excited for a game.

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  • Most excited for campaign. Can't judge multiplayer until I play it for myself though. [quote][b]Posted by:[/b] ajw34307 Spartan Ops is one of the most ambitious undertakings in FPS history.[/quote]Releasing content (the majority of which is likely already finished) in weekly phases is one of the most ambitious undertakings in FPS history? It's cool and everything, but not THAT big a deal. It's just a second campaign with levels being provided/unlocked over planned time periods. MW2/3's spec ops with a story and more regular DLC.

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  • I'm meh on it. The campaign sounds decent, spartan ops will be something to try, but I'll stay out of the multiplayer. There's been a lot of changes, appearance wise, that detract a lot of things for me. I know it should be a non existent issue, but seeing Reach's abomination of a banshee floppily fly around again makes my stomach punch itself. Or seeing "big head mode" put on the races of the covenant. They've all been turned into outer space "scary" reptiles now. And when I saw the new Pelican, I was sad. I saw the "Pelican Gunship" and breathed a sigh of relief then found out the normal pelican was exactly the same save for a different coat of paint and one less turret. To me, Halo 4 right now just sits in what I call the "try-hard box." This is officially 343's first halo game, so they are eager to impress. And one good way to do that is to make an overhaul appearance wise, but they took it waaay too far. It's like they're shouting out to all the halo fans, "Hey guys, come over here! Look at how pretty and new everything is! We aren't Bungie, you can tell because of how different everything is!!" Like I said, the campaign SOUNDS good, Spartan ops will hopefully be good and long lasting, I myself will only play Multiplayer just to laugh at some of the ridiculous armours people will be bound to wear, and I can only hope customs will make a good resurrection because they were my driving motive in Halo 3 and they were absolutely horrid in Reach. If the game turns out better than I'd hoped, that'll be good, but as it sits now, it's doing exactly what Reach did. You'd get annoyed at one small thing, and then you'd notice another, and another, and another, until you'd look back and say, "holy hell, this game sucks!" And it doesn't matter, it could be the most trivial thing, like the way jackals in Reach act, but after a while things pile up. For me, having everything in Halo 4 look like it's gone into "try hard overcompensation mode" isn't a very good start. It loses some of the pull Halo has had on me.

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  • [quote][b]Posted by:[/b] crawlingshadow9 They've changed the look of to many things for no reason... especially the Covenant species, look totally wrong.[/quote] There's actually a canonical reason for the Covenant's 'new' look established in The Thursday War.

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