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Edited by A 3 Legged Goat: 1/25/2013 2:24:17 AM
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ODST Invasion Development Thread

[quote][b]Welcome to the ODST Invasion Development Thread![/b][/quote] The premise of the ODST Invasion map is to bring the ODST aesthetic design to Multiplayer in the form of a competitive map. Follow the development via this thread and share any thoughts, ideas, and feedback you may have as well. [u][b]Design - v.2[/b][/u] [i]The following phases are subject to change[/i] [u]ODSTs drop into the city to disable a Covenant bomb[/u] [b]P1:[/b] Territories--Contact the superintendent to unlock the supply cache. Two Territories at 20/7 seconds each [b]P2:[/b] Assault--Demolish the gate to the building that the Covenant have planted their bomb in [b]P3:[/b] Core Retrieval--Remove the bomb's power source and escort it out of the city [u][b]Checklist:[/b][/u] [ ] Map Name [ ] Map Fiction/Story [ ] Objectives [ ] Terrain/Location [x] ODST aesthetic palette [x] List of unique features to incorporate [ ] Blueprint [ ] Forged Map

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  • Watching. Goat says this is a concept demonstration, not a finalized map. Stop asking why it isn't finished. He has already redesigned the map since this video was posted. [Edited on 11.06.2011 3:58 PM PST]

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  • One thing I can see with this design right away is that the territories are too close together. That'll be very hectic in a 6v6 setting. I had them switched around facing the wall where the healthpack is at one point. Problem with this is that they become grenade traps. As such, this design is probably going to be scrapped and overhauled.

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  • Looks more fast paced than our standard Invasion experience. Was wondering where the core that you need to capture was.

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  • [quote][b]Posted by:[/b] RC Clone Looks more fast paced than our standard Invasion experience. Was wondering where the core that you need to capture was.[/quote] I just built it for phase 1 at the moment. Phase one is the most important phase to me because it shows how much of the map your attackers are going to have. 2nd phase is the easiest one to build for under normal circumstances.

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  • [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] RC Clone Looks more fast paced than our standard Invasion experience. Was wondering where the core that you need to capture was.[/quote] I just built it for phase 1 at the moment. Phase one is the most important phase to me because it shows how much of the map your attackers are going to have. 2nd phase is the easiest one to build for under normal circumstances. [/quote] Does that version of the map just end there?

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  • [quote][b]Posted by:[/b] RC Clone [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] RC Clone Looks more fast paced than our standard Invasion experience. Was wondering where the core that you need to capture was.[/quote] I just built it for phase 1 at the moment. Phase one is the most important phase to me because it shows how much of the map your attackers are going to have. 2nd phase is the easiest one to build for under normal circumstances. [/quote] Does that version of the map just end there?[/quote] For now, yea since I haven't built the rest of it. None of the maps I've built in the last 7 days have had all 3 phases completed. I only build the first phase and if it doesn't work out I scrap the design. I can always build outwards from Phase 1. If I start at phase 2 I probably wont get anywhere. If I start at phase 3, I'll probably run out of budget and forget the other phases. Long story short, the map linked in the video is just showing ODST aesthetics that I've been sitting on. I gonna redesign it tonight and see where I get with it.

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  • I had an idea with an ODST style invasion that uses the pelican you made but like you stated it is 1500 and I don't even know which part of forge world I was going to use. Oh well, you're a better forger than me.

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  • [quote][b]Posted by:[/b] ryanw96 I had an idea with an ODST style invasion that uses the pelican you made but like you stated it is 1500 and I don't even know which part of forge world I was going to use. Oh well, you're a better forger than me.[/quote] I [i]really[/i] wanna keep the pelican. I just don't wanna build a plaza again. The pelican needs a huge plaza and that takes away the city feeling because I wont have enough walls to do buildings.

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  • Well you definitely have the ODST aesthetic down. It looks like it is right out of the Campaign.

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  • [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] ryanw96 I had an idea with an ODST style invasion that uses the pelican you made but like you stated it is 1500 and I don't even know which part of forge world I was going to use. Oh well, you're a better forger than me.[/quote] I [i]really[/i] wanna keep the pelican. I just don't wanna build a plaza again. The pelican needs a huge plaza and that takes away the city feeling because I wont have enough walls to do buildings. [/quote] Glitched map. The time investment is longer, but you have a better chance at getting that final design you want.

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  • [quote][b]Posted by:[/b] RC Clone [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] ryanw96 I had an idea with an ODST style invasion that uses the pelican you made but like you stated it is 1500 and I don't even know which part of forge world I was going to use. Oh well, you're a better forger than me.[/quote] I [i]really[/i] wanna keep the pelican. I just don't wanna build a plaza again. The pelican needs a huge plaza and that takes away the city feeling because I wont have enough walls to do buildings. [/quote] Glitched map. The time investment is longer, but you have a better chance at getting that final design you want.[/quote] But then it probably wont get into matchmaking =/ [Edited on 11.04.2011 7:30 PM PDT]

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  • [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] ryanw96 I had an idea with an ODST style invasion that uses the pelican you made but like you stated it is 1500 and I don't even know which part of forge world I was going to use. Oh well, you're a better forger than me.[/quote] I [i]really[/i] wanna keep the pelican. I just don't wanna build a plaza again. The pelican needs a huge plaza and that takes away the city feeling because I wont have enough walls to do buildings. [/quote] I was going to have the players spawn in the pelican with jetpacks and have them fly down to the territory/bomb spot. Every time I thought of it I thought of balancing issues.

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  • [quote][b]Posted by:[/b] ryanw96 [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] ryanw96 I had an idea with an ODST style invasion that uses the pelican you made but like you stated it is 1500 and I don't even know which part of forge world I was going to use. Oh well, you're a better forger than me.[/quote] I [i]really[/i] wanna keep the pelican. I just don't wanna build a plaza again. The pelican needs a huge plaza and that takes away the city feeling because I wont have enough walls to do buildings. [/quote] I was going to have the players spawn in the pelican with jetpacks and have them fly down to the territory/bomb spot. Every time I thought of it I thought of balancing issues.[/quote] There are so many interesting ways to spawn players in a city map. I think I'm actually being hindered by sticking to my way.

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  • Looks too bunched up for a 6v6 fight... I agree that the territories should be further apart. Discoballing spotted at 2:07-2:10. The Mongoose garages are a really nice ODST touch. Some DMRs in there would be nice too, for the ODST weapon cache feel, and to give the Spartans who survived the first phase a chance to get rifles that everyone who respawns will get. [Edited on 11.04.2011 7:37 PM PDT]

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  • [quote][b]Posted by:[/b] the pib Looks too bunched up for a 6v6 fight... I agree that the territories should be further apart.[/quote] Welcome to my world--where no matter how wide you make a street, it still ends up being small. Time to start over for the 70th time. [Edited on 11.04.2011 7:35 PM PDT]

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  • Do you really think they will add any forged maps to Invasion? Customs is the only saving grace of Reach and I'm willing to bet 343 will be done with changes to Reach after CEA launches and they incorporate the new maps.

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  • [quote][b]Posted by:[/b] RC Clone Do you really think they will add any forged maps to Invasion? Customs is the only saving grace of Reach and I'm willing to bet 343 will be done with changes to Reach after CEA launches and they incorporate the new maps.[/quote] They have to cause there are still cartographers and Invasion only has 3 maps. Unless they're setting Timberlands up for Invasion or something.

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  • [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] the pib Looks too bunched up for a 6v6 fight... I agree that the territories should be further apart.[/quote] Welcome to my world--where no matter how wide you make a street, it still ends up being small. Time to start over for the 70th time. [/quote] A solid wall between the two might help. Or you can move one territory to the other side of the wall next to it. I edited my first post, look again. [Edited on 11.04.2011 7:39 PM PDT]

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  • [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] RC Clone Do you really think they will add any forged maps to Invasion? Customs is the only saving grace of Reach and I'm willing to bet 343 will be done with changes to Reach after CEA launches and they incorporate the new maps.[/quote] They have to cause there are still cartographers and Invasion only has 3 maps. Unless they're setting Timberlands up for Invasion or something. [/quote] unless you've heard from the powers that be that they will add maps to Invasion if they are good enough, I will assume that they won't considering the only custom maps in matchmaking are the ones that Bungie added.

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  • After talking I think I came up with a fun action sack game. But than again none of those I make work out :/

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  • [quote][b]Posted by:[/b] RC Clone [quote][b]Posted by:[/b] A 3 Legged Goat [quote][b]Posted by:[/b] RC Clone Do you really think they will add any forged maps to Invasion? Customs is the only saving grace of Reach and I'm willing to bet 343 will be done with changes to Reach after CEA launches and they incorporate the new maps.[/quote] They have to cause there are still cartographers and Invasion only has 3 maps. Unless they're setting Timberlands up for Invasion or something. [/quote] unless you've heard from the powers that be that they will add maps to Invasion if they are good enough, I will assume that they won't considering the only custom maps in matchmaking are the ones that Bungie added.[/quote] That's a good point.

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  • Goat, it looks really good. Maybe add a bigger divider in the middle of the two territories? I really want to play a full invasion on this map once you've finished, it looks very fun to play on. :D Also add one rocket? (No spare clips) [Edited on 11.04.2011 7:53 PM PDT]

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  • [quote][b]Posted by:[/b] pygy 95 Goat, it looks really good.Maybe add a bigger divider in the middle of the two territories? I really want to play a full invasion on this map once you've finished, it looks very fun to play on. :D[/quote] I got an idea of what to do with the territories. I'm gonna combine some parts of this map with the pelican one. [Edited on 11.04.2011 7:53 PM PDT]

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  • You have my attention. Make Invasion fun for once.

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  • Won't the Pelican take up too much of the budget? Also, are you going to have to bomb something in the second phase?

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  • Goat, I wish you could put something like this together: [url=http://www.bungie.net/Forums/posts.aspx?postID=65405981]Click me.[/url] I will watch your video tomorrow, about to leave work.

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