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10/5/2010 6:57:43 PM
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Halo: Reach October Playlist Update

Reach Xbox LIVE playlists have been updated! [url=/news/content.aspx?type=news&cid=29067] click for full story [/url]

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  • I hate that Bungie has taken out Pro from arena. They should atleast put Pro into its on cat. and call it MLG. As far as everything thing else i think Swat should be brough into arena aswell as snipers. I don't see why it can't be like Halo 3. im just saying....

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  • Upon further review I have concluded that Slayer Pro is not as bad as I had mentioned before. I played it on Reflection yesterday and had a lot of fun but I still say Slayer Pro is not a competitive game. During the match I was able to sneak up on and assassinate an entire group of three who were paying attention to one of my teammates. In a competitive game, one player should not be able to kill three people in one single encounter by assassinating, if this scenario played out in Slayer DMR's, then they would have noticed me on their radars and turned some of their attention towards killing me. This is why there NEEDS to be a radar in the competitive slayer game, which is why I propose that the other game type for arena should be Slayer DMR's Classic mode to be implemented into the Arena, that way people can be happy that they don't have to deal with people Armor Locking, Jet Packing etc. AND the game will still avoid being cheap by not having radars and giving the players the option to start off with Plasma Grenades. [Edited on 10.07.2010 2:27 PM PDT]

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  • I 3rd this. Taking the voting away from doubles is a real bummer. Seems every match now is sniper camping on Asylum or rocket camping on Powerhouse. Even if you do break through their rocket camp they just armor lock to foil your assault attempts.

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  • [quote][b]Posted by:[/b] MagnusRoper Judging from the games I played in arena prior to the update I would guess 75% were the PRO variant. If your data from the servers supports more people voting for PRO gametypes why would you remove it? The only reason I can see why you would remove them is to try and get people to "come around" to the armor abilities. Unfortunately I find myself getting fusterated dealing with jet-packers camping the top of most maps and I just end up turning off my x-box. Anyone heard any specific reasoning for the removal?[/quote] i with this guy.... PRO should have its own ranked playlist...im not a big fan of the armor abilities.....

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  • A few questions/suggestions. 1) Will there be any playlist updates for Firefight matchmaking? 2) Will there be any Firefight matchmaking maps that have human vehicles? 3) Will it be possible to increase the max party size for score attack? 4) Is it possible to include Classic Firefight in matchmaking or at least allow you to earn commendations in Classic Firefight? This was the mode I enjoyed most from ODST. It would be nice to have rewards for playing that mode in Reach. Thanks.

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  • taking pro out of doubles was your second biggest mistake. Taking the ability to vote on a map out of doubles was your biggest. WHAT WERE YOU THINKING? I like the ranking system, but as far as im concerned, I'd rather play a whole other game than play season two's awful version of doubles.

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  • Being able to get on top of the snipe base in asylum makes it a really frustrating map to play when one person jumps up there and takes and snipe and gets 20 kills because you cant see his head

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  • Judging from the games I played in arena prior to the update I would guess 75% were the PRO variant. If your data from the servers supports more people voting for PRO gametypes why would you remove it? The only reason I can see why you would remove them is to try and get people to "come around" to the armor abilities. Unfortunately I find myself getting fusterated dealing with jet-packers camping the top of most maps and I just end up turning off my x-box. Anyone heard any specific reasoning for the removal?

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  • Really happy to see swat get its own playlist and cant wait for the addition of team snipers playlist and infection playlist. Unlike most people here im glad to see pro out of arena and would like to see it back in an mlg playlist where it belongs(Team Arena is NOT Team MLG). Now i would like to see some additions to Arena such as regular slayer (not pro). I would also like to see some more tweeking with the spawns on certain maps like ascension or maybe just move the rockets to landing pad where it is more of a spawn neutral area. Another thing that i would like to see implemented that one of my friends pointed out would be to reduce the number of rounds in the rocket launcher from 4 to 2. Overall im happy with this update and await the next one. Also want level cap raised. [Edited on 10.07.2010 9:19 AM PDT]

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  • Hopefully players will feel it's a bit more 'fair' now and it "shoudl" behave closer to what you're used to in Halo 3. just so you know, probably already do.

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  • [quote][b]Posted by:[/b] Kristaalos Sweet! Hey Bungie, now all you have to do is add my Invasion Map to the playlist! "JLH Invasion v1.0" Massacre [url=http://www.youtube.com/watch?v=XRjIO155bNY]Watch this awesome video here![/url] Screenshots: [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=5062662&player=Kristaalos]Phase 2: Take down the force field[/url] [url=http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=5062636&player=Kristaalos]Phase 3: Invade the base[/url] Download it here: [url=http://www.bungie.net/Stats/Reach/FileSets.aspx?player=Kristaalos&set=6501]Download the Files here[/url] [/quote] shut the hell up and get the hell out

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  • To everyone that is whining about this update: Bungie brought Halo back to its origins with Reach. It's not supposed to be Halo 2 or 3, but the original, the one that started it all. Halo: CE is the game we all remember doing all night LAN parties with friends, pizza, and lots of Mountain Dew. If you want Pro or anything else removed back, simply play customs. That's the beauty of Halo. You can make your version of it. For those of you who don't want to do that and just flame Bungie, go play MW2 or something. Bungie would appreciate losing the cry babies of their fan base. [Edited on 10.07.2010 7:48 AM PDT]

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  • Was really looking forward to the Cap being lifted. But I read on and will wait...I suppose

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  • Just another player wanting to voice my disappointment with the update. I really enjoyed arena play as a way to be competitive and have a true battle of skill. Season 2 is ruined. Bring back Pro, or better yet, turn arena into MLG play. I'll just work on challenges and forge for the month.

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  • Okay, first of all, I LOVE the fact that you put a barrier in Zealot, but why remove Slayer Pro in Arena? And why remove voting there as well? It causing us to have to replay the same game type on the same map 3 and sometimes 4 or 5 times at a time. Slayer Pro is just that, Slayer PRO. If Arena is supposed to be the competitive mode for Halo: Reach then why dumb it down for kids that can easily jetpack and armor lock around? I hope you guys revert back to having Slayer Pro in Arena along with hopefully removing non-MLG weapons from the maps on there (i.e. Rocket Launcher, Plasma Launcher). I realize Arena isn't an official MLG playlist, but I believe there should be a Double MLG Arena as well as a Team MLG Arena playlist. A lot of players have already created MLG maps for the gametype so I don't see why we aren't seeing the playlist up and running yet. DON'T LET US DOWN, BUNGIE! Side Note: I FOUND YOUR SILLY EASTER EGG WITH THE CHARGING ELITES AND IT GAVE ME AN AWESOME IDEA! Okay hear me out on this, Bungie. Firefight. Elites. But not just Elites. Top ranked Elites with Energy Swords. And I mean they rush it. They rush it hard! I want elites coming at me from every angle. I want it to feel like I need to get the hell out of there unless I want to look like a shish kabob. It's like Gruntpocalypse but Elitepocalypse! [Edited on 10.07.2010 5:48 AM PDT]

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  • Want the Sniper Arena Playlist and Swords Gametype lol!

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  • Yesterday's Arena update is a travesty. After reading through as much of these thread replies and listening to as much game chat as I can bear without chiming in, I can't for the life of me figure out how Bungie thought the majority of players would want Slayer Pro taken OUT of Arena. It seems to be entirely the opposite from what the majority is saying. I can't tell you how many times I heard things like "this is the -blam!-est thing Bungie has ever done." And that quote was during my first game last night from people in the Iron division who you would normally think might be the minority in support of the update. It's as if Bungie did it just to screw with people. Which I might add is something they love to do. "Okay Bungie, we get it, you like to be intentionally stupid about toying with playlists." I wasn't laughing, I played in more games last night where my teammates went negative and rage quit than I can remember in a long time. Hey Urk, go look up the stat of how many people rage quit last night, you might get a good idea of how the update is doing. Be intelligent guys, it's a ranked playlist, everyone needs to start out on the same playing field. At the very least, Slayer Pro must be an option. What in God's name was someone thinking when they decided to not have the option to vote for maps? I know there was a problem where people were voting for the map where their team spawns closer to rockets, but how could they think that would solve it? It's their own damn fault for placing the rockets in such poorly uneven places. Taking voting away made it worse! Now people are getting screwed with multiple games in a row where their team spawns away from rockets simply because they don't have the option to choose. Who's genius idea was that? A person with down syndrome could've advised better. Here's an idea that a third grader could come up with, PLACE THE ROCKETS EQUIDISTANT FROM EACH TEAM'S INITIAL SPAWN. What a lazy and terrible solution taking away voting was to that problem. I mean seriously, these dumbasses should fire themselves for ruining this playlist. I know I'll no longer be playing Arena until these things are changed and know a lot more people with the same feelings. Back to Halo 3 it is. I hope Bungie goes into arena matchmaking themselves and listens to what everyone is saying about the update. It will be a much needed, humbling experience for them. How could they possibly think there would be a different response? Furthermore, Bungie only created two maps that are symmetrical from the origin(Asylum & Countdown) where all the others except maybe Powerhouse are grossly imbalanced. The amount of high ground dominant maps with terrible access points off spawn is a complete joke. It's baffling to me how this set of default maps for the Reach disc was approved for sale. How it was imagined that these maps would best assess skill I think is well beneath any intelligent person's comprehension of a fair and balanced test. Yeah armor lock, jetpack and camo loadouts bring a cool new dynamic, a cool new dynamic for me to poop on! Seriously though, loadouts are a novelty thing that some people think are cool, but actually ruin the flow of the game. Yes, they all have to be used differently and have their own advantages and disadvantages. However, when each loadout gives someone an added escape or rush ability it ruins the fluidity of a team result if all persons don't spawn with the same loadout. Certain loadouts are each better for certain situations. All of those different variables add an unknown to the game that in some cases randomizes and nullifies the natural skill interactions and battles. Limiting and tainting those kind of legitimate battles goes against everything a ranked playlist should be about. And with respawn disadvantages and map control so important with these lopsided maps, the loadouts can swing games in a big way and turn them into results that otherwise would not and should not have happened. For example: kills that escape from a sprinting foe, or a death from an armor lock's teammate saving his life with a double team, or a jetpacking enemy getting first shots or a clean up kill from the sky or from on top of a high structure where it's difficult to kill them. In most interactions, if work without loadouts was done and skill was performed to gain an advantage, it's all for naught all because the X button can be used as a kind of "get out of jail free card." When have free failures or an escape button ever been a part of competitive gameplay? Bailouts are for banks, not battles. Keep them in non-arena playlists only if they're going to exist at all. [Edited on 10.07.2010 2:39 AM PDT]

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  • hey i just had an idea i wanted to throw out there to bungie but i don't really have a direct way to contact you guys other than forums anyway, i think it would be a great idea if you guys created a matchmaking playlist based on forged maps from forge world on reach. of course they would be the most played and recommended maps, but either way i feel like a lot more people would appreciate that as well as the latest updates...thx l8r

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  • honestly bring back pro. you ruined it.

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  • Well yes, it just should be added to it, because the majority of people who play snipers, also play swat, I think its just the "Headshot" Thing. or just seperate them, cause whenever its a team game the majority of the time team snipers is overall chosen, like in Halo 3, 2, etc. or just any game [quote][b]Posted by:[/b] shaboo Add Team snipers to like Team swat =)! It's so funny =) [quote][b]Posted by:[/b] Sketch Reach Xbox LIVE playlists have been updated! [url=/news/content.aspx?type=news&cid=29067] click for full story [/url][/quote][/quote]

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  • I am aware of this pitfall. I see that we are being leveled for a good purpose and we can only imagine the day. Not to bad to still earn Cr though.

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  • I don't know if I am the only one that feels like team snipers has also been removed? After a few nights of matchmaking I still haven't even been able to vote on it. But I would like to see more snipers game type, or a seperate playlist if need be. My other suggestion would be to give the "Hardcore Gamers" a little MLG or something else so they stop their QQ fest. A lot of people seem to have good ideas! So keep up with the feedback, and good luck pleasing everyone!

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  • 1% Onyx Division opinion - Your doing it all wrong bungie. Whats the point of even having a veto system if you remove it for arena? That's where you NEED the highest tier veto system, now we cant even vote for switching a map? are you kidding me? Pro is the only reason to play arena but you even screwed that up by having radar but now its gone, all AAs ruin competitive play. Watch as a lot of people who played arena before stop playing. PS your game testers ALL have down syndrome and just wanted to play H:R early.

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  • I feel the removal of Slayer Pro for any number of days is terrible. If you want the armor abilities cool, that is what matchmaking is for, but some of us want a competitive/mlg like playlist. I am tired of armor lock and ac being abused. I know they are a part of the game and I respect them, but frankly, they are abused. I want to be able to 5-shot someone and not have to wait for that person to armor lock and then get shot by his teammates. Slayer pro was a nice alternative and I hope I don't have to wait 24 days to get it back.

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  • i love everything about this update, except for taking pro out of team arena. its no longer actually about skill at the game, now its just guys with jetpacks. :( loved everything els though!! swat its amazing! :D

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  • Agreed. Slayer pro was by far the best part of arena. and not even being able to choose a map if you do choose to play arena sucks even more. this was a huge fail of an update. it needs to be fixed and soon

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