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#feedback

Edited by Shadow_Legion: 11/10/2015 8:17:39 PM
2

The engagement is over all that is left is the box

The engaging factors of Destiny have worn thin and been found wanting... All that is left now is the Skinner Box. It goes by many names, hamster wheel, the grind, rngeezus, slot machine. The Box the thing that keeps players compulsed, (not happy, not having fun) feeling like they need to play. Just one more Dust Palace strike and I might finally get that cape, or just one crucible game and I might finally get that red spectre/eyasluna. One more raid and I'll finally get a 320 ghost. It is all the same in the end. Just a box designed to turn a gamer from a person playing for fun to a person playing for the next high given by the "random" loot system. Which is not a random loot system but a system that has a schedule with which to give you loot. The purpose of this schedule is nothing more than to keep you playing. It isn't there to stop you from getting everything too fast it is there to keep you from getting specific things to keep you playing. The random legendary items that players have no definitive method of earning (you could play dust palace 100 times and never see a cape); the random on random on random (drop, slot, light level) raid loot; [b]all of it designed to keep you the player in the box[/b]. Well I can not speak for anyone else, but as much as I love the gameplay, pvp and raiding of Destiny; I refuse to spend anymore time in the Skinner Box Destiny is with TTK. I need a game with more engaging features than a rat trap/hamster wheel/slot machine reward system.

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  • Edited by Hecate: 11/11/2015 2:35:36 PM
    Pretty much. It burns me up that for each piece of armor, I'm at the complete mercy of RNG for getting a decent stat roll, the perks I want, and enough high level blues to infuse it, not to mention whether it looks like something I want to wear. Multiply chance of good stat roll by chance of good perks by chance of decent aesthetics, and you have a very slim chance of that Legendary armor engram turning into anything worth keeping. Then when you consider that you have to do this for [b][i]seven[/i][/b] different pieces of armor for [b][i]three[/i][/b] different characters … And that it will all be made irrelevant by the next DLC. It's enough to make me think, Screw it! I'll just wear the crappy perks, crappy stats armor that at least looks halfway decent and just not do most of the game's content. But then, what's the point in playing the game at all under those conditions?

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