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10/5/2015 10:59:07 PM
22

Sunbreaker and HoS misconceptions

Before we start, this is for those who have only heard the rage on the forums without the whole story. This is not for insulting others based on their opinion of the super. I am not making this post to say it is OP or not OP. Everyone should be able to come to their own conclusions. If any of the data I present is found to be false, I will happily update it if given the proof. [b]Armor and Survivability[/b]- First thing to note, the Sunbreaker subclass has a lower armor cap than the other two titan subclasses. This means it cannot attain the maximum amount of armor without the assistance of a chestpiece. [b]Single shot kills against a Titan using HoS[/b]- High Impact Snipers- Any sniper with an impact of 31 (1000 yard stare) or higher can kill in a single headshot if the Titan has not specced for full armor and has a chestpiece. If the Titan DOES have a full armor spec AND a chestpiece that grants armor, it takes a sniper with an impact of 34 (Eirene RR4) or higher to kill in a single headshot. Golden Gun- A single Golden gun shot can kill a HoS Titan if they do not have a maximum armor spec plus a chestpiece. If the titan has specced for full armor AND has a chestpiece, it will require two golden gun shots. This is in line with the other two Titan subclasses in that they can all tank a golden gun shot in the right circumstances during a super. Nighthawk Golden Gun- A Golden gun + the Celestial Nighthawk can one shot a HoS Titan with a full armor spec + chestpiece + the overshield gained by sunspots. I would love to see if illuminated blessings could change this. A high Impact shotgun- A shotgun with an impact of 64 (party Crasher)) or higher (Conspiracy theory) can headshot a HoS Titan with a full armor spec and chestpiece, Assuming that there is no damage drop off, and all pellets hit the head. *A High Impact Fusion Rifle- Using a fusion rifle with an impact of 95 (The Vacancy) or higher (Darkblade's spite) can kill a max Armor + chest piece HoS Titan. Special Note, for some reason this was hit or miss during testing, and our results were not consistent enough to be definitive. I would love assistance in further testing this. [b]Class Builds and perk questions[/b]- Does the Super charge slower than other classes?- As with all three new subclasses, the super charges notably slower than the year 1 subclasses. This is presumably to offset the higher power of the new subclass supers. Do the Hammers track?- With the proper spec, hammers can track when near an enemy. In practice this behaves more like a proximity detonation that you would find on a rocket than an actual enemy tracking projectile. Do all of the Sunbreaker's perks go towards the Super?- The simple answer is no, however it is important to note that in PvP only select builds are viewed as competitive. Almost all viable/competitive sunbreaker builds rely on the power of the HoS, usually paired with the forgemaster, cauterize, and explosive pyre specializations. This is in stark contrast to the other two Titan subclasses, which can remain competitive even without the use of their super. The only exception to this is the Sunbreaker simmer build. Simmer Build?- A sunbreaker with high discipline and strength can give up HoS and Cauterize (health on fire ability kill) and instead use Simmering flames (cuts melee and grenade cooldowns in half when super is full). This particular build makes good use of the fleet-fire specialization and can give you a grenade every 12.5 seconds with max discipline. Combined with skullfort or Armamentarium, this build can be deadly in the right hands. [b]Final thoughts[/b]- I hope that people will decide for themselves whether the HoS is unbalanced, rather than simply jumping on the Titan or Titan hate bandwagons. The HoS is definitely a devastating super that can turn the tide of a match when used and specced effectively.

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