Even though the main debate among Desticles right now is if Sunbreakers are OP or not, I would like to see who thinks Stormcaller needs a buff?
I believe it does, it is far too easy to shutdown,
The main reasons being;
Armor/Health: They don't have enough, it is easy to take down a Stormcaller when they are in Palpatine mode, it seems like they have almost no health increase whilst in super mode.
Movement speed/agility: It is FAR too slow and therefore, predictable. If someone gets beside you, they can down you with their primary before you can turn towards them.
And despite all the chaining abilities of Stormcaller, if you come up against a grouping of 2 or more aware players they will take down the super head on. Without any need to hide.. What the point of having the chaining ability then? If it becomes useless as soon as people know where you are?
Sunbreakers have an incredible amount of health.. Yet a Stormcaller, probably the super with the 2nd lowest range(after bladedancer) have what seems like almost no health/Armor boost whilst their super is activated..
I believe it is Stormcaller Buff time.. What do you guys think? Let me know, below!
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Edited by Deadlymedics911: 9/30/2015 4:47:52 PMI believe Stormcaller is fine the way it is. Transcendence is the perk to use though. If you have full grenade and melee energy, it automatically fills your health, and your super drains slower. Stormcallers get a pretty nice agility buff as well, and using Ionic Blink can get you out of tight situations or can close the gap between enemies. (You teleport wherever your cursor is aimed). Landfall coupled with Superconductor destroys any group of enemies in PvE, which is what the Stormcaller is designed for. In my opinion, I think they are perfectly fine the way they are and don't need any revision.