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9/1/2015 11:44:49 PM
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Very long load times... a bit of help, please?

I'm not really sure if Networking is the correct place for this, but I've been having some issues lately, and was wondering if anyone else may have encountered the issue or perhaps knows of a workaround or causality... Basically, any load time (like from orbit to a destination like the tower or a patrol mission, or even loads between zones in a given area) has lately become horribly long for me. Like, I'm with a fire team, they launch to the tower, everyone else hits planetside and goes about their business, and 2-4 MINUTES later, I finally touch down. Or I zone on Venus from the area just after campus 9, and the rest of my fireteam goes to the endless steps, kills the ether runner, and makes it ALL THE WAY BACK TO WHERE I AM before I get out of the zone load. I've power cycled everything I can think of, disconnected/reconnected hard drives, cleared my cache, tried it with full fire teams and solo, all with bupkis as a result. It's a fairly new issue (like, less than a week), but I'm flummoxed. Ran a few speed tests using the network stat's tool on xbox live (I'm on a 360), and while not fabulous, I don't see that my speeds would cause this big of an issue - I'm getting between 4 and 5 megs up, between 9 and 14 down, zero packet loss and around 60 or 70 ms ping... Any thoughts? Thanks in advance!
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#Help #Networking

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  • Check [url=https://www.bungie.net/en/Help/Article/12539]clearing console cache[/url]. And [url=https://www.bungie.net/en/Help/Article/11930]this[/url]

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    • If your networking doesn't seem to be the issue, it may be your console itself taking longer to load the game assets. Is your 360 old?

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    • Edited by sifu sean: 9/2/2015 12:26:29 AM
      I see the above answer has been marked by the Rulers as the solution, but as stated in the original post, cache has been cleared and isn't the issue, and at koolaidude's suggestion I double checked my router and modem settings, but all's clear there - I'm also hard wired in, so wireless connectivity isn't the culprit, either. Anyone else with an idea?

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