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Edited by thomwithah: 8/31/2015 7:10:05 PM
5

PvP Heavy Ammo: Should points be given for not pulling it right away?

Yes

12

No

44

There's a better solution, see my reply below.....

5

[b][u]PvP Heavy Ammo: Should points be given for not pulling it right away?[/u] [/b] I'd love to see a system that gave out points for being in range of heavy ammo, but not taking it.[b] It would be cool if the longer you stood near the heavy without pulling it (while it's available) the more points you'd acquire.[/b] That might help players focus on more team based play, while still rewarding them individually. They could even highlight this contribution in a activity rewards screen. [b]At least some people might think for a moment before pulling it.[/b] Maybe that same screen could show how many heavy ammo you supplied as in you pulled heavy for yourself only, or pulled for 4 teammates, etc. It would be extra nice if they gave bonus points for kills while near the heavy ammo if it is pulled by you or your team and your still alive and in range, retroactively. It be great if players got extra points for protecting other players who are trying to pull heavy, or extra points for killing all the players protecting heavy and then taking it themselves. Also, it would help make the heavy ammo spawns more of a control point, than they seem to be currently. Now they seem more a point you run to use your supper on a cluster, or, run to so you can hope to get heavy before your teammates do it without consideration. I know I can't be the only one who gets a bit miffed when teammates seemingly pull heavy without a care for their team successes, just their own. [b]I think a system like this, or similar, could go a long way to improving the current experience surrounding heavy ammo in PvP.[/b] [u]Let me know what you think with a comment, and your vote!![/u]

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  • How about we all just be civil human beings with hearts of gold

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    • That would just encourage camping the heavies, and there is WAY too much of that already. I'm sick and tired of running to grab the heavy, radar says all is clear, then as soon as I grab it, NOVABOMBED. It's so stupid. IMO, the solution to heavy ammo is to make people EARN it, and it should only be given to members of the losing team as an equalizer. This is how I think it should work: ONLY members of losing team may earn heavy ammo once per match. When either team reaches 50% of the amount of kills needed to win OR when 50% of the game clock ticks down (whichever occurs first), the game enters a critical 90 second window in which ANY member of the losing team (and theoretically, all of them) who go on a killing streak (5 kills or more) may earn the heavy in order to help bring their team back from the brink. The kill streak would not take into account kills occurring prior to the start of the "heavy period" and there would not be an overabundance of heavy due to the fact that people need to EARN their heavy drop. Players would only earn the heavy through demonstrating skill, and it would force people to think about what heavy weap they want to use (LMG for more ammo and greater killing sprees, or rockets for a quick 2-3 kills?). Finally, if the losing team manages to retake the lead during the "heavy period" then neither team will be able to obtain heavy. The heavy is only intended to balance out the game and serve as an equalizer and to allow games to become more competitive, not serve to make them less competitive by giving those who camp/super heavies a bigger advantage then they already have. If the teams are back and forth, then there's really no reason for heavy to be triggered by either side.

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      • Just give points for picking it up, and the more teammates it drops for the more points everybody gets.

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        • That's dumb.

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          • [b][i][u]Let us know why you vote the way you do...[/u][/i] [/b]

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