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#feedback

Edited by DestinysInBeta: 8/9/2015 8:31:15 PM
42

An example of cheap game design

You go patrol earth and get a mission to kill dreg for docking caps, then you get another mission to kill dreg for ether sups, I'm sorry but that's is the same mission, you couldn't even make a patrol mission that is for hunting a certain amount of resource chests or make it to a check point within a time limit. Instead you program a multitude of patrol missions that are either shoot or scan, with out any creativity. Congrats on being as cheap as possible, if destiny were a food it would be flavorless creamed wheat.
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