Should different classes have different weapon bonuses? For example:
Hunters get extra 10 Percent Damage for:
Scout Rifles
Sniper Rifles
Machine Guns
Titans get extra 10 Percent Damage for:
Auto Rifles
Shotguns
Rocket Launchers
Warlocks get extra 10 Percent Damage for:
Pulse Rifles
Fusion Rifles
Machine Guns
This is just a quick matchup based on the fact that:
Hunter = Scout
Titan = Tank
Warlock = Specialist/Tactical Troop?
All other weapons that bonuses don't apply to have the same stats that they do now.
Thoughts?
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2.5% sounds good. And only in pve
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In pve only
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Maybe 2.5% but 10% is too much.
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Ha funny things is ...this is how the game was supposed to be. There was an article posted in Xbox magazine many months before the beta was even anounced about this. No I don't Remember the issue ...this was like 2 years ago.
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This would make everything even more broken then before. I understand your idea but it might that make the world implode on its self
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Edited by Gee: 7/5/2015 11:10:25 AMThis would just break PVP even more.