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#feedback

Edited by QuincyBlaze: 6/3/2015 5:05:14 PM
13

High Noon - a unique exotic Hand Cannon idea

High Noon Exotic Hand Cannon “Rhetorical question, punk.” This is my proposal for an exotic double hand cannon, one that I think is a little more grounded than other suggestions, save for its gimp—yes, I gimped it. As you can tell by the name, it’s another western-style weapon. It fires one gun at a time, in a sort of two-round burst (it has a 6 round mag, so three double bursts). That, combined with its high impact (highest impact Hand Cannon archetype, highest impact special weapon), makes it INCREDIBLY deadly… If you land your shots. This brings me to the weapon’s gimp: No ADS. None. Zip. Zero. Nada. There are a couple reasons for this: 1. Lowest Hand Cannon RoF and lowest Exotic Hand Cannon stability don’t validate the damage this weapon can do in one burst. 2. It fits with the cowboy mythos, and simple logic really: How well are you going to aim down the sights if you are dual wielding pistols? 3. It makes up for it. I also want this weapon to reward those who can come out of combat unscathed, those who can quickly react to a situation with precision, and those who can get those valuable shots in. Looks: It looks similar to The Last Word in that it emulates cowboy-era western pistols. Besides that, the hand cannons are black with silver detailing, and each has an energy line running down both sides of the barrel. These energy lines pulse from a dull red to a bright yellow. During the firing animation the lines will always glow at the brightest. Stats: RoF: 14 (Rate between bursts) Impact: 94 Range: 38 Stability: 27 Reload: 32 Magazine: 6 Tier 0 Perks: Solar Damage: This weapon deals solar damage. Second Wind: This weapon is equipped in the special weapon slot. Blood Bandit: This weapon fires a two-round burst and cannot zoom. Tier 1 Perks: Accurized Ballistics: More range and Impact. Increased recoil. Smart Drift Control: Predictable and controllable recoil. Penalty to range. Aggressive Ballistics: More predictable recoil. Enhanced Impact. Shorter range and more recoil. Tier 2 Perk: Hidden Hand: This weapon has enhanced target acquisition. Tier 3 Perks: Quickdraw: This weapon can be drawn unbelievably fast. Flared Magwell: Reload this weapon even faster. Hammer Forged: Improved range and accuracy. Exotic Perk: Standoff Elite Greatly increased accuracy. Killing a target that has not yet damaged you briefly boosts rate of fire, reload speed, and movement speed. Edit: There is a secondary nerf built into this weapon, aside from its dismal mag size, rate of fire, stability, and lack of zoom. That nerf is the fact that this is a secondary weapon, meaning it won't have shit for ammo in PvP. Think about that too before you critique and call this "New Thorn." Also note that the buff doesn't proc on enemies that have killed you, meaning that a new life doesn't mean "new chance to get buff." If a dreg stabs you and you think you can come back for seconds, or if you get sniped in Crucible and want vengeance, pick a target that has yet to damage you throughout the entire match/mission.
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  • I had a similar idea called 'bonnie and clyde' Bonnie has penetrating rounds and clyde has explosive rounds Kills with clyde temporarily boost the damage and grants skip rounds to bonnie Kills with bonnie temporarily increase the damage and blast radius of clyde What do you think?

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  • [quote]High Noon Exotic Hand Cannon “Rhetorical question, punk.” This is my proposal for an exotic double hand cannon, one that I think is a little more grounded than other suggestions, save for its gimp—yes, I gimped it. As you can tell by the name, it’s another western-style weapon. It fires one gun at a time, in a sort of two-round burst (it has a 6 round mag, so three double bursts). That, combined with its high impact (highest impact Hand Cannon archetype, highest impact special weapon), makes it INCREDIBLY deadly… If you land your shots. This brings me to the weapon’s gimp: No ADS. None. Zip. Zero. Nada. There are a couple reasons for this: 1. Lowest Hand Cannon RoF and lowest Exotic Hand Cannon stability don’t validate the damage this weapon can do in one burst. 2. It fits with the cowboy mythos, and simple logic really: How well are you going to aim down the sights if you are dual wielding pistols? 3. It makes up for it. I also want this weapon to reward those who can come out of combat unscathed, those who can quickly react to a situation with precision, and those who can get those valuable shots in. Looks: It looks similar to The Last Word in that it emulates cowboy-era western pistols. Besides that, the hand cannons are black with silver detailing, and each has an energy line running down both sides of the barrel. These energy lines pulse from a dull red to a bright yellow. During the firing animation the lines will always glow at the brightest. Stats: RoF: 14 (Rate between bursts) Impact: 94 Range: 38 Stability: 27 Reload: 32 Magazine: 6 Tier 0 Perks: Solar Damage: This weapon deals solar damage. Second Wind: This weapon is equipped in the special weapon slot. Blood Bandit: This weapon fires a two-round burst and cannot zoom. Tier 1 Perks: Accurized Ballistics: More range and Impact. Increased recoil. Smart Drift Control: Predictable and controllable recoil. Penalty to range. Aggressive Ballistics: More predictable recoil. Enhanced Impact. Shorter range and more recoil. Tier 2 Perk: Hidden Hand: This weapon has enhanced target acquisition. Tier 3 Perks: Quickdraw: This weapon can be drawn unbelievably fast. Flared Magwell: Reload this weapon even faster. Hammer Forged: Improved range and accuracy. Exotic Perk: Standoff Elite Greatly increased accuracy. Killing a target that has not yet damaged you briefly boosts rate of fire, reload speed, and movement speed. Edit: There is a secondary nerf built into this weapon, aside from its dismal mag size, rate of fire, stability, and lack of zoom. That nerf is the fact that this is a secondary weapon, meaning it won't have shit for ammo in PvP. Think about that too before you critique and call this "New Thorn." Also note that the buff doesn't proc on enemies that have killed you, meaning that a new life doesn't mean "new chance to get buff." If a dreg stabs you and you think you can come back for seconds, or if you get sniped in Crucible and want vengeance, pick a target that has yet to damage you throughout the entire match/mission.[/quote] We are guardians not cowboys. Can't you be happy with the borderlands firing style hand cannon they have already gifted us. Ie last word. No. Of course not. Apparently bungie is Santa Claus for us to make a I-want list for.

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    • Edited by DJ1977: 6/3/2015 5:53:21 PM
      No one in the 'old west' used two guns at once. This is a creation of the media. If someone carried two or more pistols is it was for a backup, as in it takes too damn long to reload a 'cowboy gun' and if you look at pictures from the time a second gun was almost always set up for draw to the same hand as the first gun. The thing about a Long Colt .45 with a solid lead slug is that you only needed one shot and basically, except for a few of the sniper rifles in this game and a shot gun at point blank there is no one shot kill in Destiny so your idea is sort of...

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      • Bumped with an edit and perk clarification

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      • Bump, but i doubt this would happen

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        • EASY MODE too much aim assist. Hand cannons demand precision, not AA.

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          • And only for 20 bucks

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            • This would be cool

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            • Bumpity bumpity bumbski bump

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            • It would be fun though

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            • Edited by Volare: 6/3/2015 6:16:55 AM
              Sorry but what does ADS stand for? Edit: Never mind Aiming down sights right?

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              • I can already see the nerf it thread being pre-made. Nice to see an actual idea though :-)

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                • Bump

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