I'm sure many of you already know that all main perks on the PoE gear, like the increased armor and melee recharge this weeks chest piece has Variks is selling, has a random roll for the enemy class it helps out with.
Why this approach Bungie? Why must my increased melee and armor, for example, work only with the Hive or whatever other roll one might get if gotten through Judgments Chance. Why can't my perks be useful throughout the entire run through PoE regardless of the enemy I'm facing?
The armor should be reworked to into utilizing these perks for all types of enemies within the PoE. Now I'm going to have armor with a perk that would be useless 75% of the time while battling in PoE. Sure I could just collect a piece for each type of enemy there is, but then I'm faced with having 4 duplicates of each armor piece eating up my inventory slots and vault space.
I'm sure there are more Guardians here who would agree with this change.
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My boots give me a permanent agility boost and armor fighting vex in PoE. Your info is wrong.
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They probably want you to continue playing. 4 diffrent armours :) one for cabal, one for Hive, one for fallen and one for Vex :)
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Something neet is if u could combine them so it slowly gets stronger and then becomes the one were it does it for all 4