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Edited by ConfidentLaptop: 10/9/2015 5:11:41 PM
19

Class exclusive weapon ideas?

I had a few ideas for new weapon categories. I know bungie probably wont read this, or if they do, even consider the thought. Its a short list with a few descriptions. I also had exotic weapon ideas in mind, however I cant 3D model them or code them. Ill leave this list first, because I wanna hear what the community thinks. Am I an ass for suggesting it, or a somewhat smart fellow? Here it is: Exclusive Weapon Categories Allows each class a weapon that fits more towards their classes' style, instead of having each class be equally powered in every available firefight. May also add diversity and balance to a few of the classes. Warlock: Laser Rifles (Primary) Fires one beam that hits 10 times per second with flawless accuracy. Extremely low impact, long range, and runs on batteries. No precision damage buff. If a battery overheats, it has to be thrown away early. Energy Drain and Radiance cools the battery quicker and gives it 2% per second regeneration. Soul Linker (Secondary) Links the player with one other target and shares stat buffs for a short time. Ammo, orbs, and health obtained by one character is provided to both. Linked players get Energy Drain, Radiance, Scorch and Surge buffs Grenade Launchers (Heavy) High capacity, low velocity launchers. Consumes both heavy ammo and 10% grenade energy. While you have grenade energy left, the launcher will fire buffed versions of your grenade ability. Hunter: SMG's (Primary) Fast firing, high impact compact rifles. Can be dual wielded for the cost of the special weapon slot. Very small magazine and short range. Wont reveal a hunter while they are invisible. Compound Bow (Secondary) Single shot bows that must be drawn first. Extremely high impact, accuracy, and precision damage, but short ranged and slow. Wont reveal an invisible hunter. Antimatter Rifle (Heavy) Bolt Action Sniper that can use both large scopes and iron sights. Each round is loaded separately. Deals more precision damage than snipers to all enemies, and deals even more to vehicles and shields. Titan: Hunting Rifles (Primary) Lever action rifles that deal damage between scout rifles and snipers. Only uses iron sights, fires slow, and loads one shell at a time into a tube, but hits hard and has high precision damage. Mortar (Secondary) Mounted, fires so many shells before disappearing. Must be controlled manually. Can be fired from inside a Defender shield, and can break other shields. Flak Cannon (Heavy) Slow firing shoulder mounted rifle. Projectiles explode multiple times, fly slowly, and decimate vehicles. High capacity, even compared to machine guns. Requires rev-up time. Each explosion deals 1/8 of a rocket's damage. Can be fired from inside a Defender shield.

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  • I read over this, and I have a few suggestions for it. I-if you don't mind, of course. Warlocks: Primary: SMG/Machine Pistol- Small, Lightweight with High ROF and Med-Low impact. Short to Medium Range. Magazine size comparable to standard Auto Rifle (30-35 Rounds) Landing rapid Precision hits restores charge to Abilities (Similar to Triple Tap for ammo) Secondary: Siphon Launcher Small magazine, Crossbow-style weapons. Fire projectiles which "Infect"/"Mark" targets, causing some form of negative effect (Slowed, Blinded, etc). If the target dies under this effect, then restores Super gauge. Heavy: Beam Launcher Charge meter/Battery powered heavy weapon that fires a continuous beam as long as the trigger is depressed. Causes prolonged DoT field (Solar Flare/Vortex Grenade) when it kills an enemy. DoT fields have a slight pulling effect. Hunter: Primary: Hunting Rifle High Impact, Low RoF (Bolt Action Rifles)((Faster than NLB)). Long Range. Does not break cloak when fired. Secondary: Compound Bow As above Heavy: Antimatter Rifle As above Titan: Primary: Secondary: Drain Shotgun Two-Shot magazine, High Impact, Short-Med Range. Shots recover proportional amounts of health to damage dealt. Excess Health is converted to overshield. Heavy: Flak Cannon As above

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