I simply dont understand why level 34 Titan armor -which is the class that's supposed to be the no holds barred tank - has just as much defense as my level 34 Hunter armor - which is the class that's supposed to be the nimble and fragile - and there's nothing special that a Titan can do to get extra defense over me.
I simply dont understand why the same goes for the Armor, Recovery & Agility stats.
I can sort of see the appeal of having perks and skills be the defining point of each class exclusively, but I feel like its just a missed opportunity. At the very least I feel as though Hunters should standard have a slightly faster walk, sprint and higher jump. I feel like Titans should naturally have more armor and recover a tad faster, and I feel like Warlocks should have slightly smaller base cooldowns on grenade and melee skills
It highlights each classes personality and place within a Fireteam and makes classes feel more unique and true-to-the-title. I'd also like to see Defense stats be made a tad higher for Titan gear, but I can settle for the above request
What do ya'll think? Do you think classes are fine, or would a defining passive buff for each class to help make them feel more unique do us some good?
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1) titan can have the highest armor stat out of all 3 classes. 2) titans can have a shield from melee and it can be made stronger unlike the warlocks. 3) ward of dawn. how is that not tanky. If they made a titan stupidly tanky it would make pve too easy. Titans can tank more then any other class. period.