JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
Edited by Space Wizzy OG: 5/6/2015 9:30:58 PM
14

The ultimate raid final boss. (Worth the read)

[b]This is the way I actually imagined raids. Before Destiny came out.[/b] Imagine that every class actually had a special roll. Where each super and ability could be useful. Here is how I personally imagined Destiny. Let's say the boss is a giant Hydra. Roughly 10x the size of one from a strike. The "Vex Over Mind" (Please note Bungie you can steal everything Im about to type) the fight begins and everyone enters a giant room. On the left and right are these stepping stones that will allow players to jump up almost to the height of the bosses precision spot. The boss begins by summoning "Vex Hellfire" in this moment so much void light rains from the sky that the group instantly wipes if you don't bring a Defender Titan. Everyone quickly enters the ward of dawn. After the hellfire, each hunter sprints to the left and right stepping stones. They begin to jump up higher and higher mean while on the bottom everyone is managing the bosses adds (smaller vex) goblins and harpies. Each stone the hunter jumps on lights up as they jump if they fall the stones dim and reset. When they reach the top the overmind's shield bursts and everyone is then able to deal damage for 2 minutes. At exactly 50% health the over mind summons, vex legions. This summons roughly 30- 40 minotaurs and you are not designed to survive. When legions are activated one of two things can happen. Either you have saved supers on your striker and void warlock or once everyone wipes 1-2 sunsingers self resurrect and get the group moving again. Past half health the amount of adds that spawn become super intense and the bosses shield comes back up. At this point the hunters on each side have to be jumping perfectly from stone to stone and getting to the top as soon as possible or the group will be overwhelmed. To recap. You must bring, 2 Titans, 2 Hunters, and 2 Warlocks. 1 should be a defender at least. At least one lock should be a sunsinger probably both. And hunters should have double jump. This would allow a group to actually feel that each class is needed, unique, and important. Thank you all. Feedback thoughts?
English
#Destiny

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon