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3/4/2015 10:11:00 PM
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DeeJ

Community Focus - King Gothalion

[url=/en/News/News?aid=12632]Community Focus - King Gothalion[/url]
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#Destiny #News

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  • [quote][url=/en/News/News?aid=12632]Community Focus - King Gothalion[/url][/quote] I'm sure everyone is irritated seeing community focus crap. I mean, is it really necessary to praise a person or group that really isn't as good as you make them seem to be? Eh, DeeJ go f*** a donkey. Let's talk about improvements to the game! VAULT- an increase to the vault is becoming even more necessary with all the content you release. The exotic weapons take all the space already, what about if we find a legendary that has explosive rounds, full auto, agility increase, increases health as you kill/do damage, or any of the other buffs we like so much? Vault space should be a priority! MARKS/MATERIALS - I really don't understand that you want to limit How much we earn by setting a cap limit at 200. That goal can be achieved in a few hours if you grind hard enough. You're getting closer and closer towards this improvement. Set the cap at like 5,000 or something. Have a vendor that takes only marks. The Vanguard marks are earned through grinding, success, and loyalty and represent your strength, so these marks would be used for armor. The Crucible marks are earned through bravery, strategy, and bloodshed and these marks represent your blood lust, so these marks would be used for weapons. Hell, throw in a few hidden exotic bounties that you can purchase through marks! BOUNTIES - make a larger variety of bounties with higher rewards. Plain and simple. It's awfully redundant doing the same bounties every day. CUSTOMIZATION - Place a vendor or improve an existing vendor so that we can customize our ships, sparrows, armor, and weapons. For a small fee, we can have multiple shaders. Once we have unlocked a shader, we can access it through this vendor and repurchase it if necessary. And for fun, make it to Where we can use Ghost to scan any emblem we find on any planet from the other races of aliens and after we scan them, we can place them on our vehicles! It would be pretty sweet! WEEKLY VENDORS - Everyone has been wanting it. Might as Well deliver. Bring back the Queens Emissary. And I would like to see a new one as Well. There are usually four weeks in a month. Every week is one of the three vendors (Saladin, Queens Emissary, and a new one). The last week of the month, have all three show up. Make it a large scale battle between the 3 vendors. Average out the kills and deaths through each of the vendors. The vendor that averaged the highest k/d gets rewarded handsomely! That way when week 4 of a months rolls around, we choose a flag to fight under and do what we can to get that reward! TOWER GAMES - sometimes, we do everything possible in the game and we end up bored. Maybe throw in some tower events? Like sparrow racing. Make it a 6 person event that races through each of the planets. Make the reward an exotic shard or something. Have weapons placed on the sparrows to make it a bit more interesting. Maybe add/improve a vendor for attachments and modifications to the sparrow? And here is the catch: the racers show up in patrol, so they still have to watch out for enemies. PLUS, have it to Where guardians can attack the racers too. Reward the guardians who take a racer down with glimmer. PATROLS - I suggest more beacons per each area of a patrol. And toss in a few mini bosses for the areas that don't have beacons? Make them more difficult for every guardian in the area. As for public events, make them more large scale and not so fast. The targets sometimes move way to fast, the glimmer drills are way too easy, and when the enemy moves against eachother, I would expect it to be more epic. I'm wanting hordes of ogres and walkers with all the adds marching on me from two directions. Legions of collosus and minotaurs leading their troops on my position. STORY MISSIONS - Make the missions a bit harder. It's incredibly easy to solo the missions. And make it to Where we get an engram or something for completing a mission with heroic modifiers. STRIKES - fix some of the glitches Where if the enemy sits in a certain spot for a few seconds, it spawns behind you. It's really annoying especially when there is a lightswitch modifier on. And something that I would think to be cool is if there were detectable environments on the boss fights. Where if they are in a certain area, we can blow up what's near them and cause a good chunk of damage and/or stun them. VOG - fix it. I've come across praetorians that are OP and can't be damaged, invisible oracles, a Templar that doesn't telephoto correctly, supplicants that telephoto and jump gaps, Athens that glitches and to make up for the glitch, he has full auto torch hammer. IT'S RIDICULOUS. Now, I do have a few suggestions. Above everything else, add a new difficulty on the VoG raid. A level 32/33. The adds are more difficult, revives are only available when you take down the shield of the Templar/times vengeance on Atheon, an increased drop rate for exotics, vault gear that can put you at 32 (only available on the level 32 raid version of the vault), and a higher chance to get Vault specific gear. CROTA -fix the damn bugs! Random thralls that teleport in front of you, thralls that take no damage from a super, the bridge doesn't always open correctly, the totems kill people even though they are all covered, the shriekers don't always open up so that we can damage them, the wizards don't always come out, the knights have ridiculous range with their swords, acolytes that one shot kill, Ir Yut moves around when she begins the liturgy, the sword bearer doesn't always spawn, the sword bearer spawns but runs to the far side, gatekeepers that spawn by the crystal, boomers that shoot through walls, crota doesn't always kneel, sword hits don't always do damage, crota chases people down the stairs, Crota walks into the crystal room, ogres that spawn in the very beginning, and sometimes Crota doesn't spawn. These are only a FEW of the glitches in this broken raid that NEED to be fixed. I can't really think of improvements for the raid, but these glitches must be fixed! RAIDS - I suggest matchmaking for the normal levels of the raids only. Hard mode should require a team that took time to assemble. Also, fireteam members that join the game shouldn't show up dead. On hard modes, they show up alive as long as you arent in combat. It's annoying wiping all the time just so someone can play. NEW MODE? - Just an idea, but perhaps a new mode. Raids are us attacking a race and killing their leader. Rather than be on the offensive, Why not a defensive mode? A mode Where we defend an objective or multiple ones. The adds would be numberless, and there are turrets/vehicles we can use to push back the waves of enemies. On earth, it can be twilight gap. On the moon, it can be the moon settlement. On Venus, use one of the structures from the research stations. On Mars, the buried city. There is a lot of potential for this mode. SPACE - just shooting the breeze with this one, but what about space battles with our ships? This mode can have a pvp branch and a story mode branch. FYI, I would love to engage some ketches in space. Just saying! Sorry for the long comment guys!

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