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#feedback

Edited by Squall Knight: 4/21/2015 2:49:42 AM
3

Easy weapon balancing.

[u]Assault rifle adjustment[/u] Assault rifles suffered to a somewhat reasonable degree, except for the wrong reason. Assault rifles need to maintain good damage an should not have their damage over reduced. Instead to compensate it should be their range that affects them the most. So instead of reducing damage, reduce range to that point so assault files can shine better at closer ranges. [u]Shotgun nerf[/u] Shotgun range needs to be nerfed a slight bit more. We should be looking more into the distances that it is okay to be killed from, even with perks such as shot package and toning it down from there. I'm sure the shorter range of shot guns the more the perks and play styles can shine. [u]Pulse rifle nerf[/u] Pulse rifles are pretty close to on point after the update. I would like to see a slight damage reduction in pulse rifle critical multipliers. Enough to bring weapons like the red death and three little words away from being direct 2 shots without having something to offset that. An example: choosing more impact for a 2 shot kill at a high cost to stability. But that being the only way for it to be a 2 shot kill; it shouldn't naturally kill in 2 shots. [u]The Last Word and the Thorn nerf[/u] Change the last words aiming so the first bullet that is shot while aimed quickly isn't treated as a hip shot. Change the thorn's tic damage so it becomes less when getting hit with a body shot. Or if the thorn only did damage over time to Guardians who were moving that would also work well. [u]No land beyond buff[/u] After the update it is more difficult to rely on, it has never been a stand alone weapon because of its inconsistencies. Remove the glint, adjust the sights so the visuals don't hinder it and reduce the sway. Replace mulligan with perk that has armor piercing rounds that also heavily stagger. Then decrease the range and increase the damage. Slightly increase the the bullet chambering. I would also appreciate a "Hidden Perk" that gives it slightly more zoom when your crouched. [u]The necrocasm buff[/u] Decrease it's range, increase its damage, And up the standard clip size from 42 up to 52. [u]Dragon's Breath Buff[/u] Adding proximity to this weapon would be most helpful allowing players get solid kills and close off areas more inherently. This helps better position it's 2nd perk more naturally and assertively into key spaces. Thanks for reading.

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  • To bad you wasted your time. Bungie isn't going to do anything.

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    • I stopped reading when you called pulse rifles "battle rifles" and claimed they should take 7 'bursts' to kill in pvp. Please, get a vasectomy so my future children won't be forced to interact with your future degenerate spawn.

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      • [OPINION ALERT] Re: Auto Rifles: Exactly what needs to happen. Re: Shotguns: Again, I agree. Re: Battle (pulse) Rifles: Personally, I think higher damage versions such as Red Death should remain 2 burst kills to the head, since they are not the easiest things to land (I believe stat wise, red death has the worst stability among it's class) Re: Last Word: Agree. Re: Thorn: I think you are on the right track, but the nerf I would like to see is that if you kill the thorn user (or the thorn user dies) the DoT stops immediately, that way it won't get postmortems after every lost gunfight. Re:NLB: Again, agree. Re: Necro: Yeah, I think that would work. Re: Dragons Breath, definitely at least proximity detonation. I think another buff that could happen is that the solar grenades it leaves would be shorter in duration, but heftier in damage, that way they still do the same amount of damage, but in a much shorter time.

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