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Edited by Excelseo: 4/5/2015 10:14:20 PM
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I've heard the cons of player trading, but do the pros outweigh them? (Improving Destiny #1)

[b]Edit #5[/b]: The follow-up to this post can be found here:[url]https://www.bungie.net/en/Forum/Post/113141797/0/0[/url] [b]Edit #4[/b]: IF YOU DO NOT WANT TO READ THIS ENTIRE POST, SKIP TO EDIT #2. Thank you for all the support, and equal thanks for all the criticism. -Excelseo [b]Edit #3[/b]: Some have stated that I have failed to explain why a player trading system would be a good thing for Destiny, so I will list off several reasons: -Destiny is dying, no doubt about it -Destiny needs more things to do and more variety -Destiny lacks the player interaction in promised it would have -a player trading system would make the world more dynamic and interactive -Players can specialize in certain items -It can prove as a stepping stone for changes to come, that can turn it into a more expansive FPS MMORPG -It revalues the currently useless glimmer -It would add new layers of strategy that never existed before, making the game more dynamic and responsive [b]Edit #2[/b]: A concise summary has been requested, so here it is: My ideas: -each item has a floor value, and can only be traded with an item, or combination of items with approximately the same value. Benefits: -low-level players cant cheese their way into getting lower-level gear -more variety in destiny, more things to do -glimmer having a purpose again -appearance of player specialization Other good things: -Destiny is already primed to have such a system implemented [b]Edit[/b]: I have received a wonderful amount of feedback on this thread, and for that I am grateful. However, I would like to make a statement. Many of the commentors have made comments that were either completely irrelevant, or showed little or no understanding of the concepts I propose. I am tired of making lengthy responses to these redundant remarks, and I will no longer be replying to them. However, if you have a justifiable reason as to why not to implement player trading under my terms, I respect that. I will not try to argue with you. Thank you! -Excelseo [b]It is[/b], as far as I can tell, a common subject of debate as to whether or not player trading and/or a more extensive economy system should be implemented into Destiny. So, in this thread, I will attempt to list these counterarguments, and state my ideas to resolve the problems these arguments employ with an economy system. Firstly, I would like to state that Destiny is not a perfect, and (in my opinion) not an excellent game. However, excellency can be easily achieved over time. Personally, it is my idea that one of the aspects Destiny requires improvement on is it's variety, and addition of variety to the game can elevate it's status immensely. Firstly, the first and foremost counterargument I have encountered is that an economical system would destroy in-game balance, making it easy for lower-level players to receive exceptional gear without inputting the effort normally required to obtain these items. The brunt of these situations would be blocked by the level floor each item possesses. For example, even if a level 3 player was given an exotic item, it would be absolutely useless to them until they reached the required level. This prevents new players suddenly into possession of very rare or powerful items. However, this does not remove the majority of all imbalance that can take place within an economical system. Any player, upon reaching level 20, would be able to receive any item in the game, if he or she was able to locate a player willing to gift it, or sell it at a very low price, to them. Many opposed to player trading utilize this fact as their central counterargument, stating that high-level players would simply gift items that they possessed duplicates of to newer players, having no purpose for them. Personally, I think this to be untrue. With the implementation of an economical system, these duplicate items would suddenly inherit purpose as opportunities for profit. The majority of high-level players would not gift these items, as they would prefer to obtain a profit by selling them to a player with the appropriate payment. This fact would greatly reduce trade of high-level items between high and low level players. At this point, a very small fraction of imbalance due to trade remains, mostly high-level players gifting items to lower-level friends of theirs. This, obviously causes a large amount of imbalance between those who usually play Destiny alone, and those who more often play with friends. However, I have encountered a concept on the forums that would completely eliminate the remainder of this unwanted unbalance. This topic went mostly ignored, but I found it ingenious. It proposes that each item (excepting common and, maybe, uncommon items) is given by the development team a value representing it's worth. This item could only be traded for with an item, or combination of items, possessing a total value approximately equal to that of the traded item or combination of items. In this way, a legendary item could not be traded for a common item. A legendary item would require another legendary item, several rare items, or many, many uncommon items to be traded for. This general system could also be expanded to include other categories of items, such as materials and currencies. For example, strange coins and motes of light are similar in rarity, so a player could trade with another player perhaps 3 motes of light for 2 strange coins, but not 8 motes of light for one strange coin, or any other ridiculous exchanges. This introduces specialization, and adds a very large quantity of variety to the game. At this point, feel free to stop reading. I have already stated my major point, and will continue with others, but I have no wish to bore you, or appear to ramble on endlessly. If you have better things to do, don't waste your time. However, if you are somewhat intrigued by what I have already stated, feel free to read on. For those not bored out of their minds, I know state my second point. Many of those who oppose a player trading system state that implementation of an economy would require major changes to the game's mechanics, and cause an awkward period of "growing pains" as the developers struggle to retain balance within the system. However, I beg to differ. It is my theory that player trading was originally intended to be implemented into Destiny, but fell by the wayside at some point during development. This is based upon the fact that Destiny seems to be already primed for an economy. Most apparently, the random loot system. This is a mechanic usually implanted into MMOs, for several major reasons. Imagine there is a rare item, that can be obtained by completing a specific mission. More and more players complete this mission, and receive this item. Eventually, as the majority of all players complete this mission, almost all players possess exactly one of this item. Those players will have no reason to buy more of them, as each player only needs one. The market for this item has become [i]over-saturated[/i] with this item, as there is little or no trade of it taking place. To effectively counter this dilemma, the random loot system is implemented. This way, not every player who completes that mission receives that item, and healthy trade commences. Considering the fact that Destiny utilizes this technique, it does not seem unlikely that an economical system was originally intended. If an economical system was previously intended, it should take little or no labor to adapt the game to this new development. For my next paragraph, I am not necessarily responding to a certain counterargument to player trading. I am, on the contrary, stating another bonus of an economical system. Most players are aware of the nearly total uselessness of glimmer as a currency. It was only usable as a lower-level player to obtain lower-level gear, and, with player advancement, becomes increasingly absent from transaction. With the addition of a player trading system, all currencies are linked: strange coins, motes of light, glimmer, vanguard and crucible marks (likely not), etc. It seems likely that glimmer would evolve to become a sort of base currency. To avoid unnecessary labor, glimmer (which is in abundance) would provide the base currency for small transactions, i.e. upgrade materials, ammo synthesis, etc. Fewer players would possess maxed-out glimmer , and the currency would once again obtain worth that it had long-since lost. Glimmer is also primarily obtained by enemy kills, so buying weapons and armor becomes a multi-layered transaction that's also an investment to obtain more glimmer which can be spent on better weapons to kill more enemies to make more profit which can be spend on better gear and on and on and suddenly, entire new layers of depth are added to the game. With more depth comes more variety, and a more engaging and intelligent gaming experience. At this point, I digress, before my fingers become detached from my hands, but before I conclude, I would like to make my closing statement. If you are against a player trading system, I'm not saying you're wrong. Instead, I'm offering a new and improved proposal, that you might find more agreeable. And, if you are Bungie, I'm not demanding you make these changes, I'm just offering advice.... ... but seriously this would be awesome... ...anyways.... It's likely that I'll make other, similar posts like this one, thus I am labeling this post "Improving Destiny #1". This does not mean I am determined to make more, but it means that I am very likely to write other posts. Peace out, -Excelseo

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  • I would back this though for a trading system to be implemented there are a few things that would need to happen first to make it viable. First part would be to make it so that exotics (except for their exotic perk) have a random roll when dropped so that no two exotics or at least in most cases exotics won't be carbon copies of what another player has. Another would be to add other armors that can lead to top level so that everyone doesn't just trade legendaries for raid and top out too fast. Last but not least is the fun part: add more exotic items. Let's face it when your trading gear there should be a large list of "must haves" to hunt for. In truth with this system all Bungie would have to do is steadily implement these changes before adding the trading system and next thing you know their game is primed for trading.

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    • Another dumb idea

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      • Here, i'll give you some spinmetal for a gjallahorn.

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        • Tl Dr. Answer is still no

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          • Look at other games that have trading systems and look at how items and item stats are generated. Look at how these items are achieved in those games and then take a hard look at how Destiny is designed. I have faith that you will find the truth in why trading is not fit for this game.

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            • Edited by GreyPooponya: 4/1/2015 12:27:30 PM
              There should be vendor trading, where a player could trade with a npc vendor maybe, but I really don't want to be bothered with it. I want you to find a way to get items you want, but not through me. I have to spend more time than I want already managing loot in this game when all I want to do is get out there and shoot! No player 2 player trading.

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              • Edited by D-lyfe: 4/1/2015 7:35:41 PM
                I'm not for trading as it will just open the game up to be farmed an a black market made up outside of the game for certain people to profit from, but I'm very pro for an auction house to be added where we can auction 1 item a month or every other month for something we need or want limiting the chances people have to make money off of pure luck in getting drops that people can't seem to get

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                • No trading in a game that is on life support and not expected to survive. Plus those that want trading cant wait to hang around the tower to beg for the items they dont want to go through the tasks for a chance to recieve. I say no trading ever. Whats next you want to force more matchmaking

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                  • Edited by kaiden7: 4/1/2015 2:16:34 AM
                    No matter how your putting it or looking at it,all your doing is attempting a short cut for low level players to have everything that players have put 6 months in to get.There is no other argument or point I can make so that u would understand.There has already been enough done to let players catch up.People could buy their way to lvl 31 5 min after TDB dropped and cheese their way to 32 in the first month or more of crota.You will never know how hard it was to reach lvl 30 with raid drops.Crota drops much better,believe it or not.There is no argument you could make in any way to make me feel that everyone shouldn't have to play the game equally to get all their things.Its all too easy,u just have to put in the time ;)

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                    • The problem with non-regulated trading is that it will attract real-currency trading. I imagine a Gjallar to be worth several hundreds of dollars. And most people would trade their Gjallar for that amount of money ( including me). Seen it on FIFA UT. People have paid 500-600 dollars for Ronaldo/ Messi inform. This leaves regulated trading. The problem with that is that not every Exotic has equal worth right now. NLB is worth shit whereas Gjallar is worth tons. How do you introduce regulated trading. How do you estimate the real worth of an Exotic if you rule out non-regulated trading? My conclusion: leave out trading altogether.

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                      • None of the points you have made do anything to prevent imbalance. Any player could purchase exotics from xur or save up useless exotics like no land beyond to trade for a gally or hawkmoon. Add to this the fact that chinese "gold farmers" will have people running multiple accounts to farm for valuable exotics and sell them on ebay for rediculous sums of money on top of scammers that will steal peoples money because they said they would sell a gally for $100. People with no life could also create multiple PSN/xbox live accounts to circumvent bungies limitations on raid and nightfall runs. On top of that, it removes the small advantage that day one players have over christmas noobs. Any player easily have every exotic in the game in less than a month considering you could easily get 6 exotics per week between xur, raids, and nightfalls.

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                        • Trading is bad. Any player could hit 32 without ever playing any of the raids or iron banner. It's already bad enough that the vendors basically killed the vog. It makes all the grinding players have done irrelevant. The only benefit it would have would be for player with no luck. I've got a friend and for the love of all shit. He can't get a gally. I have multiple. He plays more than I do. I'd give him one just because we've played since the beginning together. But, sadly a trade system would break the game. Since level is tied to gear.

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                          • Edited by thefourfoldroot: 4/3/2015 12:32:20 PM
                            Only one counter argument required: PayPal (or other means of electronically transferring REAL WORLD MONEY. When people can buy the best exotics for any other exotic and real world money, it introduces a major shortcut that the moronic can take advantage of. Becoming legend will then never be possible.

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                            • It would create a macro economy outside of the game, and that NEVER goes well. Do you really want North Koreans farming drop locations and raids? I remember lineage...

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                              • There is only one benefit to trading, noob. Getting what you want. There are more cons than that. Black market. No content left.

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                                • I don't know when this was originally posted, but now players have the opposite problem with glimmer. Bungie forced everyone to acquire new gear and re-upgrade it, so anyone who is familiar with how to get gear quickly never has enough glimmer. I agree with you for the most part, but I do take exception with adding contrived values to gear and forcing players to 'trade of equal value'. The main reason is that the value of most gear is subjective. For example the one weapon I wanted from the game was a Badger CCL with firefly to replace my A.1 that became obsolete. I would gladly trade a duplicate exotic for one, but likely Bungie would rate an exotic as being way higher level than a Badger. Most people wouldn't be willing to both pay alot of glimmer and fork over a weapon with a good roll for something marginally better than what they have (Lets face it, Bungie seems to think their exotics are way better than they are).

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                                  • Guys trading is just never gonna happen... DeeJ had an interview with angry joe at E3 last year and said (paraphrased): we want guardians to have a connection with the bad ass loot they get and have a story behind. What we never want is "where did you get that gun? Ugh joe gave it to me". Never is a strong strong word and I think we can all agree DeeJ makes a living on spitting non committal words, and to say never, on an interview speaks volumes

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                                    • Okay, so I read Edit 2, and intend to read the whole thing because I'm excited to read a well thought out argument about trading in Destiny because like you I think trading could have a place in Destiny if they do it right. Here is a loose framework for how I think trading could be implemented without breaking the game. I don't think the borderlands trading system works because of the duplicating glitch. That's just the easiest way I can put that. I don't think Des has anywhere near the loot ecosystem needed right now to prevent a proliferation of weapons within a week or two. Sadly, without the motivation of grinding for gear there is little else to do for PVE players. What's my fix? First, don't allow players to have more than one coppy of an exotic per account (hear me out). Once that is in place allow trading. If a player without something like a Gjallarhorn wants to trade for one the A) they have to find a player who either doesn't want their's, or B) a player who wants something as much as they want a Ghorn. Once the trade is completed the same number of players have the item and it has not lost any of its rarity so it still feels special... and perhapse the player who traded their horn will find another one now that it is no longer in their inventory. So for all the Guardians rolling their eyes, thinking "but I want 3 so I don't have to keep swapping guns awkwardly between characters", what if we moved the vault to the ship, and enabled cross character gear swapping in the ship as well? It would save a lot of traveling to and from the tower, and 1 of each would be more practical. I also think the game needs far more loot. With more great exotics and legendaries there should be more than just a hand full of gear items that people are skwabling over, and more items of equivalent value to be traded. What do you think?

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                                      • In the time it took you to write that big post u probably could have just grinded roc strikes and got every exotic ever:)

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                                      • Edited by WhitEWatchEs: 4/4/2015 1:12:15 AM
                                        No pros You must be having trouble leveling up I take it?

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                                        • Another child left behind that needs to learn a lesson💩. Half the game is finding new gear. That is the only reason people do the endgame content of Nightfall, Weekly, Raid, and even Iron Banner. If you could trade you would get items so quick and have nothing left to do besides broken Crucible. On top of that a ❌black market❌ will open up and sell in-game items for real money. That is illegal. [b]Trading brings more bad than good to Destiny[/b]. [i]So put a sock in it[/i]

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                                          • You need to send this directly to deej, by name, by email 🎉

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                                            • It would only work if there was a lot more high level weapons and armour so it'd be harder to get the specific stuff you want

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                                              • For this to work, they would have to rework the whole game with player/player trading in mind. Also, it would require too much time to test the MANY possible ways it could be abused. Won't happen in Destiny 1, but if people show enough interest, it might make it to Destiny 2.

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                                                • I have posted a follow-up post to this one. The link can be found in Edit #5.

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                                                  • What con's? let fools spend money whenever they want. Its a video game not an mmo like WoW

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