I do both raids 6 times a week between all my characters, I'd love to somehow get experience from all this, hell I'd love a reason just to do them even more. At this point I have three 32's and I'm just looking to collect weapons/armor and level them up before the next DLC. I'm also looking for ways to level up in Destiny without it getting TOO redundant.
I propose adding Raid Bounties to the Bountie Tracker, maybe 6 Vault Bounties and 6 Crota Bounties per week? 6 per day seems like a bit too much. Maybe those bounties become available upon beating each raid on hard mode.
Bungie shouldn't be against the idea because it's a very grind friendly idea. Give me things like "Carry 10 Relics in Vault of Glass" or "Defeat a Gatekeeper without taking damage", or "Defeat Atheon in 1 round", or "Kill Crota before he summons his Ogres" throw me like 3500-5000 experience for stuff like that.
These bounties could also force players to actually beat the raid without cheesing it. If 6 members of your fireteam are looking to get the Gatekeeper bounty they would all want to actually beat the raid instead of wiping and using self res to snipe.
While I obviously love my own idea, I do realize some issues could come up. People joining fireteams to get a bounty then bailing after they get it, or purposely wiping to farm a certain area (like with my hold 10 relic idea). But these issues exist all over Destiny anyways.
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absolutely, this is something destiny NEEDS!
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It'd be cool to hear why people disagree.
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I quite agree. The raids are fun and all, but it'd be great to have a reason to go back and do them once you've gotten everything you can get out of them. Just provide an incentive for people to run things again, or better yet change up their play-style. This could also get people to try picking up the relics more if they haven't already.