JavaScript is required to use Bungie.net

#feedback

2/27/2015 10:23:36 PM
5

Development of Crucible: Control

As far as multiplayer shooters go, generally Team Death-match is usually the king of all playlists with the highest player populations. But, Destiny seems to introduce players to the Crucible through Control. It feels like the game-type was built for all slayer fans, but it does a wonderful job urging new players to move around the map and learn the various power locations (A, B, C). [u]Q: [/u] [b]Can you talk more about the design intentions for Control in the Crucible and offer insight on the development of the game-type? [/b] I’d love to hear insight on how the game-type evolved (from early development) as well as if starting player’s competitive multiplayer careers in Control has any other intended benefits for the player base.
English
#feedback

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon