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#feedback

Edited by Mab: 2/27/2015 7:34:29 PM
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Mab
Mab

Questions concerning weapon balance (@Devs)

From my perspective, an individual who is almost entirely PVE-focused, it seems very much like weapon balance is almost entirely centered around Crucible performance/preference (outside of shotgun PVE buff). I posed my upcoming question/discussion once before just after the weapon balance announcement but it garnered no attention so I'll address my concerns once more: We have several blanket nerfs to various weapon classes because of a few lone guns within those specific categories. Everyone with a brain knows that each of the weapon classes you nerfed have some strong spearheads in Crucible: The Last Word, Thorn, and Hawkmoon (HC); Vex Mythoclast, Pocket Infinity, and Plan C (Fusion); SUROS Regime and Shadow Price (Auto). I present to you (devs) the following questions: Why blanket nerf entire weapon classes as opposed to nerfing the primary offenders? Why nerf ALL the things and provide a moderate buff to pulse rifles to make them more appealing instead of providing a massive buff to them and leave others the same? Why are you "balancing" the entire game based solely on Crucible? (This isn't Halo; PVE has just as much a presence in Destiny) How are weapons in the game handled? Assuming you use object constructors for weapons when you change between PVE and Crucible (to provide that impact-focus in PVP), why not just apply the flags to buffs/nerfs as well? Why must my ability to kill monsters with X gun be hindered because some camper killed a developer with it in Crucible?

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