I don't know what can be done about it, and I am sure that I am not the only one who has brought it to your attention, Bungie; But I have to say something.
The maps in Control are unbalanced.
On many maps, one team has a far easier time taking and holding B than the other team.
For just one quick example: 'Blind Watch'. One team spawns on A and in order to attack B they have to go around or through the elevated rotating platform, across the open area in the middle of the map, through one of several doorways, and down a hall to even begin to take B.
The other team spawns on C and runs through a door, across a room, and B is there on their left.
Not only is there less distance for team C to travel, there are far fewer bottlenecks and obstacles for them to overcome.
Many of the maps in Control suffer from similar problems: the terrain of the map favors one side and forces the other team to either move through a series of choke points to attack the objective, or traverse the entire distance of the map to try to take the other objective with the hope of flipping the spawn points.
I am sure that this is not the first time this issue has been brought to your attention, but I hope it is an issue that can be resolved.
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Control is a joke, just play clash