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#feedback

2/20/2015 3:07:19 PM
1

Destiny: Game-Mode suggestions.

New crucible game-mode: Capture the Flag. Set on each planet's patrol location, two team must make it to bases on opposite sides of the map and steal each other's relic and bring it back. The relic holder can't drive a vehicle, so there would be passenger and driver vehicles. 10 second respawn time. 16 vs. 16 players. New crucible game-mode: Saladin's Avenue. Alpha team must carry the Aegis to the target location. The Aegis works the same way as in the Vault of Glass. Bravo team's job is to stop them before the time limit is reached. New crucible game-mode: Race! You only attack by melee-ing, and melee has extreme knockback. The goal is to run to the end of the map. When one player makes it to the end everybody is reset and the race starts over. This is a free for all. (Bonus points if you can guess what game this is a reference to). New crucible game-mode: Indie Salvage. Another free for all, a heavy ammo package is put in a random place at the map. Getting to the heavy ammo before anyone else rewards points, and will help charge your super (there's no way to charge your super other than getting the package , and doing so fills 1/4 of your super). New raid mode: Ultra Hard Mode. This mode is two levels higher than the max light level, and each checkpoint has a time limit. Doing any checkpoint will increase the light level of the raid gear you got from that phase of the raid to the current light level. New Patrol: Once above level 20, patrols now allow PvP (PK is only allowed outside of the spawn area). Killing a player will award you a mote of light. Dying will make you drop one. All PvE activities must be activated from within the patrol. Sniper rifles do not work on guardians, only on minions of the darkness. Last but not least, improve shotgun range but make it a 1 headshot kill and a 2 bodyshot kill. If you have any Ideas for new gamemodes, post the down here. I'm glad to hear what the community has to say.

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