Hello deerest community (roflwaffle),
I've been working on a custom single player level for quite a while now, and I decided to post a small youtube video that shows a bit of it's gameplay =)
This is still in its early stages, certain things like cliff textures and the way the cliffs look all together are still to be replaced/updated.
Feel free to post any suggestions I can do to improve on the part of the level I've shown here!
Also, when in youtube, select the 'watch in high quality option', or else it'll be rather blurry.
Here's the link: [url]http://nl.youtube.com/watch?v=7hKtNSDyKmY[/url]
Enjoy!
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Really nice map, nice gameplay. Awesome how the marines work as a squad. Keep up to good work!
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that is extremely nice. good job
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Well done! Looks like you put a ton of effort into it. I will definitely try this one out. Reminds me a bit of the madness series, though without the mazes/puzzles. (does anyone know what happened to those? Those were fun)
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bump! PS: what do they meen with legendary member? [Edited on 07.28.2008 11:32 AM PDT]
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Means you are super cool and some unknown formula likes you.
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That was impressive. Can I has more?
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Nice work. Keep it up.
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I like it, I'm glad to see work like this is still being done. (We have CMT but I'm getting sick of RPG Beta and Extinction being the highlight of Custom Edition). If anything, see if you can make the music fade away rather than loop if you can (if it was part of the game anyways, not the video).
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Wow. How long did that take? Did you make those forruner structures? Nice! Wish I could do that. First I need a complete tagset. Might anyone here know how to get one? Sweet map, can't wait for it.
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[quote][b]Posted by:[/b] Micro5 I like it, I'm glad to see work like this is still being done. (We have CMT but I'm getting sick of RPG Beta and Extinction being the highlight of Custom Edition). If anything, see if you can make the music fade away rather than loop if you can (if it was part of the game anyways, not the video). [/quote] Don't worry, I'm fully accustomed to scripting this game. I only quickly threw in that song for demonstration purposes. It was in-game btw, not added afterwards. [quote][b]Posted by:[/b] Vick Sr Wow. How long did that take? Did you make those forruner structures? Nice! Wish I could do that. First I need a complete tagset. Might anyone here know how to get one? Sweet map, can't wait for it.[/quote] All the geometry you see in there I made myself. It's been about half a year in the makings, though there were extended periods in which I couldn't work on it due to exams and university priority. However, now that it's summer holidays, I finally am finding the time to expand the level. Though I'm not working on it 'full time', due to me also trying to go camping etc =) [Edited on 07.29.2008 12:55 PM PDT]
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Looks great! Can't wait to play the finished version!
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Looks great. I like how you used recorded animations and gave those two ghosts a command list, and how the spartans have dialogue. You could add some new stuff like carbines, jackal snipers or carbiners, or other stuff.
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[quote][b]Posted by:[/b] halo rocks2007 Looks great. I like how you used recorded animations and gave those two ghosts a command list, and how the spartans have dialogue. You could add some new stuff like carbines, jackal snipers or carbiners, or other stuff.[/quote] I'd love to add in stuff like that. I'll have to look up a tut on that ;)
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Great level i think(realise it as an beta here on the forum?) btw: are you Dutch(from the Netherlands?) i guess so cause it says nl in that link:p ok some tips cut scenes, really big assault like 15 warthogs and 10 tanks and than an big covenant defends. Spartans need shields... they are way to weak now make it an hard battle really hard. aerial assaults on the covenant. attack emm with an longsword and give them aerial gun turrets with homing fual rods. mytos assault. difficulty settings? halo 3 style weapons and stuff. make an co-op version(with extra vehicles) make an story line. what's the story line you drop somewhere in and you start fighting elite's and since when are the Spartans back? so i suggest an story line before halo 1. add close combat fights and big city fights. and at the end an race where you have to drive/fly and hurry up(with count down) and an big boom(city blows up by nuclear bomb?) map name? assault on covenant city? or make it at reach or something where you go to get the city's back that the covenant is going to destroy but there are to much covenant and you/fleed commander? decide to nuke the city. [Edited on 08.03.2008 7:03 AM PDT]
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Uhh..don't do any of that lol.
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[quote][b]Posted by:[/b] NC Gijs007 Great level i think(realise it as an beta here on the forum?) btw: are you Dutch(from the Netherlands?) i guess so cause it says nl in that link:p ok some tips cut scenes, really big assault like 15 warthogs and 10 tanks and than an big covenant defends. Spartans need shields... they are way to weak now make it an hard battle really hard. aerial assaults on the covenant. attack emm with an longsword and give them aerial gun turrets with homing fual rods. mytos assault. difficulty settings? halo 3 style weapons and stuff. make an co-op version(with extra vehicles) make an story line. what's the story line you drop somewhere in and you start fighting elite's and since when are the Spartans back? so i suggest an story line before halo 1. add close combat fights and big city fights. and at the end an race where you have to drive/fly and hurry up(with count down) and an big boom(city blows up by nuclear bomb?) map name? assault on covenant city? or make it at reach or something where you go to get the city's back that the covenant is going to destroy but there are to much covenant and you/fleed commander? decide to nuke the city. [/quote] half of those things are impossiable for ce,co op,lognswors will require LOTS of scrpting and might crash into the trees (like the peli in ghp dangercanyon 4) ,the marines can drive tanks, but they cant fire em,same with the mythos, diffuclty settings sets wat ever diffuclty u chose, the default diffulcty is normal,city is possible(might have 2 go in another bsp) anyway real nice map is that reach by any chance? oh and 1 more thing the script with the peli that drops the hog looked like it had some trouble,try spreading out those 2 trees
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[quote][b]Posted by:[/b] KingNic220 half of those things are impossiable for ce,co op,lognswors will require LOTS of scrpting and might crash into the trees (like the peli in ghp dangercanyon 4) ,the marines can drive tanks, but they cant fire em,same with the mythos, diffuclty settings sets wat ever diffuclty u chose, the default diffulcty is normal,city is possible(might have 2 go in another bsp) anyway real nice map is that reach by any chance? oh and 1 more thing the script with the peli that drops the hog looked like it had some trouble,try spreading out those 2 trees[/quote] I believe a friend of mine got tanks driving and shooting, though I'm not too sure of this. I could maybe use a recorded animation for the longsword or something, though I have nothing like that planned at the moment. About the err 'city', the closest you'll get is a forerunner inside part. This will be in my second BSP. Though it's not a city, it's more resembles the first inside part tunnels of the second level of halo ce: 'halo'. The hog-dropper script doesn't have any trouble that I've seen, I've played that part alot of times and it always works nicely ;) Oh btw: this map will have some kind of story, though I never planned to make it fit canon. I mean, several Spartans on one halo ring? Never happened lol. PS: I'm belgian, thus I speak dutch.
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Yet your English is so good!
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speaking of that peli script, wat is that script? [Edited on 08.04.2008 3:56 PM PDT]
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[quote][b]Posted by:[/b] KingNic220 speaking of that peli script, wat is that script?[/quote] Well the following script attaches the warthog to the peli, let's the peli do some recorded animations, and then detaches the hog. The pelican = spartan_dropper, the warthog I simply named warthog. [quote](objects_attach spartan_dropper cargo warthog warthog) (recording_play_and_hover spartan_dropper temp_pelican_enter) (sleep (recording_time spartan_dropper )) (sleep 1) (vehicle_hover spartan_dropper false) (recording_play_and_hover spartan_dropper dropit) (sleep (recording_time spartan_dropper )) (sleep 1) (vehicle_hover spartan_dropper false) (recording_play_and_hover spartan_dropper dropit) (sleep (recording_time spartan_dropper )) (sleep 1) (objects_detach spartan_dropper warthog)[/quote] A simple but effective script.
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That video was awsome, really impresive, and I don't say that often. How did you get the recorded animations to work? AFAIK, the code to make them was removed from sapien.
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[quote][b]Posted by:[/b] Masterz1337 That video was awsome, really impresive, and I don't say that often. How did you get the recorded animations to work? AFAIK, the code to make them was removed from sapien.[/quote] First of all, thanks for the kind comment =) As for the recorded animations, you are right, the code to [i]create[/i] recorded animations was removed. However, this doesn't stop us from using already created recorded animations! What you gotta do is when in Sapien, look under File for 'import recordings'. And then just select the map from which you want to import the recorded animations. Note that these animations can be used in a very broad sense. Eg, you can let a warthog use an animation that was made for the pelican. Great for cinematics and stuff!
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Ah, I was thinking you must have used pre-existing ones, but I wasn't aware that you could import RAs. For CMT mod we have been just animating in max and calling on the animation in a script, for when we need dropships to fly in.
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Wow that's pretty cool. So does that allow you to make custom dropship scenes then? Basically a nice work-around for recorded animations?
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Yeah, the only problems are that the sounds don't play like a real vehicle moving would, and the lighting on the model doesnt change. Other than that it works pretty well.
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that looks amazing make sure to repost when it is made and maybe update this one when we can get it because im going to save this and use it to check when this is done =]