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Surf a Flood of random discussion.
7/21/2008 2:45:22 AM
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Lord Snakie's EXTREMELY Famous Flood Foum Game!

As for us from the Dev team, we’d like to announce the… “rebirth” of the Flood Forum Games. Before, we tried to narrow the spectrum with rules and ignore the success we had with the second game. Which is why 3.0 was a bust. As such, we’re coming back with shortened rules, easier ideas, and [b]NO[/b] set alliances. This game is the “Fun Game”, a game devoid of all the entrapping, ensnaring, and just downright un-fun rules we tried to encorperate into the last game. [I]We worked on this for a LONG while… please bear with the length. We suggest that you read the entire thing, then go back and copy parts that you think would be useful to have at hand so you don’t have to look through it again.[/I] --- [b][u]Credit goes to[/b][/u]: -Lord Snakie, for making games 1 and 2, and for Lead Design and compilation of 3. Also for the compilation of this “Fun-Game”, game 4.0. -ODST27 for helping with pictures for the system, and for assistance on other, more mundane items. -The rest of the previous development teams and the development teams of BGG for their massive contributions! --- [b][u]Why we play[/u][/b]: Simple; everybody wants to kill everybody else! --- [b][u]How to play[/u][/b]: * Pick a faction and declare yourself * Narrate your actions * Join an Alliance (If you want to) * Fight for you (and your allies) to control the system --- [b][u]There are a few guidelines[/u][/b]: * Keep it reasonable; No fleets of obscenely large size without building them, no instant landings or takeoffs, no quick movements. Everything takes turns * No "Instant fleets"; Reinforcements can arrive, but it must be declared that they are inbound several turns before they arrive. The only ‘instant’ fleet you get is the one your armies bring with them at the beginning, and it should be fairly small. * A "turn" consists of one post. You cannot take two consecutive turns * Don't be a prick- When you loose ships and people, admit it and keep playing * Pay attention to other people’s posts and the rules *Make sure that you don’t just constantly build. Even if you are building within the rules, you can’t build fleets and buildings all the time. Think about when your resources would run out if this was real, and stop building one or the other at that point for a few turns. The entire point of this game is [b]realism[/b], and it’s only [I]real[/I] if there’s no infinite resources. --- [b][u]Story Plots[/u][/b]: Story Plots are new things that will pop up in the course of the story. They will offer rewards of ships, technology, and many other things. But be careful- some story plots are more dangerous than others to ignore. If ignored, the enemy could gain valuable technology or ships without having to fight for them at all. Story plots will be listed in the post under the current player/faction status post. --- [b][u]The Game’s Format[/u][/b]: The game should follow one, solid format so every one of us can keep track of what the enemy has. This is how it should be done ([b][I]PLEASE NOTE: You should check your post completely before you post it! Make sure you change out old messages and comments left strewn around your posts! The smaller it is, the faster and easier it is to work![/I][/b]): [b]Your faction[/b]: [b]Ships[/b]: [b]Ground units[/b]: [b]Buildings[/b]: (What buildings you've already built. Add different sub-titles, like Buildings-Asteroid Field as you expand, so people know your full defenses at every base. Doesn't include research/upgrades. Delete buildings as they are destroyed) (You start the game with a 1-bay Space Station. Please reflect that as your first building here, and look further below as to what the differences are in Space Stations) [b]Finished Research[/b]: (Finished research goes here. Make sure to [b][I]EXPLAIN WHAT IT DOES[/b][/I]) [b]Research[/b]: (Current Research) [b]Construction[/b]: (Current Construction) [b]Ground Movement[/b]: [b]Space movement[/b]: [b]Allies[/b]: [b]Enemies[/b]: [b]Message to all[/b]: (What you would like to flash around your solar system to all who see it.) --- [b][u]Rules for fighting[/u][/b]: 1. [b]War losses[/b]: When a war is being fought, all sides must accept the defeats. The winning and losing sides lose things. They must change their posts to orient around the fight, like change the fleet numbers to it. With this comes the responsibility of deducting the amount of losses from the total fleet. 2. [b]Fighting[/b]: You must declare what you attack and how. If you just say you attack something, then it could be with just infantry and it do nothing. You must say what attacks what, and you must either outnumber, outpower, or use a surprise or tactical approach to win. 3. [b]Boarding[/b]: When boarding, it takes 3 turns, with the exception of a larger-grade ship that would take longer (for conformation if one of your ships would have a longer boarding time, PM me and give me the specifications. In my reply, I will say yes or no and give you the amount of time it would take a slow-boarding (normal) faction to take it or a fast-boarding (Flood/Borg) faction to take it. If it is different than the norm, you will have to post those times next to the ship listed in your Ships bar in your post). For a normal takeover, it’s 1 to board, one to kill crew, one to learn to fly and take control, then the ship is yours. If you have a faction such as the Borg that can terraform ships and turn all of the crew into Borg at the same time, or the Flood which can attack much quicker and take the crew itself over, it would only take 2 turns. Make sure to PM me to confirm if your faction would take 3 or 2 turns to board a ship. 4. [b]WMD's[/b]: Superweapons may be used during warfare, but be careful of the losses, if anything of yours is engaging the enemy fleet that gets attacked, they get lost along with the enemy. Also, the Superweapon normally only destroys a large number, not the whole enemy fleet. Advanced WMD rules are down a bit more. 5. [b]Shields[/b]: Shields are automatically installed to ships and units based on what level of shielding you research. The shield can protect from anything except for a WMD or EMP. You must design better shields to protect against WMDs, and the only thing that would protect against EMP is a backup shield, which must also be researched. 6. [b]EMP[/b]: We all know that EMP, if used, will knock out a ship/vehicle. EMP uses a lot of power though, and you must research it. It is classified as a WMD, and the same advanced rules will apply. 7. [b]Equal turns[/b]: If you and an enemy are fighting, you cannot do a double post. You must wait at least until 1 other person has made a post, and then you can post again. You can only post twice without the enemy you are attacking responding. From that point on, you can post but not attack him. 8. [b]Base destruction[/b]: You must get through an orbital fleet and shielding before you can destroy an enemy base. If it comes this far and your enemy has you pinned without shields, beware! If your faction loses its only base, you lose the game and cannot re-enter as the same faction. This is why building 2-3 bases on separate planets would be a smart move. 9. [b]Victory[/b]: If you win a war, your opponent that lost (as long as he wasn’t destroyed) must pay whatever the two of you were fighting for (if you were). If you were not, by the terms of whatever treaty you come up with (the treaty must be posted when finished) you can get whatever was discussed there. Be careful with treaties, however. Time spent negotiating can turn into turns your enemy has to recuperate, and can make the agreement way less than perfect. 10. [b]Nemeses… become allies?[/b]: Sometimes, it will come down to ‘The Enemy of my Enemy is my Friend’ logic. If one faction teams up with another under the table, the third will likely get obliterated. Be careful to not overly piss off one faction unless you have a plan. Better to keep one neutral than have one even trade with your enemy. 11. [b]Base Listing[/b]: Wherever you set up a base, space port, space station, asteroid mine, or anything that involves building and would be considered a ‘factory’ ‘space station’ or ‘base’ of any kind must be listed. Post the info under the ‘lists’ section in the suggested guide for posting. 12. [b]Bypassing Defenses[/b]: During an attack your ships can ignore the orbiting enemy fleets and go right for defensive structures or other things....but you will suffer an automatic 50% loss in ships and personnel. (If you have an odd number of something, round UP) 13. There is a limit of 8,000 units recruited per planet per turn. [Edited on 10.17.2008 9:44 AM PDT]
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#Offtopic #Flood

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  • Either I'm detonating the Moon, or you are.

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  • I like RA2, total enihalation, or you loose.

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  • [quote][b]Posted by:[/b] rst7503 [quote] No, but I'll be killing off the entire game in 1-3 turns [/quote] Now that's a Sore Loser. [/quote] It's end game rst, i would say any and all rules should be out the window by now. You and snakie want the game done/dead so let it be done.

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  • I have all of those named games, and Snakie only plays those games (other than Halo 3) Don't lecture us about RTSs, and I found a number of RTSs whose goals are to completely destroy their enemies. Praetorians being one, and Warhemmr 40K: Dawn of War series, to be others.

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  • [quote][b]Posted by:[/b] rst7503 [quote] No, but I'll be killing off the entire game in 1-3 turns [/quote] Now that's a Sore Loser. [/quote] Pl0x, I wanna kill of the game. . . oh well. . . at least use my super-weapon.

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  • [quote][b]Posted by:[/b] Steve Says OH HAI GUYS WATS GOING ON IN THIS THREAD????[/quote] it's gonna be dead soon.

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  • OH HAI GUYS WATS GOING ON IN THIS THREAD????

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  • [quote] No, but I'll be killing off the entire game in 1-3 turns [/quote] Now that's a Sore Loser.

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  • [quote][b]Posted by:[/b] Omnicent Sigh. . . that seems to be the consensus. . . I'll find out if I can end the game next turn. . .[/quote] Basically, Snakie or rst has never played A real RTS game like Age of empires, Rise of nations, Rome total war. Because in those games you didn't always have to win by destroying your enemies with war. That was one of the many way to win, War, diplomacy Ect. Ect. Like i said before Omnicent blow the damn moon or whatever it was to end this game.

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  • so, what happened to my solar flare gun? did it blow up? remember the size of the crater in P1? and why the hell is snakie blacklisted? [Edited on 08.14.2008 2:28 AM PDT]

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  • No, but I'll be killing off the entire game in 1-3 turns.

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  • [quote][b]Posted by:[/b] rst7503 Not building any more ships is not enough. You must get rid of them, or make them made of glass. The Necrons, at their point of max power, only had less than 2000 ships, and less than 100 dreadnoughts. You still have 4000, not to mention at least a hundred thousand or other capital ships Just to let you know, I just sent a PM to Snakie and he replied back, saying that he's going to let me close it down, or do whatever it takes to do it. I want to finish this game with at least some kind of war, which is why this game is still going. Up to Snakie, it'd already been over. Bottom Line, I can do whatever I want to finish this game Phayder Corporation Offline for Now [/quote] aaw, did somebodies necwons get obliterated?

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  • Sigh. . . that seems to be the consensus. . . I'll find out if I can end the game next turn. . .

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  • [quote][b]Posted by:[/b] Omnicent [quote][b]Posted by:[/b] rst7503 It seems your knowledge of Dark Matter has been corrupted by the Science Fiction. The laws of physics (other than other-wordly magic) still apply in this game. I am studying physics in college and I know that Dark Matter is extremely dense, even a small amount, let alone, and orbital bombardment on your scale, will create a black hole, not a rip in space-time. The black hole created from this will suck up the entire star system, along with neighboring ones, and none of us will win. We allow Hyperspace because it is feasible because with futuristic materials. We do know enough about Dark Matter, however, and that's why it's bound by the laws of physics here. Necris use Dark-Matter and convert it to Dark Energy, which is considered feasible. Don't worry, i had the same response and ideas in class when our Professor and our Assistant asked us what was Dark Matter and Dark Energy, and proceeded to screw us over about our "Science-Fiction Corrupted Ideas"[/quote] Speaking of dark-matter energy scorces, I converted the moon of planet 2 into a gargantuan Dark-matter generator, if need be, I'd simply detonate it, Insat-galactic-gib. Or I could use it death-star style. . .[/quote] Just blow the damn thing up so they can stop there crying that the game is still going.

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  • Fine, I removed all non-grouped ships, and not all capital ship contain groupings. I have effectivly removed 10 000 000 ships/units. Seeing as I've nerfed my ships, I've converted them into Dark-Matter.

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  • Not building any more ships is not enough. You must get rid of them, or make them made of glass. The Necrons, at their point of max power, only had less than 2000 ships, and less than 100 dreadnoughts. You still have 4000, not to mention at least a hundred thousand or other capital ships Just to let you know, I just sent a PM to Snakie and he replied back, saying that he's going to let me close it down, or do whatever it takes to do it. I want to finish this game with at least some kind of war, which is why this game is still going. Up to Snakie, it'd already been over. Bottom Line, I can do whatever I want to finish this game Phayder Corporation Offline for Now [Edited on 08.14.2008 2:11 AM PDT]

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  • Capital ships: “Umbra” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Shadow-whither" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Sword of Kinareth" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Fist of Kahn" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3- cloaked "Atlantian" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3- cloaked "Spirit of Kayles" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Omega 5" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Sapheron I” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Sapheron II” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Sapheron III” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Kitty-Pow” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion I” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion II” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion III” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion IV” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion V” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Hollow-man” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Theta X” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Theta Y” WoMD Platform – Orbiting sol-3- cloaked “Hands of Almalexia” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Honor of Kayles” Flag-ship – Command unit. - Orbiting sol-3 - cloaked “Empire I” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Empire II” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Profit and Loss” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Cisko” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Rock-head” Cloning vessel - Orbiting sol-3– cloaked. “Rock-fist” Manufacturing vessel - Orbiting sol-3– cloaked. “Revenge of Kahn” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “First Contact” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Nemesis” WoMD Platform – Orbiting sol-3– cloaked “Nemesis I” WoMD Platform – Orbiting sol-3– cloaked “Nemesis II” WoMD Platform – Orbiting sol-3– cloaked “Nemesis III” WoMD Platform – Orbiting sol-3 – cloaked “Kamikaze” *RAMMING SPEED* TODAY [i] IS [/i] A GOOD DAY TO DIE!!! “Kamikaze I” *RAMMING SPEED* TODAY [i] IS [/i] A GOOD DAY TO DIE!!! “Kamikaze II” *RAMMING SPEED* TODAY [i] IS [/i] A GOOD DAY TO DIE!!! “Kamikaze III” *RAMMING SPEED* TODAY [i] IS [/i] A GOOD DAY TO DIE!!! “Kamikaze IV” *RAMMING SPEED* TODAY [i] IS [/i] A GOOD DAY TO DIE!!! “First Contact I” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3– cloaked “First Contact II” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Final days” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days I” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days II” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days III” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days IV” WoMD Platform – orbiting sol-3 - cloaked “Final days V” WoMD Platform – orbiting sol-3 - cloaked “Armageddon” WoMD Platform – orbiting sol-3 – cloaked “Armageddon I” WoMD Platform – orbiting sol-3 – cloaked “Armageddon II” WoMD Platform – orbiting sol-3 – cloaked “Armageddon III WoMD Platform – orbiting sol-3 – cloaked “Armageddon IV” WoMD Platform – orbiting sol-3 – cloaked “Armageddon V” WoMD Platform – orbiting sol-3 – cloaked Message to all: The Death-Moon has been constructed, 5 turns until firing.

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  • Your faction: Omnicronians In battle groupings with Capital ships. Ground units: 400 000 x defensive platoons + 100 000 per turn 1 000 000 000 x colonists + 200 0000 per turn (Converting to militia) 500 000 x Assault platoons + 100 000 per turn 50 000 x level 20 tanks +10 000 per turn Buildings: level 5 command center and level 5 planetary defenses, Ore mines and refineries, Construction foundry level 5, shipyard level 5, mass planetary defense grid level 5, Duridium mine and refinery level 5, research center, Orbital pulse cannons level 5, Latinum mint level 5, Duridium mine level 5, Cloning vats level 5, Orbital space-port level 5,Troop Center level 5, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 5, Aviation school, Capital ship port level 5, Brain-nexus, Mass research center, Armory, Dreadnaught dock-yard, Dark matter harvester, Construction-droid speed boost, Planetary matter constructor, Sol-2 moon power cores, Space-mounted Dark-matter WoMD launch systems, Cloning fields, Mass Space-Station, Sol-2 moon-2, : Sol-2 moon Gargantuan WoMD Rad-Cannon Finished Research: Cloning vats level 5, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 5, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 5, Planetary Life Support, mass planetary defense grid level 5, Space worthy vehicles, Ship mounted plasma cannons level 5, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions, Dark matter generator, Super Dreadnoughts, Dark matter WoMD’s, Mass large-vehicle Production, Dread-Holds, Dry-dock, Power-rigging, Mass Cloning, Standardized process, Neutronium bodies, Level 5 basics, Terra-forming, Planetary construction, Hand-Held Molecular-deconstructors, Ship mounted Molecular-deconstructors, Ship mastery, Anti-Matter WoMD Research: - Construction: - Ground Movement: Awaiting the order to move out. Space movement: The Death-Moon has been constructed, 5 turns until firing. Allies: The Hapan Royal Family Enemies: The Necris. Treaties with: All races – the destruction of the Necris. Resources: Dark matter 50 000 (all others rendered unnecessary via research.) Dark-matter gathering ceased until further notice. Events: The Death-Moon has been constructed, 5 turns until firing. [Edited on 08.14.2008 2:18 AM PDT]

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  • [b] Faction: [/b] Phayder Corporation (Necris) (from Unreal Tournament 3) My faction is a ground-only faction, though it has some powerful space-worthy atmospheric fighters. Though Necris are da bomb in ground combat and shock/ blitzkrieg warefare The ground infantry don't actually have classes as I put them, but I need some way to categorize them and say what weapons they have. All infantry carry a translocator and a hoverboard [b] Air Units: [/b] 29800 Furies (atmospheric space-capable fighters) 10900 Necris-held Cicadas (atmospheric gunships) [b] Ground Units: [/b] 95000 Necris Riflemen (armed with Instagib Rifles) 30000 Necris Anti-Armor (armed with Trident Rocket Lawn Chairs and AVRLs) 53500 Necris Combat Engineers (armed wtih Link Guns and Impact Hammers) 29000 Necris Heavy Gunners (armed with Tarydium Stingers) 10000 Necris Snipers 25000 Necris Shocktroopers/ Assault (armed with Flak Cannons and Bio-Rifles) 1050 Necris Redeemers (armed with Redeemers) 1000 Liandri Combat Robots 56500 Vipers 27750 Scavengers 21375 Nemesis(s) 5800 Nightshades 3150 Darkwalkers 725 Necris-held Self-Propelled Mobile Artillery Units 260 Necris-held Leviathan Super-Vehicles [b] Special: [/b] 100 Tentacles/ Infection Tubes [b] Buildings: [/b] Necris City modelled after Absolon 6 Base on Planet 7 Barracks Vehicle Factory Planetary Cannons Orbital Defense Cannons Planetary Shielding Orbital Mines Hyperspace Interdictor Field Grid Anti-Personnel Cannons Movable Planetary Neutron Cannon Orbital Neutron Defense Grid [b] Technology: [/b] Necris Nanoblack Technology Teleporter Technology EMP Shielding Vehicle Plating Supplementary Armoured Helmets Jump Boots Supplementary Armor Vests Infantry Stealth Infantry Supplementary Shield Belts Nightshade Mines (HE, EMP, Slow-Field, Spider) Interplanetary Portals Infection Tubes/ Invasion Tentacles Infantry Beserker Ability (enables VERY FAST firing of weaponry) Instagib Rifle (replaces Shock Rifle, is one-shot anti-matter kill) Respawner Technology (respawns a set number of soldiers wherever killed) Buying Out Liandri Robotics Corporation (can create Liandri Combat Robots) [b] Construction: [/b] 2000 Necris Riflemen per turn 500 Necris Anti-Armor per turn 1500 Necris Combat Engineers per turn 1000 Necris Heavy Gunners per turn 250 Necris Snipers per turn 500 Necris Shocktroopers/ Assault per turn 5 Necris Redeemers per turn 2500 Liandri Combat Robots per turn 500 Vipers per turn 250 Scavengers per turn 100 Nightshades per turn 125 Nemesis(s) per turn 50 Dark Walkers per turn 25 SPMAs per turn 1 Leviathan per turn 200 Furies per turn 100 Cicadas per turn 10 Tentacles/ Infection Tubes per turn [b] Research: [/b] Project Hybrid (4 turns) [b] Ground Movement: [/b] Building Base-done Prepping for combat [b] Space Movement: [/b] [b] Special Movement: [/b] Nightshades on Secret Mission done None [b] Allies: [/b] None [b] Enemies: [/b] All factions- in non-violent stage [b] Message to All: [/b] [i] "I cry small black tears for you" "Death shall free you" [/i] -Favorite Sayings of Malaki and Judas (of Necris) [Edited on 08.14.2008 3:10 AM PDT]

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  • [quote][b]Posted by:[/b] rst7503 I don't know who came up with this idea of shipyard and other infastructure. Snakie, Bon, and I kept the shipyard as a ceremonial building, and a minimal requirement to build space-ships. We made sure to NEVER put in construction infastrcuture, as we tried that, and it failed...miserably. Our only only placed limit was reasonability and fairness. In the beginning of the game, everyone followed that well, except for maybe Matt, who was on the border of unreasonable. As we get to the end, it's become drastically ridiculous and without conflict, as no people didn't participate anymore when war was declared on them and that's why Snakie moved on.[/quote] Uhh. . . that didn't flow properly, but ok. I'm not building anymore ships, not that I need them anymore.

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  • I don't know who came up with this idea of shipyard and other infastructure. Snakie, Bon, and I kept the shipyard as a ceremonial building, and a minimal requirement to build space-ships. We made sure to NEVER put in construction infastrcuture, as we tried that, and it failed...miserably. Our only only placed limit was reasonability and fairness. In the beginning of the game, everyone followed that well, except for maybe Matt, who was on the border of unreasonable. As we get to the end, it's become drastically ridiculous and without conflict, as no people didn't participate anymore when war was declared on them and that's why Snakie moved on.

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  • Well. . . I've spen quite afew turns on the construction of ship-building infrastructure and research, plus I'm not building any other buildings or doing any research. . . but if that is how it must be, my resources have been expended and I will contiune on with what I have. Better? [Edited on 08.14.2008 1:45 AM PDT]

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  • Omniscient, you can't build 1000 Dreadnoughts per turn and as many other classes of capital ships as you are now. you are building 1000/turn. When I was Necrons, I only built 5, per 6 turns. You have to drastically modify your numbers, or make your ships made of glass-figuratively. I build thousands of infantry and hundreds of atmospheric vehicles. That's fair, because they are ground forces, and are not superhumans I only build 200 Furies per turn, and they are fighters. You have to do some major editting or I will null your posts. [Edited on 08.14.2008 1:44 AM PDT]

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  • “The Cisko” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Rock-head” Cloning vessel - Orbiting sol-3– cloaked. “Rock-fist” Manufacturing vessel - Orbiting sol-3– cloaked. “Revenge of Kahn” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “First Contact” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Nemesis” WoMD Platform – Orbiting sol-3– cloaked “Nemesis I” WoMD Platform – Orbiting sol-3– cloaked “Nemesis II” WoMD Platform – Orbiting sol-3– cloaked “Nemesis III” WoMD Platform – Orbiting sol-3 – cloaked “Kamikaze” *RAMMING SPEED* TODAY [i] IS [/i] A GOOD DAY TO DIE!!! “Kamikaze I” *RAMMING SPEED* TODAY [i] IS [/i] A GOOD DAY TO DIE!!! “Kamikaze II” *RAMMING SPEED* TODAY [i] IS [/i] A GOOD DAY TO DIE!!! “Kamikaze III” *RAMMING SPEED* TODAY [i] IS [/i] A GOOD DAY TO DIE!!! “Kamikaze IV” *RAMMING SPEED* TODAY [i] IS [/i] A GOOD DAY TO DIE!!! “First Contact I” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3– cloaked “First Contact II” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Final days” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days I” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days II” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days III” Dark-matter pulse cannon – orbiting sol-3 - cloaked “Final days IV” WoMD Platform – orbiting sol-3 - cloaked “Final days V” WoMD Platform – orbiting sol-3 - cloaked “Armageddon” WoMD Platform – orbiting sol-3 – cloaked “Armageddon I” WoMD Platform – orbiting sol-3 – cloaked “Armageddon II” WoMD Platform – orbiting sol-3 – cloaked “Armageddon III WoMD Platform – orbiting sol-3 – cloaked “Armageddon IV” WoMD Platform – orbiting sol-3 – cloaked “Armageddon V” WoMD Platform – orbiting sol-3 – cloaked Message to all: I have begun the transfer of all my defenses and weaponry to sol-3, a considerable armada, from there they will bombard the Necris home-world with Dark-matter WoMD and conventional weapons, the planet will be vaporized within 15 turns, victory is assured provided you maintain a defensive perimeter around my ships. However, I require Dark-matter at 1000 units per turn to maintain the bombardment, any and all Dark-matter would be appreciated.

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  • Your faction: Omnicronians Ships: 10 000 x level 50 scout + 2000 per turn 40 000 x level 50 war ships + 10 000 per turn 40 000 x level 50 troop cruisers + 10 000 per turn 500 000 x level 50 attack fighters + 100 000 per turn 25 000 x Gigas-class Star-destroyers + 5000 per turn 55 x Capital ships + 5 per turn 4000 x level 50 SuperDreadnoughts + 1000 per turn Ground units: 400 000 x defensive platoons + 100 000 per turn 10 000 000 x colonists + 200 0000 per turn (Converting to militia) 500 000 x Assault platoons + 100 000 per turn 50 000 x level 20 tanks +10 000 per turn Buildings: level 5 command center and level 5 planetary defenses, Ore mines and refineries, Construction foundry level 5, shipyard level 5, mass planetary defense grid level 5, Duridium mine and refinery level 5, research center, Orbital pulse cannons level 5, Latinum mint level 5, Duridium mine level 5, Cloning vats level 5, Orbital space-port level 5,Troop Center level 5, Galactic bridge at sol-2, Galactic bridge at sol-3, Dilithium mine and refinery, Vehicle factory, Gigas-class star-destroyer port level 5, Aviation school, Capital ship port level 5, Brain-nexus, Mass research center, Armory, Dreadnaught dock-yard, Dark matter harvester, Construction-droid speed boost, Planetary matter constructor, Sol-2 moon power cores, Space-mounted Dark-matter WoMD launch systems, Cloning fields, Mass Space-Station, Sol-2 moon-2 Finished Research: Cloning vats level 5, Rotating shield frequencies, Construction Bots, mass planetary defense grid level 5, Automated mining systems + 2x to mining/ harvesting rate, Orbital pulse cannons level 5, Planetary Life Support, mass planetary defense grid level 5, Space worthy vehicles, Ship mounted plasma cannons level 5, Warp-drives, Nervous stem-implants, Genetic manipulation, Orbital Shield grids, Gigas Bombs, Gigas Lasers, Gigas attack-fighter squadrons, In-ship hangers, Gigas main-cannons, Space mines, Neutronium alloys, Ion drilling, Construction lasers, Power-matter converter, Dark matter weaponry, Dark matter power cores, Synthesizers, Gigas systems, Capital systems, Ship-yard efficiency, Weaponry upgrades, Cloaking, Dark matter compressors, Cargo-hold extensions, Dark matter generator, Super Dreadnoughts, Dark matter WoMD’s, Mass large-vehicle Production, Dread-Holds, Dry-dock, Power-rigging, Mass Cloning, Standardized process, Neutronium bodies, Level 5 basics, Terra-forming, Planetary construction, Hand-Held Molecular-deconstructors, Ship mounted Molecular-deconstructors, Ship mastery, Anti-Matter WoMD Research: Construction: Sol-2 moon Gargantuan WoMD Rad-Cannon x 1 turn level 50 scout + 2000 per turn level 50 war ships + 10 000 per turn level 50 troop cruisers + 10 000 per turn level 50 attack fighters + 200 000 per turn Gigas-class Star-destroyers + 5000 per turn Capital ships + 5 named ships per turn level 50 SuperDreadnoughts + 1000 per turn. Ground Movement: Constructing a Rad-Cannon on sol-2 moon. Space movement: All units deployed to sol-3 Allies: The Hapan Royal Family Enemies: The Necris. Treaties with: All races – the destruction of the Necris. Resources: Dark matter 10 000 (all others rendered unnecessary via research.) Dark-matter gathering ceased until further notice. Events: All planetary bases have been transferred to sol-3 Capital ships: “Umbra” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Shadow-whither" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Sword of Kinareth" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Fist of Kahn" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Carnac Agialor" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3- cloaked "Atlantian" Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3- cloaked "Spirit of Kayles" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked "Omega 5" full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Sapheron I” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Sapheron II” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Sapheron III” Weapons-Ship, We need guns, lot's of guns. – Orbiting sol-3 - cloaked “Kitty-Pow” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion I” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion II” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion III” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion IV” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “The Hyperion V” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Hollow-man” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Theta X” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Theta Y” WoMD Platform – Orbiting sol-3- cloaked “Hands of Almalexia” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked “Honor of Kayles” Flag-ship – Command unit. - Orbiting sol-3 - cloaked “Empire I” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Empire II” Dark-Matter deployment craft – Orbiting sol-3– cloaked “Profit and Loss” full compliment -10 Gigas cruisers, 2 SuperDreadnaughts ,20 transports, 50 war ships, 1000 attack fighters, 1000 assault platoons, 20000 colonists, 6000 defensive platoons. 1000 tanks, 100 scout ships. - Orbiting sol-3- cloaked

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  • [b] Faction: [/b] Phayder Corporation (Necris) (from Unreal Tournament 3) My faction is a ground-only faction, though it has some powerful space-worthy atmospheric fighters. Though Necris are da bomb in ground combat and shock/ blitzkrieg warefare The ground infantry don't actually have classes as I put them, but I need some way to categorize them and say what weapons they have. All infantry carry a translocator and a hoverboard [b] Air Units: [/b] 29600 Furies (atmospheric space-capable fighters) 10800 Necris-held Cicadas (atmospheric gunships) [b] Ground Units: [/b] 93000 Necris Riflemen (armed with Instagib Rifles) 29500 Necris Anti-Armor (armed with Trident Rocket Lawn Chairs and AVRLs) 52000 Necris Combat Engineers (armed wtih Link Guns and Impact Hammers) 28000 Necris Heavy Gunners (armed with Tarydium Stingers) 9750 Necris Snipers 24500 Necris Shocktroopers/ Assault (armed with Flak Cannons and Bio-Rifles) 1045 Necris Redeemers (armed with Redeemers) 7500 Liandri Combat Robots 56000 Vipers 27500 Scavengers 21250 Nemesis(s) 5700 Nightshades 3100 Darkwalkers 700 Necris-held Self-Propelled Mobile Artillery Units 259 Necris-held Leviathan Super-Vehicles [b] Special: [/b] 60 Tentacles/ Infection Tubes [b] Buildings: [/b] Necris City modelled after Absolon 6 Base on Planet 7 Barracks Vehicle Factory Planetary Cannons Orbital Defense Cannons Planetary Shielding Orbital Mines Hyperspace Interdictor Field Grid Anti-Personnel Cannons Movable Planetary Neutron Cannon Orbital Neutron Defense Grid [b] Technology: [/b] Necris Nanoblack Technology Teleporter Technology EMP Shielding Vehicle Plating Supplementary Armoured Helmets Jump Boots Supplementary Armor Vests Infantry Stealth Infantry Supplementary Shield Belts Nightshade Mines (HE, EMP, Slow-Field, Spider) Interplanetary Portals Infection Tubes/ Invasion Tentacles Infantry Beserker Ability (enables VERY FAST firing of weaponry) Instagib Rifle (replaces Shock Rifle, is one-shot anti-matter kill) Respawner Technology (respawns a set number of soldiers wherever killed) Buying Out Liandri Robotics Corporation (can create Liandri Combat Robots) [b] Construction: [/b] 2000 Necris Riflemen per turn 500 Necris Anti-Armor per turn 1500 Necris Combat Engineers per turn 1000 Necris Heavy Gunners per turn 250 Necris Snipers per turn 500 Necris Shocktroopers/ Assault per turn 5 Necris Redeemers per turn 2500 Liandri Combat Robots per turn 500 Vipers per turn 250 Scavengers per turn 100 Nightshades per turn 125 Nemesis(s) per turn 50 Dark Walkers per turn 25 SPMAs per turn 1 Leviathan per turn 200 Furies per turn 100 Cicadas per turn 10 Tentacles/ Infection Tubes per turn [b] Research: [/b] Project Hybrid (5 turns) [b] Ground Movement: [/b] Building Base-done Prepping for combat [b] Space Movement: [/b] [b] Special Movement: [/b] Nightshades on Secret Mission (3 turns) None [b] Allies: [/b] None [b] Enemies: [/b] All factions- in non-violent stage [b] Message to All: [/b] [i] "I cry small black tears for you" "Death shall free you" [/i] -Favorite Sayings of Malaki and Judas (of Necris)

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