The only people against this are PvP players, yet another example of PvP holding the entire game back...
Would not be even close to game breaking or "OP" in PvE (the actual game)
Why are PvP mains so paranoid about PvE having something fun?
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Yep. Not sure why they don't just seperate pvp and pve from each other
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Some artifacts were clearly designed for PVE Some for PVP Felwinters is clearly designed for PVP SMH PVE crybabies
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PvE crybabies?... PvP players are the ones who want stuff nerfed or straight up removed... What are you talking about?
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Go play in the corner with Memory of Silimar, if you want PvP designed artifacts.
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Edited by That Guy: 10/1/2016 6:18:15 PMOh believe me, there are two aspects of the game, and I believe they both should be respected. Maybe not PVP as highly as PVE. Personally, there needs to be a seperation of PVE and PVP to end certain problems. [spoiler][quote]That Guy[/quote][/spoiler]
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Another reason the two should somehow be separated as to that godawful word 'balance'. If they won't stack the perks, increase the damage - significantly. And besides, you don't get two grenades immediately, you do have to wait for that second to generate.... if they made it the same for three, I would guess you wouldn't be tossing out a lot of three salvos.....
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Just on B at the beginning of a match.
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To be fair, if you're sacrificing your super in PVE then you're doing something wrong.
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Exactly. MoF was very clearly meant to be used in PvP. Things like MoS or MoT do much better in PvE.
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PVP keeps this game alive between updates, not pve. Everyone rushes back here for a couple of weeks to do new pve content, but it's mainly the crucible lovers that stick around past that. Sure there's a handful of people that get off on killing the same ads for months on end, but the majority of people do not fall into that category.
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[quote]Sure there's a handful of people that get off on killing the same ads for months on end.[/quote] That seems like something only a douche would say. Don't be a douche.
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Edited by Nuffy76: 10/1/2016 4:23:42 PMBut pvp it part of the game so can't ignore it
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I don't want to ignore it... I just don't want it dictating the entire game.
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We all know bungies been doing anything but ignoring PvP.
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Another example of the need to have pve and pvp separate armor/weapon sets. Time and time again one breaks the other.
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True. Hopefully D2 will be better managed.
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We could care less if they kept it to pve In pvp having 2 of a grenade can be devastating Having 3 could be a team wipe in trials with skips, fusions, scatter, axion bolts, fire bolts, arc bolts, incendiary, could you imagine 3 trip mines in an arena? So if they could do this for pve and leave pvp alone then great have at it but don't ruin the pvp aspect of the game for 6 hours worth of content
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Or 3 lightning nades, lol Peace Out
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So PvP can limit and cripple PvE via nerfs but PvE can't ruin PvP via buffs?
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Yet constantly they ruin pve because you all have to bitch and whine anytime a good weapon or perk comes around and it gets nerfed into the ground.
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Whoah calm down [b]Peanut Butter and Jelly[/b]. Even though the PVP community has a great contribution to stuff like this happening, they don't actually make it happen. I'm not gonna go ahead and blame a factor, I'm gonna blame the source. [spoiler][quote]That Guy[/quote][/spoiler]