My Titan is 1243, somewhere around there. So I decided to do the legendary lost sector. Just as I did with the bunkers once I hit a reasonable level.
At first, I figured it would be the same challenge. Pick your way through, use the necessary gear. Chance at loot.
Yesterday it was on the EDZ. And I hit the first overload captain. Figured out a good way to freeze him, drop some damage, and proce...
Nope. As soon as you drop him to a certain point, he starts teleporting, healing to full health EVERY time. Now, I know, there are ways around this. I know it's supposed to be challenging.
And I know when I get enough patience, I'll walk through.
But after a couple of minutes yesterday. I just turned off the game. The mechanic is SOOOO irritating, and uninspired that I said, yeah, who cares. Don't need more exotics. Don't care about triumphs.
Everything, and I mean everything Bungie has done in the past 6 months has made the game less compelling. Even the parts that are actually fun: Empire Hunts, the Lure thing, seasonal quests...
All get bogged down by tedium. By an endless supply of "teleporting overload captain" syndrome.
I mean I like the game, but damn, what the hell are they thinking.
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97 RepliesEdited by TheArtist: 12/27/2020 4:43:09 PMI get your frustration. I just had to log off because I was tilting because I got OHK’d three time in a row by being knocked over the ledge/into geometry by the Wrathborn hunt Hive wizard boss. Cheap kills piss people off because it eliminates skill rather than giving you an opportunity to show it. But this isn’t new with this game. This has always been Bungie’s (bad) approach to difficulty. Champions (and The Reckoning/GM Nightfalls) just shine a brighter light on it. Nightfall in D1 Extinguish (so team wipe meant return to orbit and start all over...a mechanic that is really disrespectful of player time). The nightfalls were so leathal that there was no way to play them conventional. So most people played them from cheese spots. I could go on. But the bottom line is that Bungie has a notion of “difficulty” that is not compatible with a power fantasy game. So they keep ratcheting up the pain in cheaper and cheaper ways that flatten out and narrow play options. And make players MAD rather than feeling challenged. Fighting in closed boxes and on open platforms. Boss stomps than OHK you into geometry or off platforms to fall to you death even from full health. Enemies that rush you or have abilities that drive you out of cover...yet player(Titans and Warlocks) have little ability to evade damage...and even less ability to withstand damage. Enemies that have abilities with NO COOLDOWNS. (This is the problem with Overload Champions. No cooldown on teleporting + No cooldown on healing== Broken gameplay) overload Captains are basically impossible to kill without a sword. And almost impossible to stun with an anti-overload AR. Then there are all the negative modifiers that just keep making the content more and more and more PUNISHING. [b]Thats the problem. In a nutshell. The content is PUNISHING rather than challenging. And Punishing activities tend to make people angry rather that happy.[/b] There are two approaches to difficulty, and where you see this most clearly is in GOLF and how courses are designed and set up for play. There is STRATEGIC difficulty (Destiny raids). Strategic difficulty forces you to make choices about how you will play by offering you different risk-reward options. Low risk low reward. Harder to succeed but less likely to fail. High risk highe reward. Better chance of great success but higher risk of specular failure. In golf? Easy par, tough birdie. Strategic difficulty opens up play options and rewards and punishes you according to risk. Then there is Penal (punishing) difficulty (Destiny Nightfalls and non-raid endgame). Punishing difficulty operates according to the notion that there is ONE ideal way to play...and the punishes you (or extracts a penalty) if you deviate from this ideal path. With punishments that are way out of proportion to the error( strategic content punishes mental mistakes rather than physical ones) In Golf these are the courses with hard, narrow fairway. Deep rough. Hard fast greens. It you don’t hit the fairway. Then hit the green. And two-putt for par, the course will bleed you to death. Tough par. Easy bogey. Point? Most people find strategic activitiesmore fun to watch and to play than the don Penal/punishing ones. It’s why Destiny raids are more popular than Nightfalls. It’s why The Masters and Anen Corner (strategic golf at its finest) is loved, and US Open golf (penal golf at its worst) is often laughed at when the course becomes unplayable. TLDR: Bungie has this punishing notion of [i]difficulty[/i] that most of us don’t like...and we push back everytime Bungie forces it on us, by simply NOT PLAYING it. And instead of getting the message that we just dislike it on principle. Bungie just assumes that they haven’t gotten the recipe right and keeps trying to tweak it. Then marches it right back out again. Hey Bungie. “No” is a complete sentence.