So, Thunderstrike.
The well-Known warlock melee for the 'Stormcaller'
Some people say that it's Op, and some don't.
In my opinion as a Warlock main, I think it's not. Here's why:
1. It's low damage. It can never 1HK a Guardian with full health and armour. Even with feedback which greatly increases your damage for Thunderstrike, It still can never 1HK.
2. It's the slowest melee EVER. it's so slow that whenever I melee someone, I just get shotgunned to death even before I take out my gun.
3. The useless melee perks for Stormcaller. Yes, 2 of the 3 melee perks for the stormcaller are useless in PVP. One lets your thunderstrike chain to another nearby ememy, which is useless. And one adds some lil bit of super energy when you get a hit with thunderstrike, which is also useless.
4. Stormcaller Grenades. We all know these shitty ones that can't 1HK a guardian, Arcbolt, storm, and pulse grenade. So, stormcallers depend greatly on their melee range because it's the best thing about their subclass in addition to super.
5. It has a [b]MAX[/b] amout of range with 'amplitude' perk which gives you extra range. It can't Cross-map like all these crucible crybabies say. it's not a sniper. check for yourself in a private match or youtube video.
6 and finally, It has had the same range on the perk SINCE it came out in TTK. Nobody really complained about that until shotguns started to rule the crucible. Because ya know, That shotgun + melee combo Everyone uses.
So here's a tip for everyone: Stop complaining and ruin the game for people who don't shotgun and know how to deal with a melee fight. don't go into the warlock's face to get shotgunned then run away like a b*tch just to get caught within the [u]Extended[/u] melee range.
Have a nice (salty) day Guardians!
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Edited by Youre Lightwork: 11/28/2016 6:14:04 PMIt might be strong ; but Storm is nothing without that melee. Unless they completely change the ability of the melee & give us wayyyy better perks then Storm will be trash...effectively making Voidwalker the only truly strong warlock subclass. & you know it's going to happen...it's most definitely going to get nerfed. So let's jus hope they do something to compensate. Otherwise pulsewave & Stormtrance become the only reasons to use this subclass. I mean...you're literally shooting lightning from your hands, there's no reason that it shouldn't be able to hit from that far...it's 8m w. Amplitude. 6m without ; which is equal to every other warlock melee. Making it below average & nothing good//special abt it. Trash nades, trash melee...we'll see what happens.
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Throwing knives and Tripmines weren't OP either. Look what happened.
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1 ReplyEdited by Dano2point0: 11/28/2016 5:52:39 PMHunters have two ranged melee attacks and one that can OHK and they are typically the ones bitching about Thunderstrike (and everything else for that matter). But that's not going to stop Bungie from listening to them and nerfingThunderstrike regardless of the fact it's balanced.
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About the nades... [quote]With stormcaller and arc web, pulse and arcbolt are very good. It can do 66 to the first, chain (from a good range) to another for 44, chain AGAIN to another for 44, and even chain back to someone who was already hit for 44. Try it in control, its great. Also, storm is completely trash, it cannot 1 hit anything. [/quote]
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[quote]So, Thunderstrike. The well-Known warlock melee for the 'Stormcaller' Some people say that it's Op, and some don't. In my opinion as a Warlock main, I think it's not. Here's why: 1. It's low damage. It can never 1HK a Guardian with full health and armour. Even with feedback which greatly increases your damage for Thunderstrike, It still can never 1HK. 2. It's the slowest melee EVER. it's so slow that whenever I melee someone, I just get shotgunned to death even before I take out my gun. 3. The useless melee perks for Stormcaller. Yes, 2 of the 3 melee perks for the stormcaller are useless in PVP. One lets your thunderstrike chain to another nearby ememy, which is useless. And one adds some lil bit of super energy when you get a hit with thunderstrike, which is also useless. 4. Stormcaller Grenades. We all know these shitty ones that can't 1HK a guardian, Arcbolt, storm, and pulse grenade. So, stormcallers depend greatly on their melee range because it's the best thing about their subclass in addition to super. 5. It has a [b]MAX[/b] amout of range with 'amplitude' perk which gives you extra range. It can't Cross-map like all these crucible crybabies say. it's not a sniper. check for yourself in a private match or youtube video. 6 and finally, It has had the same range on the perk SINCE it came out in TTK. Nobody really complained about that until shotguns started to rule the crucible. Because ya know, That shotgun + melee combo Everyone uses. So here's a tip for everyone: Stop complaining and ruin the game for people who don't shotgun and know how to deal with a melee fight. don't go into the warlock's face to get shotgunned then run away like a b*tch just to get caught within the [u]Extended[/u] melee range. Have a nice (salty) day Guardians![/quote] Point one: Thunder strike does the same amount of damage as any other stock melee (Other than storm fist) but feedback is used it becomes the second highest damage melee on the game, second to storm first overload. Point two: it's not, your probably not using snap discharge, and also the draw back time doesn't really matter because you would already have killed them with a shotgun melee. Point three: That's like saying striker grenades are weak because there is only one good option. You only need one good option!! Point four: All of the best nades usually do not one shot ( Ex: Year one arc bolt, Year two firebolt, Axion bolts, Skip grenades). Storm grenades are very potent if used correctly, and actually can one shot! Point five: saying you were cross mapped by it is an exaggeration to express that you got killed at a stupid range. This makes me feel like you are failing 5th grade English ;/ Point six: No one used it because everyone was using sun. The community usually focusses on one thing to complain about. Also, this is not s valid argument to defend a subclass
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2 RepliesPoint 1: Irrelevant. Only melees ABILITIES (this excludes shoulder charge as it in and of itself, is a separate ability and does not take a melee charge) than can OHK is the Sunsinger (which requires your super so we can exclude this as well) and blink strike when using backstab, if you hit your opponent in the back (when working as intended.) As such, melee abilities are never specifically designed to OHK. Point 2: This is actually true. Problem with this point is though, even though my melee might be faster, you can easily stay out of reach and still hit me with yours. Speed is irrelevant when used correctly. Point 3: Agreed. You are basically pigeon holed into selected the perk that gives you more range. Bungie needs to add some love to the other perks in the tree. Point 4: Also agreed. Storm grenade isn't bad, but unless it is timed and thrown perfectly it is worthless. Arcbolts and pulse grenade need some adjustments as they are terrible in comparison to pretty much every grenade currently. Point 5: When compared to other melees, it's ranged capability is unmatched. Sniped is exaggerated but that is the point of the joke. Point 6: It definitely found it's way into the META after the sunsinger nerf. Sunsinger needs some love. I am indifferent about the melee currently, but each point can be rebutted.
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2 RepliesI wouldn't mind if the things that made my class great weren't taken away. Shoulder charge is now too slow to be used against all the shotguns. And cause shoulder charge is so bad people are using jug and that will be destroyed soon making the strike subclasses only saving grace lightning grenades which will be nerfed into nonexistence. Hammer travel speed is too slow and they arch to much to be used outside of close to mid range. Hammer reward precision now, please if I can lead my shot so that I can hit some one at range with a hammer let me. If you don't want thunder strike nerfed the other nerfs that took away something really good and special for both Titans and hunters need to be undone.
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This post sucks.
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Edited by What: 11/25/2016 11:39:07 PMStrong Melee is Stormcallers niche. Without a strong melee it would be a weak class. -Blade dancer has a strong grenade, invis, backstab, average melee, Hunter Jump Super typically beats stormtrance -Striker has a strong grenade, short but powerful melee, juggernaut, Air evade Super destroys stormtrance -Nightstalker has strong grenade, Smoke to make wombo, Shadestep, Hunter Jump Super destroys Stormtrance -Stormcaller has Strong melee, weak grenades, no evasive manuever, worst mobility of any subclass Super is countered by basically every super but radiance or defender bubble The Destiny community is like a Horse with Blinders on. They are simply incapable of looking at an entire classes strengths and weaknesses. Yes Stormcaller melee is good.......because it HAS to be good to make up for horribly inconsistent grenades and the worst mobility of any subclass. If you nerf its melee what will it have? A glass cannon super? So basically their neutral game will be absolute shit and if they are facing Voidwalkers, strikers, Nightstalkers, or Gunslingers then their super will be useless leaving them with NOTHING
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20 RepliesThe only thing I'm salty about is the fact that Thunderstrike has incredible range, yet Blink Strike got nerfed to shit.
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5 RepliesThe range is OP. Period.
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17 RepliesEdited by Urks: 11/22/2016 1:56:05 AM[quote]low damage[/quote] It does the same as any Hunter melee [quote]slowest melee EVER[/quote] The Warlock melee speed is proven to be faster than the Hunter melee. [quote] terrible grenades[/quote] Storm nades with Chain Lightning are not terrible in the slightest. [quote]rest of the class SUCKS[/quote] As I said above the nades aren't bad. You can hit MAX RECOVERY so you go from 0 to 100% health in 4 seconds (this is broken as -blam!-). And the super is good if you have thumbs, but considering 99% of Warlocks have gotten so used to their abilities catering to them there's no such thing as a Warlock with thumbs.
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24 RepliesEvery melee from a warlock is op lol easiest class to use. [spoiler]gs[/spoiler] [spoiler]#HunterMasterRace[/spoiler]
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3 RepliesOk #1 makes no -blam!-ing sense. What melee in this game one hit kills
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2 RepliesYou say the lightning chaining punch perk is bad. I killed 3 people with punches. I only punched one person twice.
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11 RepliesTitans and warlocks have become the crutchiest non skill shotgun melee classes ever. Bungie did it to make the game more noob friendly between now and destiny two.
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Your mom is OP.
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It's op af. It's not a secret. I use it always.
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It isn't, enough said.
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It's low damage? It does the same damage as most other melees.
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4 RepliesI agree blink strike has just as much range and technically speaking, smoke and throwing knife have the most range
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14 RepliesIt's good to see a warlock supporter here! Also, stormcaller lasts long because of one thing... 1. Transcendence greatly increases the time a stormcaller can be in their super. 2. Because of this, it goes from a shorter super than bladedancer to a longer super like hammers.(without the throwing) 3. You need a melee charge and a grenade charge to activate it which makes it so you can't always pop it and have transcendence. 4. Pulsewave is just above useless and feedback won't help in most situations. Can someone make this test? I feel that stormcaller has less armor than blade dance and nightstalker.
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Nahhhhhh
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Jug is OP
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I remember during the first few weeks of TTK when players said Stormcaller was the weakest class in the game. Good times.
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Stormcaller is like every other subclass. * It has its own unique strengths and weaknesses, and abilities. * A skilled player, with the right loadout, perk set, and playstyle, can devastate with it. * Players who don't understand this and get wrecked are likely to whine for nerfs. I think all nine subclasses have been subjected to this, repeatedly.