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9/30/2016 12:26:59 PM
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I personally would welcome a new start if the world has moved on. To be perfectly honest as well, are we going to play the same game with the same graphics for the next 7 years? I don't think that's going to work. Also, starting a new character and playing through the old story and seeing the year one stuff again, I have to say, starting fresh is a big opportunity to begin a new version of destiny with fantastic and clear story out of the gate with more in game interaction and cinematics for exposition (so that things referenced to in the past aren't just a grimoire card) would be much better. Personally I could give a crap about cinematics I just want to see the story acted out more even if it's just the in game NPCs. I would love to see NPCs come out on missions with us. Then, improved game mechanics, engine, modes and systems for gear and leveling that just make more sense and aren't frustrating or confusing. More balanced weapons from the start and then you know that whatever is in two is contained in two and will be improved upon in the next major drop. It would be fantastic if by the end of a story line you were leveled to the next challenge and by the end of that challenge you were leveled to face the challenge after that. If the strikes are 350 light, blues should drop up to 350 in the story and patrols. I would welcome PVP that played a little bit slower, and be more of a brawl than a twitch death fest. Overwatch nailed this. There are so many ways to one shot and two shot people that the PVP modes, especially the 6V6 modes, that I feel PVP is just too chaotic. As a player that is new to shooters and new to PVP, crucible is a constant negative in my Destiny life no matter how much I improve. I wish I could get some training for PVP in the game. PVP is a purely punitive experience that "you just have to grind" to get better at. Well, the story missions teach me how to play the game, so why can't there be PVP teaching modes. PVE does nothing to prepare you for PVP in my opinion.
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