Hand cannons need to be able to complete with scouts.
Edit: Due to the Rate of Fire I believe
Hand cannons and scouts should compete at range. Autos should compete against pulses at close to medium.
If Law breaking guns like TLW or Thorn come out. It should be addressed and not a blanket nerf to the whole class.
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My Eyasluna has been fine in competing at range, same with my use of TLW, I don't think anything needs to be nerfed currently.
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No need to use them auto rifle is way to go or the inward lamp
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1 Reply-blam!- THAT i get killed by the stupid last word in 2 hits.
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4 RepliesWhy should a hand cannon compete with scouts at long range... You lost all logical reasoning
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1 ReplyARs need to complete against everything
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12 RepliesHand cannons aren't for long range.
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5 RepliesFirst curse needs a ROF buff. It would help off set the small mag.
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Edited by The_Moustache: 12/26/2015 12:50:27 AMI'm fine with the damage falloff, I just want the accuracy improved a little more.
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A rate of fire buff would definitely help
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So you are telling me that a .45 magnum should be able to outrange a scoped single action marksman assault rifle? Lol that's like wanting a slingshot to outgun/range a sniper rifle. You are stupid if you think that way. The HC class is meant to be a close quarter weapon class, not long range. Stop trying to make more Thorn disasters.
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4 RepliesThis is the dumbest idea I ever heard that's basically putting hand cannons back to year one base weapons remember those times when u got one shoted by the hawk moon in year one across the map o yeah and u want that back again u sir is boarder line retarded .....
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Yeah. Exotic hand cannons caused all hand cannons to get unnecessarily nerfed.
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Handcannons can in close range. Auto rifles still need the buff.
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Saiyans were never too bright.
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You're stupid kid
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3 RepliesLet me really state what I said seeing people don't pay attention. Base guns on real life counter parts and let people adapt to the advantages and disadvantages of each gun. Taking into consideration exotics should be just that, exotics and have advantages over legendarys. Also it will stop the nerfing of gun based on people complaining. This I believe sounds resonable.
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Fusion rifles have never been relevant. Problem is they would need Telesto.
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Idk man. I've got a fulcrum with luck in the chamber and final round and it does fine
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Did you say hand cannons should be able to compete with scouts? No. Just... no.
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2 RepliesEdited by Der Sheff: 12/24/2015 7:07:18 PMFusion Rifles.
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2 RepliesFusions
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Higher ammo comps city would be great as I see they only have a max of 75 at most
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2 Replies[b]FUSION RIFLES[/b]
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8 RepliesA return of the pre nerf ammo capacity and reserves would be fine.
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4 RepliesSometging about a handgun having a rifles range seems off. Then a handcannon on top of it? Read that a few times untill you see the problem.
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2 RepliesThey are just not reliable enough. You can have your cross hairs over someone's head and it misses at close range.