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Destiny 2

Discuss all things Destiny 2.
Edited by Banzai: 10/15/2023 1:44:32 AM
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You cannot have SBMM with a forced win/loss ratio.

It makes absolutely no sense to have two poisons. It’s hard enough we have to sweat every game, it’s not fun when you know when you are going to lose. SBMM is supposed to give a fighting chance hence the term SKILL BASED every game but with a forced win/loss ratio to inflate player playing time (looking at you Glorious Howl Triump that requires win to progress) it takes close to two resets to get this triumph. Get rid of the forced win/loss ratio or ditch SBMM. Edit- Eruption is by far the worst game mode. I literally just lost because one kill gave them 6 points with no hunt. We were ahead 123-118 and magically they got 6 points with 2 seconds left. This W/L ratio needs to go
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  • Edited by Bore: 10/18/2023 4:52:31 PM
    [quote]It makes absolutely no sense to have two poisons. It’s hard enough we have to sweat every game, it’s not fun when you know when you are going to lose. SBMM is supposed to give a fighting chance hence the term SKILL BASED every game but with a forced win/loss ratio to inflate player playing time (looking at you Glorious Howl Triump that requires win to progress) it takes close to two resets to get this triumph. Get rid of the forced win/loss ratio or ditch SBMM. Edit- Eruption is by far the worst game mode. I literally just lost because one kill gave them 6 points with no hunt. We were ahead 123-118 and magically they got 6 points with 2 seconds left. This W/L ratio needs to go[/quote] There is no forced 50/50 win ratio. Lobby balancing tries to make teams as equal as possible which results in win rates close to 50%. It’s that simple. If you’re pro SBMM on top of that, you’re even more likely to have an “equal” win loss ratio. Your complaint makes no sense. If you want your win ratio to not be close to 50/50, you would need to be anti SBMM and anti lobby balancing.

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    • Edited by NotCreative123: 10/16/2023 5:36:33 PM
      I believe you misunderstand how Skill-Based matchmaking and Lobby Balancing works. Please allow me to explain. Bungie categorizes players based on their "skill." Bungie's "skill" value is supposed to reflect a player's True Skill. After every game, Bungie's formula readjusts "skill" to approach a player's True Skill. Over time, Bungie becomes more confident that their "skill" guess matches the player's True Skill, and the "skill" stat changes more slowly. SBMM groups players with similar "skill" values, provided other conditions are met (there is a minimum connection requirement and a Fireteam-size consideration, among time-dependant factors to prevent long queue times). Bungie can adjust how big or small they want the "skill" variation to be. This is referred to as how "strict" SBMM is. In Comp, the SBMM is strict, but in Control, the SBMM is loose. No matter how strict the SBMM is, any "skill" consideration will result in a tighter point spread between the best and worst players in the Lobby. Once matchmaking has found a Lobby of players, they are broken up into teams. Lobby Balancing defines how the players are separated into teams. The goal of Lobby Balancing is to create unpredictable games. In other words, Bungie wants to predict the outcome of games with a 50% accuracy (the same as guessing). Lobby Balancing accomplishes this by using a player's "skill" stat to help balance teams. I am not sure of the exact formula. Unfortunately, Lobby Balancing doesn't always do a good job. This can happen because... 1) The "skill" value doesn't reflect the player's relative "skill" under the given circumstances (weird map, new meta, trying new loadout, different TV, in-person distractions, brand new player, etc.) 2) The game prediction formula does not predict games accurately. 3) There is no way to create evenly matched teams with the given Lobby. SBMM helps eliminate this possibility. If we use "ideal" SBMM, then the teams will always be even. If we use "ideal" Lobby Balancing, then teams will always be as even as possible. [b]TLDR: If you want even games, you should be in favor of both SBMM and Lobby Balancing. [/b] EDIT: There are technical reasons to dislike SBMM, including increased lag, longer queue times, a reduced player pool and more. I didn't mention these, because the OP is not focused on these issues. Lobby Balancing puts the best player in the Lobby at a disadvantage by giving him slightly worse teammates. Similarly, I didn't focus on this, because OP didn't.

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      • [quote]It makes absolutely no sense to have two poisons. It’s hard enough we have to sweat every game, it’s not fun when you know when you are going to lose. SBMM is supposed to give a fighting chance hence the term SKILL BASED every game but with a forced win/loss ratio to inflate player playing time (looking at you Glorious Howl Triump that requires win to progress) it takes close to two resets to get this triumph. Get rid of the forced win/loss ratio or ditch SBMM. Edit- Eruption is by far the worst game mode. I literally just lost because one kill gave them 6 points with no hunt. We were ahead 123-118 and magically they got 6 points with 2 seconds left. This W/L ratio needs to go[/quote] Of course because saying bungie gave the enemy team “6 points” so you would lose makes sense. Are you that narcissistic? There are 11 other people in that match 6 being on the other team you aren’t a video gane character world does not revolve around you

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      • The reasons why some people believe there is a forced win/loss ratio can be explained in other ways. The idea of SBMM is to make matches more competitive. The outcome should be harder to predict. 50% chance of winning is ideal, but 40-60% in *most* matches (not all) is more realistic, due to player population, matchmaking time, connection quality etc. being important factors too. So unbalanced matches still happen in SBMM (less unbalanced than CBMM, if working correctly). Blowouts still happen in SBMM (much rarer than CBMM, if working correctly). Lucky/unlucky streaks will happen. Some people see them as a natural part of any matchmaking system. Others see them as deliberate manipulation of match outcomes. Unless Bungie admitted to using forced win/loss, or it was reliably leaked information, there’s no way to prove it, so it can read like paranoia when stated as if it’s a fact.

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        • People have been talking about this „forced winrate“ for so long now and I am STILL wondering if people are just gaslighting themselves into believing they aren’t in control of losing games or if people straight up don’t understand statistics.

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          • Its not actually forced. The way it works is to make every game have a 50/50 chance of winning/losing, not forcing a 50% win rate. You are matched with equal skill players every game which makes the game have a 50% chance of a win. If you want to say its forced then so be it but thats how SBMM works if you dont want a 50% win rate then you dont actually want SBMM

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            • But you’re forgetting that what we now have is not actually true SBMM. Bungie has widened, & is continuing to widen the skill brackets in each band to the point that they have actually stated that “With this change, the matchmaking experience for your first match or two will be out of sync as your skill gets remapped.” So be prepared for lob sided matches aka CBMM by stealth.

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              • The ignorance in the comments to this is astounding 🤣

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              • Edited by JazzyPaladin477: 10/16/2023 3:28:19 PM
                I hate that If you go on a 3 game win streak you get thrown into the last minute of an in-progress game against multiple fireteams all on whatever cross play platform you are not. It’s actually predictable when it’s going to happen. They are not even the least bit subtle when it comes to stacking the deck. Like I’m playing during prime time and all of a sudden they can only find 11 PlayStation players with Asian gamer tags for me to go against? Cool ya totally believable.

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              • They aren't two separate entities. SBMM is used to acheive the desired ratio.

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              • I usually quit bad teams

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              • Bungie doesn't care about opinions if you have over a 1kd. A forced win ratio with strict sbmm gets casuals and bad players playing and spending money. You literally have Weapon balancing team remove skill brackets to justify weapons buffs like giving autos 6m of range.... We are hard stuck in a controller smg and sniper meta. They nerf Mnk... They remove Legendary Shards because casuals and bad players don't have any. Then increase the cost of everything with glimmer but don't increase the cap. Might be the worst devs in the industry...

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                • Yall really fell for that "forced win/loss" bull xD

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                  • I never cared about win ratios. I care about being stomped or having a fair chance. Regardless of outcome. When I end with a positive KDA I call it a success despite of possibly having lost. Close results with both teams only few points difference are the most exciting ones. Wins for the team but me being destroyed do feel much worse. Which mm system contributes to the end result is unimportant to me. But I sense Bungie dialed back on SBMM and majority is CBMM again.

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                  • I was put into 4 games on the bounce that had already started and was mercy within 2-5 minutes each time.. I was then put into a lobby with zero skill required to get a kill. https://www.xbox.com/play/media/8V9666GPZ8 I also won the next 2 easily and then got a mercy in the following game.. This to me is just win loss ratio and no sbmm what so ever

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                    • It's hilarious how it's also the super negative Bungie Skill rating players that don't think it's a forced win ratio. The forced win ratio is quite obvious if you look at stats or pay any attention. I guess negative skill rating and below 80 IQ are the same.

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                      • The problem isn't SBMM, it's that Destiny has no team balancing. Everyone can be around a 0.8-1.2 ratio for example but there's nothing to split the teams evenly. Let's say there are 6 people with 0.8 and 6 with 1.2. Destiny will not guarantee each team will have 3 0.8's and 3 1.2's; Often I find it'll put all or most of the higher KD players on the same team resulting in games that end with one team have every sub 1.0, with the winning team at 5.0,2.25, 1.4, 5.0, 1.2, 1.0... multiple IB games for me have had the winning team with 2 or more people at 2.0 or higher, with all but 1 or 2 on the losing team have a 1.0 or higher. Also interestingly I had to go to Braytech for my scoreboards because bungie.net has removed it. Unless they changed where to find it, all my recent games on here just show a list of players not separated by team with kill counts but the K/D has been removed.

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                        • So boo hoo make the game what I want? Eruption is fine, I enjoy it.... so I should say do away with all other modes!?

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                            REMOVE SBMM REVERT BACK TO CBMM AND MAKE D2. GREAT AGAIN!

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                            • After losing 8 games in a row ( I was trying my hardest to win) I just see the types of players on my team so I know it’s a forced win so I just feed the enemy team the whole game and we still win even though I didn’t shoot a single shot

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                            • Low KD's are going to complain about your post because they are used to losing a lot 💀

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                              • I can't believe the Eruption addition system going on with the score board sometimes. At least someone else noticed how ridiculous it starts to look. Just look at it like the score board is playing the match and watch what goes on during the matches.

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                              • my friend , no selection will work in this game .whether it will be by skills .by connection or some other selection until they make servers or the normal bandwidth of their "servers" by the fact that if you take a selection by skills, then you are with the same kamanda on the same map you will play differently all because of the difference in the ping "and it's just huge here " first you will win with a crushing score. then they will take you out without a chance , although according to statistics you are about the same skill .Or take a connection to your or someone else 's team will get luyi with different skills , which will lead again to the same result of a one - goal game .I'm not talking about human factors monipulation with the network static lags and of course cheaters

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                              • That’s a good close match!! What are you complaining about!

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