This state of play blog post was essentially the make-or-break moment we needed before Lightfall and it goes to say that it definitely broke my expectations in the worst way possible.
Let me sum up the L's we bouta receive upon Lightfall's launch:
1) Only 2 Crucible maps (1 old, 1 new) are being added to LF, no new Gambit maps, potentially 1-2 new strikes. So our core ritual playlists got shafted with no new abundance of maps & strikes.
2) in regards to the above point concerning strikes, although Battlegrounds from Risen & Seraph are now in the Vanguard playlist, we bouta bear witness to the nightmare that is [b]Grandmaster Battlegrounds[/b], which will defo be mad impossible if enemy numbers are not reduced. Plus, Strikes are no longer a thing because adding battlegrounds or arena missions is the ez ticket for bungo to not work hard to create fresh strikes.
3) curbing our stats, fluctuating the uptime in our abilities and making the difficulty of enemies hard from the start to insinuate a sense of "challenge" is gonna be interesting to see, cause that means unless we create the right builds, casually doing a strike will likely end up feeling like your doing a Master NF.
4) Further ignorance of Gambit, the pet peeves of the gamemode, no new maps and no regards to it at all in the State of Play further convinces me they're gonna delete it come Final Shape next year.
5) Zero talk about updating Stasis abilities, needed buffs or adjustments, no new Aspects for Stasis and Light Subclasses too. They're betting on Strand to be the forefront of things for 2-3 seasons of LF.
6) Witch Queen was supposed to make weapon crafting worthwhile and now Lightfall is about to make it far more redundant and further placed in the background of things to work on.
Now, the only W's I can see from this blog post is that we're getting a rotating weekly exotic mission with Presage coming back and maybe even Whisper of the Worm & Zero Hour, as well as raid adept weapons now getting enhanced perks to randomly drop with it and the hope of changes to how seasonal rewards & upgrades work changing up the stale seasonal cycle we've all come to hate.
My overall consensus about the State of Play and what's coming in Lightfall is this: if we don't love these new changes past Season of the Deep, we bouta have another if not game-brealing exodus not seen in D2 since Curse of Osiris or Year 2 D2.
If Bungo doesn't follow up on such an exodus, they should just end the game completely after Final Shape tbh, that's my 50 cents.
I love Destiny 2 and I want to see it evolve but these recent changes (for good and bad) has me saying otherwise.
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It's interesting how some are trying to pass off how "good" the changes are that are supposed to improve things but are ignoring the fact that every time this business "improves" something, [b](they also look for something to counter that improvement.)[/b] making it pointless to even make the change in the first place. I didn't have to read the TWAB either to know this, but it's all over this forum and has been for years and the exact same development has taken place for 4 years now. Pretend they are "improving" the players experience when their actions literally show it's been the complete opposite. The changes that are coming are going to set the game back so it will be worse off than it is now. So far this business has only reviled a tiny bit, but they are hiding what is going to drag the game out that those "improvements' are going to mean absolutely nothing at all. As usual when DLC is to be sold all these players come out of the blue praising a business for the insignificant changes and then disappear for a year. I'm not buying into the "We need" to set you back to the stone age to improve things knowing we've been working on this project since 2007. The only business that actually deserves praising if anything is the business that created No Man's Sky. Whether anyone likes the game or not is irrelevant. The fact here is, they are doing their job and actually improving a game, showing what a real developer is.
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7) so what's your next move champ?
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3 RepliesThese responses are just further proof that the destiny fanboys will accept absolutely anything that Bungie dangles in front of them. Bungie has stooped to even further lows to avoid creating new strikes, crucible, maps, and other content and the defense force is foaming at the mouth to try it out so they can come on the forum and tell Bungie how great it is.
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1 ReplyThey are doing the bare minimum to keep cash flow going. Lightfall won’t be much different than the past year, except for some long overdue QOL changes that Bungie has been “saving for a rainy day” when player numbers start tanking. The whole game is grinding and recycling now, which some people don’t mind paying for, especially newer players who haven’t seen the same loot for the 3rd time like some of us have.
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This game has been on the backburner forever now. Bungie doesn't put in any effort into quality content anymore. Everything is reissued and feels like its made with zero passion and soul. Just throwaway garbage every year. I think the Activision studios that helped back in D1 until D2 year 2 were the breaking point to quality. Everything after Activision ditched Bungie felt forced, reused and minimal effort. Your only "W" being the fact that we might get old content that was actually good back into an exo mission rotator playlist speaks for itself. Nothing of the "recent" content was memorable.
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I cancelled a few weeks ago and Bungie keeps working hard at making me feel good about that decision.
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3 Replies
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3 RepliesBlah blah blah, I think my opinion matters, blah blah blah, bloviate, blah blah blah might quit, cya Lightfall
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1 ReplyHonestly at this point I do hope they remove Gambit. It’s a waste of space. They sucked the fun out of it and killed it for people who actually enjoyed it long ago and sunset the coolest auto rifle we’ve ever had.
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3 RepliesEdited by Ogma: Destroyer of Worlds: 2/14/2023 2:52:08 AMTheir bad take on crafting and the “joy” of random drops has ensured that I will engage with the game less even if the combat difficulty is better. I’m done grinding helplessly in situations where we lack any measure of improving our chances of getting what we want. I’m skipping dungeons entirely from now on after grinding hundreds of encounters and getting nothing I was chasing, and if this unfortunately returned sentiment of theirs applies to raids as well, I’ll just drop the game entirely.
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There is the neomuna themed map we already know is coming in lightfall that was previously announced, so it sounds like the only season that won't have a new pvp map is season 21. Still, only three pvp maps for a year is utter garbage. As for the strikes, we'll have to wait and see. I think a lot of people are going to hate it big time, not because they are old strikes, but because they can't have 5 min lake of shadows gm runs. 100% getting boss health gates too, which does suck. The upside is that those nightfalls will feel different under high difficulty. I just wish they used the d1 method of adding variants to strikes, like the taken or SIVA variants of some strikes.
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More nerfs and pandering to the elitists means I'm out. The fun hasn't been there for a long time.
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I have played this game from the beginning and I realized they don't change this game to make it more fun or more engaging. They only make changes based on player metrics and cost benefit analysis. That is why you never have a stable sandbox and a constantly shifting meta. Somewhere along the line Bungie decided that a bunch of mediocre, recycled, time-gated content was better than fully fleshed out stories with a proper ending. That is why everything feels like a holding pattern in this game. Grinding weapons isn't compelling content. So many activities with little to no reward and anything that feels powerful is quickly nerfed.
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STATS! Like the whole Stat design needs to be reworked on separate instances PvP and PvE while also fine tuning it for PvPvE gamemodes. If class abilities don’t go into Intellect then the top 3 class defining stats needs to be optimized for each class. Evasion, Vitality, Elemental Resistances, Faster Health Recov, Debuff diminishing effects, Mobile Capabilities (jump,glides, strafe) all that and more. A personal opinion but I would like a better Stat Tree, nothing complicated but not as simple as this. I know it would be hard to do all this because PvP is a problem and I love PvP, so I’m not saying anything about that I just know it would be more difficult.
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I am joining exodus and will play once the price drops. It’s not worth it at this point. I keep on hoping to see another Taken King or even Forsaken to only be hit by crap like WQ. TK will always be the pinnacle of this game. Now it’s only a shell of itself. Destiny equals now reduced price games pile minus the seasons. My day of spending on rehash material are done. Come one, reduced price, come on! Only fools pay 100 bucks for this content. I ain’t one of them anymore.
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I have said this before but we need to see how these changes are going to play out in practice, but i feel its all the wrong noises coming out of Bungie right now and it feels like they are pandering to the elitists of the game. With them nerfing stats, my gut tells me the game is going to go back to something similar to D2 Vanilla where super and ability generation was problematic and you'd be lucky if you got a super once per crucible match/strike. That's if you even get to take part in a strike now because there are so many trash activities being added in to the playlists, that you are more likely to end up in a battleground and its bad enough as it is right now. I am hoping that as they are pushing us towards more gun play, that guns wont be quite as turd as vanilla D2 in that it felt like they were nerf guns firing foam bullets. In Vanilla D2 they catered for the casuals too much, now it seems like they are swinging the other way and i just hope that it doesn't result in the kinda of exodus we saw prior to Forsaken. At the end of the day the elitests, most of whom were high profile streamers, are getting what they asked for and if the same level of player exodus occurs and it results in lower youtube viewing figures, the phrase reap what you sow comes to mind.
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1 ReplyI really don't like them touching cooldowns again, specifically for pve. Your whole classes IDENTITY is based around what abilities you get to use. Turning down the frequency just puts you in a position where your subclasses strengths (unless they are flawlessly made) are significantly reduced. Survivability, damage output, utility, all this -blam!- that each subclass has...is being effected because they want us to use our peashooters more in a sandbox where enemy numbers are about to SPIKE. I'm not playing cod where my guns can annihilate a group of ai in seconds, I got halo reach's assault rifle fighting legendary difficulty elite. They are REALLY pushing their stupid mod system rework too by doing this. "Don't worry, we hope that by crippling base cooldowns, that our new demand for mods will offset it ;)." Like dude, I don't want to start building my guardian more just to play with the abilities that took them YEARS to make even somewhat remotely useful. "Oh you can spam them," YEAH, WE DO THAT BECAUSE OUR GUNS DON'T DO ANYTHING." damage boosts on perks are getting smaller and smaller, weapons themselves are hardly getting tuned for enemy health and enemy numbers are increasing...like seriously? Nobody liked the sandbox of the stupid moon dlc. It was BORING.
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2 RepliesEdited by Sohsuh: 2/14/2023 6:27:39 PMThe funniest part is the group finder isn't coming until like Season 22. They announced it with the Lightfall reveal, saying it would come with Lightfall, and now Joe Blackburn says season 22 which is almost the end of the Lightfall year. They really got people to pre order thinking they could finally use an in game group finder with a big expansion. Hilarious.
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at this point i think theyre just using chat gpt to do their content. Shiiiii i bet that program would write a better game and story. seems like theyve been doin poorly in every game too. Greedy money grabbin tactics with an iv drip of content. Love the game but i know i aint supporting it in its current state.
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3 RepliesI bailed on the game when Beyond Light dropped and gutted 1/2 the content I had paid for from the game. I poke my nose back in from time to time to see if anything has changed... Wow... nothing has changed. I saved a ton of money and time by not buying Beyond Light, Witch Queen, 30th Anniversary, and now Lightfall... I'll still consider coming back if Final Shape restores it all, but that's seeming less likely. :(
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6 RepliesYou lost me at “a strike will feel like a master NF” Man that’s the biggest reach I’ve ever heard…like ever.
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I lost interest in D2 PvP when other AAA titles were released last year. I have less time to play games, and I think the d2 senseless grind tangent has finally crossed the threshold to be playable for me. It used to be fun but and I used to get excited about new stories but even with the end, this just feels like another end with no substance. I may or may not play LF but I am pretty sure that I am not as excited about it as I was for Forsaken or even the Witch Queen. I may just watch the YouTube videos to find out how all of this ends and that will be enough for me. For someone who played since early d1 days, this says a lot!
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Edited by Infamous067: 2/14/2023 8:44:34 PMI have to stop you at #5. Bungie did confirm we are getting new fragments and a few buffs to stasis in the future. We just don’t know when but its coming. You are right about everything else though, all I can say is we have been playing this game for years. Ive come to accept the game for what it is at this point. I highly suggest you play another game for the pvp. I have been playing overwatch for pvp, I stay on destiny for the pve.
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6 RepliesWhat the hell are you on? Bad take after bad take. The only fair point is Gambit being ignored, otherwise not a single change is bad.
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[quote]and maybe even Whisper of the Worm & Zero Hour[/quote] Those wont come back until they are rebuilt which I think is a 50/50.
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Edited by Kenny: 2/14/2023 11:19:25 AMExactly. 1) Yeah, if they don't have the manpower to make new crucible maps, just simple bring back the old ones... we have plenty of those. 2) The Mars heist on GM difficulty gonna be a "fun" one...(insert Geralt saying "funk"). 3) Simple math, reduce our effectivness by 10% = you enhance the playtime by 10%... you get the point. 6) That's a weird decision, crafting was for me - and not just for me, from what I can tell -the best motivation to play even the most obnoxious content.