No matter which way you slice it, power creep is becoming a major issue in destiny. For example the new trials hand cannon, I've seen rolls that effectively have almost max stability and range, where do you go from there? Also a lot of weapons nowadays have more and more aim assist. Ability regen is higher than ever in D2, though this one bothers me a bit less as they can always tune these easier than nerfing all the guns and the chaos is a bit fun. Thoughts?
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#destiny2
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1 Replyid say the skill creep is alot worse
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3 RepliesI don't even think the hand cannon is that good, palindrome is better 👍
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2 RepliesIf you don't like to feel powerful, go play dark souls
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It's so they'll have something to nerf later on down the road. "Bungie" actually means "loves to nerf" in an ancient video game language not spoken by too many people these days.
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4 RepliesEdited by The Hermit IX: 12/23/2022 4:44:45 AMIts why they added champions and play list rules where enemies are always more powerful than your level. They combat it with pretty solid mechanics. Those things are better than massive nerfs.
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1 ReplyEdited by Fenrir's Heart: 12/23/2022 6:22:36 AM[quote]No matter which way you slice it, power creep is becoming a major issue in destiny. For example the new trials hand cannon, I've seen rolls that effectively have almost max stability and range, where do you go from there? Also a lot of weapons nowadays have more and more aim assist. Ability regen is higher than ever in D2, though this one bothers me a bit less as they can always tune these easier than nerfing all the guns and the chaos is a bit fun. Thoughts?[/quote] Still much weaker than the first game. Aside from a few outliers D2 has [i]weakness creep[/i]. Look at D1 Example- [b]grenades were both lethal and on a 25s cooldown. Supers? 3-6 per match. Weapons do an average of 33% more body shot damage than d2.[/b] [i]fully[/i] maxing weapon stability was a commonplace option from D1y1. The things that make destiny *destiny* have become much less common and weaker over the years.