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2/4/2022 5:23:09 PM
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Waaayyy too long so I’m not gonna read it lol but just like the other thousands of people who complain about this, you need to realize that it does keep the sandbox fresh. If you got to use whatever you wanted for everything, you’d get bored of those guns fast. The only thing I can say in this area is that all champ mods should cost 1 energy and all arms armor should have a designated slot for them.
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  • Seasonal weapons = good Champ mods on = glove mods off = bad Champ mod = 1 point each to use = bad Put champ mod on ghost = use of glove mods

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  • [quote]Waaayyy too long so I’m not gonna read it lol but just like the other thousands of people who complain about this, you need to realize that it does keep the sandbox fresh. If you got to use whatever you wanted for everything, you’d get bored of those guns fast. The only thing I can say in this area is that all champ mods should cost 1 energy and all arms armor should have a designated slot for them.[/quote] Why comment on something you didn’t even read? If you had, you would have noticed he said that. [spoiler]it only took 1 minute to read[/spoiler]

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  • That’s how predictable these posts are lol

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  • I do get that, but they did offer some great suggestions. Seemed worth a look.

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  • Skimmed: two slots is too much to give us for free and feeds power creep. Ghost mod is an alright idea. Wish they did this with orbs instead. Can’t put it on the weapons because they’re already overloaded with traits.

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  • For the weapons maybe not adding the slots per se, but to pre designate them by season seemed a good idea. The intrinsic exotic ones don’t even really make sense, at least to me. Why designate only a small few for intrinsic champ mods? All in all, I’m just in agreement with most others. Maybe I don’t know the absolute best way to go about it, but I know there has to be a better way. I agree, it keeps things interesting to change it up. For me personally, I’m not bothered by the need to change up weapons. I do it daily anyway. So it’s not the need to change up weapons, but the way it’s implemented I guess.

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  • Now that we know how the foundry perk things work, it could be a selectable option in that third column

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  • That could definitely work as well.

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