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Edited by Rocket3497: 8/10/2019 10:43:13 PM
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Well said, for the hydras and servitor bosses they should have an energy shield that comes up and makes them invincible for a second, the shield charges up and then detonates in an AOE. For bosses that stomp... what you said. For bosses that lay down with a weapon instead of stomping, you should be able to block with titan bubble or a sword. Being in bubble should negate any velocity that your character would normally gain from being in direct line of fire of a boss melee, and sword block would grant greatly reduced velocity, you’d be able to walk back up to the boss immediately. Cabal should stomp Walking vex should stomp Taken should get a new mechanic entirely Hovering bosses should get the first thing i mentioned Fallen should seldom stomp but instead use a melee type weapon or attack Skorn should be a lot like fallen but have a berserk attack mode. Hive are VERY well done the way they are but some new mechanics would be welcome for sure. And there needs to be counters that guardians can utilize to get at each and every one of these boss attacks, for a select few it might mean just moving away for a second but most of them should be counterable by guardians.
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  • Taken loose a blast of energy from their center mass, think the taken phalanx's shield burst, but as an aoe. Fallen all have some way of electrically overcharging the area around them, creating a shocking field that knocks back and does damage. Cabal should use a concussion shot aimed at the ground to knock players back

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