Three separate DLCs. Each with equivalent content to either The Dark Below or House of Wolves from Destiny 1... distributed between 3-month intervals for 30$. That was and still is a great deal.
With each of the DLCs having an [i]absolute minimum[/i] of 15 hours of enjoyment, (without even factoring in replay-ability) it's a great deal.
Please try to change my mind, and I'll try my best to change yours.
EDIT1: Thank you for all of your passionate responses.
The main 2 points I've been seeing throughout this post are:
❏ I didn't like Season of the Drifter, therefore 20$ would've been fitting.
❏ No strikes/crucible maps/planets, therefore not worth it at all.
To the first point, that is truly the meaning of value being subjective. Albeit you and I might've not liked Season of the Drifter, that doesn't necessarily mean it wasn't worth 10$. However, there is a point to be made that you shouldn't be [i]forced[/i] into buying one season's worth of content just to play another.
It might've been better as 10$ individual installments, I could agree with that.
To the second point- however. It wasn't advertised that you would receive any of those things. You knew [i]exactly[/i] what you'd be getting upon buying it. Hence why I linked the advertisement above.
If you'd like to make the argument that explorable space or # of maps determine the value of a DLC- We'll refer back to the House of Wolves DLC.
For 20$ USD it had-
[spoiler]❏ 3 Crucible Maps
❏ 1 Strike
❏ New Social Space
❏ Trials of Osiris
❏ Prison of Elders
❏ 12 Exotics
❏ 9 New Legendary Gearsets[/spoiler]
Now let's compare this to 2/3 of the Seasons in the Season Pass:
Season of the Drifter and the Black Armory
[spoiler]❏ 2 New Gambit Maps
❏ 4 Black Armory Forges
❏ New Raid (Scourge of the Past)
❏ Gambit Prime
❏ The Reckoning
❏ 6 Pinnacle Weapons
❏ 9 New Legendary Gearsets
❏ 14 Exotics[/spoiler]
Now you can determine which one has more worth to you, but objectively the Annual Pass has more content than any of Destiny's predecessors in the 10-30$ range. Comparing CoO, Warmind, TDB would go even worse.
The comparison above doesn't even take into consideration the Menagerie which on it's own adds another--
[spoiler] ❏ 6 New Gearsets
❏ New Raid (Crown of Sorrow)
❏ New Court of Oryx/PoE/EP-esk activity, the Menagerie
❏ 6-7 New Exotics
❏ 3 More Pinnacle Weapons
[/spoiler]
I understand some of you might value a new social space over a raid, but objectively a social space is easier to design than the entire layout for a raid in addition to a unique boss with lots of other unique mechanics as well.
I most likely won't be responding as frequently as before, as I'm seeing a lot of repetitive arguments. But thank you for commenting on here at all. I'm glad you all as a community have a passion to see this game thrive.
Last Edit:
"*Insert Season Here* was awful." with no follow-up or explanation is not a good argument! That is defined as an insult, and you are clearly NOT looking for a discussion.
English
#destiny2
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I'm happy with it. Looking forward to shadowkeep!!!! Need some more new stuff 🤣
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Black armoury was kinda average Jokers wild was okay I’m pretty happy with opulence, I actually wanna play more now. Good work bungie
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Hmmm...I agreed it's worth 30$, cause it's part of Forsaken after all. But as stand alone product...I'm not sure. I just hope Bungie inside put a lot of forces to Shadowkeep, Activision split etc. And that's way we didn't get story missions, not a single strike or something like that.
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4 RepliesEdited by Ogma: Destroyer of Worlds: 6/26/2019 10:13:32 PMAmount of content? I’d say yes. However, I really DON’T like the format. I’d prefer story DLCs. I haven’t felt like a guardian in almost a year now. I feel like an errand boy. The content itself is both hit and miss, but it’s not particularly engaging for me without that story connection. It feels kind of like busy work tasks. If I rate them: Season of Opulence . Season of the Forge . . . . . . . . Season of the Drifter
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The Division Survival is worth 15€. Underworld is worth 15€. Both together are really worth 30€.
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I’d agree, it’s kept me busy, even though we’re still grinding out old content for higher power. That said, this game NEEDS some new strikes. Reckoning and Menagerie are really kind of like Escalation protocol in a different setting. While I don’t mind them, I do loose interest in them fairly quickly. I don’t think I’ve run more than one or two in a row because it’s like running the same strike twice in a row. It gets stale. I like moving onto different things. I find it boring playing the exact same thing over and over and it seems they really like this type of mode. I just don’t know where else they can go? Maybe it’s my own lack of imagination but aside from designing a different setting, what else can they do? I really liked the Shattered Throne and think it’s high time for a new dungeon. And of course the OP and WOTW quests were perfectly designed and well done. We need more of those. Shadowkeep is next and it’s looking good. Another annual pass follows that and I just hope it isn’t simply more of the same “drop a ton of enemies on you and see if you can survive”. It’s time to evolve.
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Allmost Worth it season og the drifter was trash imo
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From a personal view, typing as someone who didn't get the Annual Pass but has purchased the Year 1 pass for The Division I would say Destiny's deal looks to have been the better. Early days for The Division but to date only a couple of low key missions containing some lore and the avoidance of a grind to unlock a specialisation have been the only "benefits". As an outsider looking in I think Forge and the current Opulence content in Destiny have both offered far more. A gambit themed season was not for me so happy to have skipped that one regardless of value. Like I say though too early to compare but with hindsight I think the AP has not been the worst thing Bungie have offered.
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1 ReplyI didn't enjoy Black Armory much in the beginning because I couldn't do anything before grinding out light. Once I got my light up and got to forges I enjoyed what that era brought to the game. I played one day of Jokers Wild and quit. I did not enjoy that era at all. I'm digging Menegarie and I've grinded a lot since it was released, but it's still too early to see if that lasts. Right now based on the time I've put in the last few months I don't feel like I wasted $30. It wasn't all great, but it wasn't all bad.
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Nah not for me. Not enough story, no additional strikes, very very minimal exotics each time.
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Edited by name: 6/27/2019 8:19:46 AMmaybe it would be worth if they didnt add infusion cores in forsaken which made me quit the game and technically lose all the anal pass money
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14 RepliesVery little real content was added, just a ton of monotonous, repetitive, and boring uber grind. If I was feeling really generous, I would say that it was twice as much as it was worth.
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Edited by GouldBerg988: 6/27/2019 7:35:45 AMI paid 15 $ for everything (Sales) and after playing through Black Armory on one char I am seriously questioning what they were thinking. The forges get boring vey fast, I have done like 20 and at this point its only about getting the exotics to drop, which you have 2 chances per week, for which you have to grind a powerful frame, which is boring beyond belief. You also only can hold one frame at a time, cant match into forges but have to run up to them. I say stilll the whole annual content is worth it (barely): Black Armory exotics: 50 Cent each -> 2 $ Season of the Drifter: 0$ (I wont ever touch Gambit again, I played exactly 100 games when it first came out, and since then have absolutely no incentive to go back) Zero Hour: 3$. Nice mission. Menagerie: 10$ The Annual Pass was a bad business decision, but thankfully Bungie learned its lesson, since they announced to keep exapnsions seperate from each other in the future.
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1 Replyi regret paying 30 bucks for non exsisting endgame content
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8 Replies[quote]Three separate DLCs. Each with equivalent content to either The Dark Below or House of Wolves from Destiny 1... distributed between 3-month intervals for 30$. That was and still is a great deal. [/quote] Yeah not really, tdb and how both had more content then any parts of the season pass -New strikes -New campaign -Tons of new exotics -Full vendor restocks for vanguard, cruicble, dead orbit, fwc and nm Annual pass brought 3 armor exotics from d1 per season and mostly old d1 weapons like truth, outbreak, thorn and last word, the vendors have the same gear they have had since Y1 D2. Dont get me wrong at $10 each it was pretty worthwhile but the content was absolutely NOT equivalent to that of d1s dlc.
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2 RepliesThe annual pass were absolutely garbage and can only be described as a scam by bungie
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I look at seasons like MMOs post expansion major .X updates. Many of these said updates add new activities, gear, and raids. The only difference is they continue the expansion story while Destiny... kinda gives us a side story. Would like to see Bungie focus its lore on continuing the storyline of the expansion, with some side stories to keep it feel organic.
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Was worth for me. Only thing I didn’t like was gambit/drifter content. And I would have hoped more strikes/crucible maps.
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1.Opulence $20 2.Black Armory $9.99 3.Drifter 0.01
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I actually cant imagine how you can do anything good for destiny type of game with 30 bucks paycheck. I was so dissapointed when I saw annual pas price. Wasnt basicly exlecting anything consistant.
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Black Armory and Penumbra each worth 10$ so far especially penumbra is rally good. However, Joker's wild makes the whole package not worth the money.
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People pay out a lot more for a map pack (most times 4 but seen as little as just 2 maps) for other games and the number of times I have seen at least 1 of those maps which is "updated" is stupid and they do this 3 or 4 times a year. Each season in the Annual Pass was only $10 so good value but most complain because they want a Forsaken size dlc every few months for the $30 they paid.
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As far as I can see as a returning player all there is was a terrible gambit mode and a single mission to “forge” items. But I only paid £11.99 so I’m cool with that. £30 would be disgusting.
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May have been worth 30 bucks to some but the point is this wasnt enough content for a game of this nature, for a period this long. Destiny became Destiny lite. Them first dlcs were shocking on so many levels and I wont even mention that puzzle that wasnt even solvable LOL The pass was no pvp maps, some mini raids with bad loot pools and a whole lotta gambit. May have been worth 30 bucks but i definitely wouldnt call it a success. No way. Unfort the pass fueled an exodus it didnt prevent the slide
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2 RepliesBlack Armory: Eh, yeah, I'll give you this, it was ok. Raid was shitty, tho. Joker's Wild: Yeah, you'd get 15 hours or more of enjoyment... if you liked Gambit. if not, screw you, you got no fun. Penumbra (or season of opulence, whichever you prefer): Definitely good. The annual pass was ALMOST worth 30 bucks for me, but I hate Gambit, so the entirety of S6 was boring as shit for me. BA was good, but the raid was poor and the forges, while fun the first few go-around lost their charm a lot towards the end of the season. S7 is the only annual pass season I don't see myself getting bored with near the end. I'd say this was more $20 than 30, but eh. I don't exactly feel ripped off, so I'll let it slide. Then next pass better knock it out of the damn park, though.
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I definitely complained through a lot of Black Armory and Gambit/ Reckoning but when it’s all said and done there is a crap ton of things to do. I think the activities will improve and that they are better for the game than just adding strikes and story missions. Season Pass gets two thumbs up from me now that I see the big picture.