Three separate DLCs. Each with equivalent content to either The Dark Below or House of Wolves from Destiny 1... distributed between 3-month intervals for 30$. That was and still is a great deal.
With each of the DLCs having an [i]absolute minimum[/i] of 15 hours of enjoyment, (without even factoring in replay-ability) it's a great deal.
Please try to change my mind, and I'll try my best to change yours.
EDIT1: Thank you for all of your passionate responses.
The main 2 points I've been seeing throughout this post are:
❏ I didn't like Season of the Drifter, therefore 20$ would've been fitting.
❏ No strikes/crucible maps/planets, therefore not worth it at all.
To the first point, that is truly the meaning of value being subjective. Albeit you and I might've not liked Season of the Drifter, that doesn't necessarily mean it wasn't worth 10$. However, there is a point to be made that you shouldn't be [i]forced[/i] into buying one season's worth of content just to play another.
It might've been better as 10$ individual installments, I could agree with that.
To the second point- however. It wasn't advertised that you would receive any of those things. You knew [i]exactly[/i] what you'd be getting upon buying it. Hence why I linked the advertisement above.
If you'd like to make the argument that explorable space or # of maps determine the value of a DLC- We'll refer back to the House of Wolves DLC.
For 20$ USD it had-
[spoiler]❏ 3 Crucible Maps
❏ 1 Strike
❏ New Social Space
❏ Trials of Osiris
❏ Prison of Elders
❏ 12 Exotics
❏ 9 New Legendary Gearsets[/spoiler]
Now let's compare this to 2/3 of the Seasons in the Season Pass:
Season of the Drifter and the Black Armory
[spoiler]❏ 2 New Gambit Maps
❏ 4 Black Armory Forges
❏ New Raid (Scourge of the Past)
❏ Gambit Prime
❏ The Reckoning
❏ 6 Pinnacle Weapons
❏ 9 New Legendary Gearsets
❏ 14 Exotics[/spoiler]
Now you can determine which one has more worth to you, but objectively the Annual Pass has more content than any of Destiny's predecessors in the 10-30$ range. Comparing CoO, Warmind, TDB would go even worse.
The comparison above doesn't even take into consideration the Menagerie which on it's own adds another--
[spoiler] ❏ 6 New Gearsets
❏ New Raid (Crown of Sorrow)
❏ New Court of Oryx/PoE/EP-esk activity, the Menagerie
❏ 6-7 New Exotics
❏ 3 More Pinnacle Weapons
[/spoiler]
I understand some of you might value a new social space over a raid, but objectively a social space is easier to design than the entire layout for a raid in addition to a unique boss with lots of other unique mechanics as well.
I most likely won't be responding as frequently as before, as I'm seeing a lot of repetitive arguments. But thank you for commenting on here at all. I'm glad you all as a community have a passion to see this game thrive.
Last Edit:
"*Insert Season Here* was awful." with no follow-up or explanation is not a good argument! That is defined as an insult, and you are clearly NOT looking for a discussion.
English
#destiny2
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7 RepliesEdited by TechnoKat: 6/28/2019 3:37:56 AMI can go and get a Monster Hunter game on a 3DS for $40, get a year of free support and not even come close to 'finishing' the game in over 500 hours of play time. Money Spent ÷ Time Played =/= Value of product. If this were the case, then Free to Play games would all be the best value in existence because they are free, even if we're just talking about an Idle Clicker. The effort that went in to the Annual Pass, The finish product of each subsection of the annual pass, the experience created by each subsection, the enjoyment of each player, and the reception of each subsection. None of these things even scratch the surface of TBD and HOW, which were both in and of themselves sub-par experiences. You, OP, might believe that the subjective value was there, and you would have plenty of support on the side of people who enjoyed the annual pass. Objectivity, however is key. And you paid $30 for a game mode centered around a mechanic recycled from the Campaign, A less meaningful and more grind intensive variation on an Activity that amounted to nothing worthwhile itself, and now a Re-hashed side-take of the Prison of Elders, just without the elevator music. I can put $30 in another game and get a higher quality product that uses actual, fresh and inventive ideas instead of lazily thrown, failed ideas in a food processor that someone hit 'Blend' on. In fact, lets point at Borderlands 2, where anyone who bought the season pass for $29.99 got: -Tiny Tina's Assualt on Dragon Keep -Mr. Torgue's Campaign of Carnage -Sir Hammerlock's Big Game Hunt -Captain Scarlet and Her Pirate's Booty -and UVH upgrade 1. Point is, you may think this was it, but, this ain't it, Chief. EDIT: I want to further push the envelope here. OP, you make the point of comparing the Annual pass content to previous Destiny updates in the $20-$30 price range. The issue with this decision is that it assumes that the previous Destiny content was received well and was 'quality content' in the eyes of the consumers. This, as any long time Destiny player knows, is not the case. The Updates that were received well by the community, the updates that earned positive feedback and consumer praise, were either free, or came with $40 price tags. The Taken King, Forsaken, the May(Iirc it was the may update) update. The only exception here is Rise of Iron, but this was explicitly made by "The Live Team" who are not resonsible for other Destiny content releases. My point on this little rambling is that comparing a rotten apple to an older rotten apple will always make your newer rotten apple look better. Old, garbage updates will definitly make new garbage updates look better because new garbage updates generally learned at least one or two small things from their predecessors.
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6 RepliesAbsolutely worth more than 30$. It was a steal
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It’s basically exactly what they told us it would be and I am satisfied with it. Worth the $30 for me and I’d prob buy the next annual pass too
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I definitely got more than $30 worth of entertainment out of the annual pass. Hundreds of hours of entertainment. Sure, some of it was grinding to reach max power each season but I enjoyed all of the discovery, all of the new content, some very good, some good, some not so well received. There is now way too much for me to be able to get all of it done on all 3 characters every week. I am now focused on one character at a time, get one to max power, then work on the next until all are done, then focus mostly new content. Full time work and full time school and still trying to play this game like I was a kid just isn't working out so well :)
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2 RepliesIn my case, it’s totally been worth $15!
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For today’s standards it was fare for the money. I didn’t play last season because I don’t care for gambit. This season so far I am very much enjoying
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2 RepliesForges... poorly implemented and that took away from experience. Having to unlock on each character and a lackluster raid Drifter... its gambit...enough said. Either you like it or you don’t. Problem was not much to do if you don’t play gambit. Opulence... something for everyone, though no new strike or pvp maps. Thoroughly enjoy the new raid and Menagerie, but the heroic boss is way too spongy. So for me, yes when you look at it as a whole...but they have pulled this stunt before. Release a bunch of crap, then finally something good before the next expansion
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1 ReplyIts worth 30 dollars whether you liked S of D or not. Theyre now going down a road where you can purchase them seperately. if they hadnt done what theyve done in the past and learned from it. the game wouldnt be where it is today end of story.
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10 RepliesCrazy how people are complaining about $30 freaking dollars when they just spent that at Panda Express for dinner last night.
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considering $40 back then got me a raid and a horde mode for endgame content( TDB & HoW) and $30 got me 2 raids and 3-ish horse modes yea, was worth it. Anyone who blindly says D1 was the god era is legit brainlet meme. this forum will never hold the true viewpoint of the community, reddit is more of an accurate picture and reddit is full of *non-approved words for people of certain viewpoints that i’d get ban for saying*
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Worth it
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It was worth it. Season Of Drifter was the weakest, Season Of Forge and Opulence were great.
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It was worth the total amount of content. But the delivery wasn't the best.
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For sure. This last bit of content from the season pass was really the cherry on top. It's been the most fun, most rewarding to me, so far. The others, still, ok, something to do, different. Hope next season we get trials or more pvp related content. The sooner the better. This past year has been pve focused with weapons for pvp. Which I really liked. But, we need full armor sets, all tower vendors need new armor sets and weapons, Iron Banner needs to put out Gjallyhorn. We need to get back to the story of the traveler and going inside of it.
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There are many games and DLCs out there in the same price range that far exceed what the Annual Pass brought. So no, it wasn't worth the price. I didn't even factor in how awful most of the Annual Pass content is, because the amount alone is not worth it.
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27 RepliesThe question of the value of the pass cannot be totally decoupled from individual stance on the overall health of the state of the game. Overall game state quality greatly affects whether a player is actually having fun playing the game at all, which makes for a dominant factor in a value estimation. I do not believe that Bungie has made adequate, or even marginal, progress on improving the overall health of the game between general game maintenance associated with gear driven systems, weapon and ability balancing, or simple QoLs. On that alone, it’s a clear waste of any non-zero cash investment. The game stopped being worth playing; Bungie didn’t do anything meaningful to fix it. As far as the content drops themselves, they just haven’t been attractive. Only the most recent sounds like it has system changes to the loot stream to help address l design issues with the game and RNG, but there’s nothing externally attractive about another horde mode. There was nothing attractive about revised versions of Gambit which did lip service to player complaints without addressing more fundamental weaknesses of the mode, and Black Armory was terribly received. I’m not seeing 15+ quality hours from any of these DLC drops. 15+ hours of grind sure, that’s trivial with an arbitrary and pointless light cap increase and enough RNG in loot drops coupled with time hating of drops. But it’s not at all obvious that anywhere in any of these releases has there been anything with enough intrinsic gameplay variation to be interesting and engaging of its own accord for 15 hours. If you’re still enjoying Destiny’s core shooting, cool. If it’s still your go-to for burning some hours and the loot chases they’ve built are working for you, that’s fine too. But that’s just not the case for a lot of us, and it’s been so long since Bungie’s made any real moves to address the feedback from our dissatisfaction that many are simply gone even from the forum echo chamber at this point, even though already we’re long absent from the game.
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I think I’ve definitely gotten my money’s worth. Between the Forges, Gambit Prime and Menagerie alone, I can definitely see the pass being worth the investment. The added lore and weapons were also great. Haven’t gotten around to Crown yet, but Scourge was fun. Personally, I prefer raids that are shorter (Crota’s End, Vault of Glass), as I just don’t have the time for longer time investments like King’s Fall. I also enjoyed the pacing of the annual pass more: it felt like there was something new to do every month.
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I grinded the content so for that reason yes it was worth $30. The problem is where do I use all of this gear that I worked my ass of to get? Trials was the whole reason to min max for me. Now when I’ve gotten the gear I want out of the season I’m pretty much done until next season.
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Thank you. Black Armory could have been much better and that’s why I dropped off a few weeks later. I haven’t played Joker’s Wild yet. But I came back to the game a few weeks ago for Season of Opulence and I’m very impressed with how they’ve worked out the Annual Pass. I can’t wait for Y3.
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1 ReplyCompared to Curse of Osiris definitely. I maybe wanted more but this is fine. Season of the forge was horrible in it's execution. Mainly the light lvl required to play and the "return to Ada" quest step is still annoying. Atleast you could grind for the specific gun you want. Season of the drifter improved on the fact that there's a whole new game mode to play and a mode if increasing difficulty as you progress. The light bounties are amazing. But it did one thing worse than Forge. The weapons are complete random with blue loot being in the pool. Season of Opulence incorporates best of both season. You can grind for the specific weapon you want, there are new activities tied to it and it uses the oven from the dawning event which was also tops. This unnual pass really shows how much Bungie has grown
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From a $ per hour perspective, 100% worth it. The whole game is extremely cost effective to play.
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1 ReplyEdited by TheOtherGuy: 6/27/2019 5:54:41 AMIt was worth it. But i would have payed 300$ for really new content like new story, strikes, planets, maps, new weapons/armor/exotics (not recycled), modes, new subclasses, completely new class, etc. My problem with Destiny and Bungie is: There is so much potential in this game, but they never really use it.
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Edited by SaroN: 6/27/2019 12:47:52 PMwhen BA endet I thought it was a big mistake to buy it, but later we got more and more new stuff (except for those who didn’t like Gambit) and opulence had a good start. I hope we‘ll see more in this season as well. (I know it’s not over yet)
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If d say 20 bucks. Gambit prime season was worth maybe 2 bucks to me. Black armory and opulence were fine though.
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Edited by Dray: 6/27/2019 10:44:44 AMIt seems ok value atm, but I’ll hold off on any judgement until the shine is gone from season of opulence, Managerie is a huge yes from me tho, tough but not too time consuming to annoy and tailoring drops is the best thing since sliced bread, Shadowkeep is the one I’m itching to get into, I’ve been a very harsh critic and I haven’t held back on making my feelings known over the life of D2 on these forums but along with all that I’ve always maintained I would love for Bungie to prove me wrong, I honestly think (and hope, fingers crossed) that come September and Shadowkeep I’ll be choking on humble pie and be a happy man for it. Roll on September.
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I'm happy with it. Looking forward to shadowkeep!!!! Need some more new stuff 🤣