Every shotgun got a massive buff, sleeper was overused, mgs were overused, they buffed some weak exotics, they buffed smgs, they buffed rockets, they buffed grenade launchers, they buffed linear fusions etc etc etc. What they did was good
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Edited by blade329: 3/5/2019 8:14:37 PM[quote]Every shotgun got a massive buff, sleeper was overused, mgs were overused,....[/quote] This is one of the stupidest comments that I always see on this forum, "It's over used!!!!". So, what? What kind lame logic is that? "Here you go, players. Here are some outsanding guns. No, don't use them too much." LOL. WTF??
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It's not the overuse, it's that they are the ONLY used...they didn't put 200 different guns in the game for players to use 3 of them.
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It's because their gun design is GARBAGE. They create weapons and guns that don't fit the game. When you have tons of ads and bullet sponges coming at you, you are going to want guns that help clear them out quickly. So, Bungie decides to load the game with hand cannons, scout rifles and weak auto rifles. What did they think was going to happen when they introduced a great ad attack gun, with Thunderlord? Oh, I forgot, they don't plan ahead.
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Shotgun massive buff???? They got nerfed. Do the DPS math. .
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Um...
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As for normal enemies, it does not seem bad to me as they were, as for bosses if you notice the nerf About the Rocket Launchers his Cluster Bomb damage has been reduced by 80% (That's a lot) In this post, I criticize the abrupt change they gave to weapons I just do not understand why the characteristics of the weapons change so drastically if they are not even broken
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Edited by W33DEDPLAGUE: 3/5/2019 8:19:52 PM80% less on cluster because rockets in general got 60 to 65% buff...you know how overpowered cluster would be with that buff? Now, they won't be the ONLY option...and maybe I'll actually find a group to do riven the right way for once lol