I think that's his point. Other games that do this are RPGs where you progress with each enemy killed. Each small quest completed. In D2 it only specific activities that eventually give you a chance to increase your level.
D2 and Forge is set up so that a person with poor enough RNG could finish all the weekly tasks for engrams, but still not get all the gear they needed to efficiently increase their level to adequately complete the new DLC activity.
This was even a first for Destiny that in new pay to play content one could not complete the opening/early activity by being at the previous level cap.
Lulz.
Yet another sheeple that is all for the bottlenecking of progression for the few items dangled on the string each week and the extreme RNG placed upon those Primes you’re speaking of instead of how Destiny dropped you relevant loot from anywhere in the game ON TOP OF the weekly missions and daily’s that were available.
I wonder if this statement is from someone favored by this shit RNG system who because of that thinks “this is great”. 🤦♂️ it’s not sheeple. This is no where near “great” unless you’re comparing this “greatness” to the flaming pile of “greatness” that was Destiny 2 Vanilla.
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