There are counters. It has very little range for one. If I know someone is using it, I know not to go near that person if at all possible. The maps in D2 are an issue all on there own.
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telesto has infinite range fam its possible a telesto on west entrance in Burning Shrine kills someone outside because it doesnt have damage drop-off rushing is difficult cuz telesto, and since shotguns got nerfed, it gives telesto more time to charge and kill or even trade with the shotgunner. "use a primary" use a long/medium ranged weapon: A. I get sniped by telesto B. Telesto user doesnt push forcing me to push Even with luna, there's enough time for the telesto to melt u. You cant dodge bolts with movement because of the insane AA and bullet magnetism in d2, plus you move slower when compared to d1
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I dont know what telesto your talking about. But no, it doesnt have infinite range. The bolts, like every other fusion, have drop off and spread. They dont have damage drop off like you said, but the bolts them selves have drop off and spread with range.
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I don't know what shotguns he's talking about either when he says they got nerfed and u can only trade with a telesto. Shotguns are the most overused op weapons in the game right now for a reason. They have zero charge time, can 1-hit kill at crazy ranges, and can be equipped in any weapon slot. Telesto is annoying and a little op but not more than Luna's Howl, chaperone or most shotguns
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Spread is offset with the explosive bolts It doesnt damage drop-off because its an explosive weapon....