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11/1/2018 4:40:52 AM
21

Hunters should be able to consume their weak-ass grenade for true sight

Let's face it, hunter grenades leave a lot to be desired barring skips with shinobu's and arcbolt - the rest are sub-par. Given that ALL void hunter classes are about visibility, it makes complete sense that they should have a third sight type ability.

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  • Put some LSD on the grenade before you eat it and you'll get some truesight alright

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  • I think it should drop on death and attach to enemies on melee death.

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  • “Just let me chew on this lump of firey metal so I can see better”. See how nuts that sounds?

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    • Then let Titans consume their grenade for either an overshield or an overshield buff. If I'm running Code of the Protector, let me eat a suppression grenade and get double overshield.

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    • Edited by Raevenent: 11/2/2018 11:27:31 AM
      So you want Hunters to die a gruesome death?

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    • That would be awesome ! Too op though

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    • Maybe they should get it when smoking them selves? Grenade eating I'd a warlock thing like shoulder charge is a Titan thing!

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      • That would be incredibly OP.

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      • Truesight is the strongest perk in the game in terms of tracking. It is not difficult to proc if you play with the perk in mind. Also spike nades and sometimes voidwall are extremely strong in PvP when placed well.

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      • All you hunters do is complain and want buffs to hunters when they don’t need it. Stop trying to make everything easy for y’all.

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        • Agreed. Hunters need a nerf

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        • Why are you the way you are-Michel Scott-

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        • Edited by Jio: 11/2/2018 2:53:15 AM
          0
          Truesight needs to remain unique to Way of the Wraith, but there should be more ways of activating it imo. In addition to crouched precision kills, melee kills and void ability kills should trigger Flawless Execution. The duration should increase to 15 seconds and improve your walk, sneak and sprint speed. The perk that has your melee weaken enemies while Flawless Execution is active should also allow your melees to do increased damage if done from behind the enemy (Backstab). Dodging during Flawless Execution, and melee kills should reset or even stack the duration. Sword kills should count as melee kills.

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        • Excluding the arc subclass... and incendiary grenade, all the hunter grenades are meant to manipulate the the gunfight or temporarily control an area to help you deal an unexpected chunk of damage, get away, or bide time to recover. The arc subclass is the most offensive subclass

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          • Edited by Akhino: 11/1/2018 2:54:00 PM
            If hunters ate there grenades they would explode because they are actually grenades. while the warlocks grenades are pure magic.

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            • No. Keep it for Warlocks.

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            • No offense my man, but if you want to consume grenades, just play a warlock. This whole Hilander mentality many hunters have for wanting to be the class that has it all and be the best at everything is getting a little ridiculous. Diversity, bro. Make a warlock and go kick some a $$.

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              • YES GREAT IDEA THEY NEED TO DO THAT!!

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                • why would hunter have the same requirement as a warlock? warlock are more magical beings and eating a grenade is magical, to me at least. Hunters are hunters and actually have to make kills to gain that effect, holy shit thay makes total sense!

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                • *eye roll*

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                • Nightstalker does have True Sight. You just actually have to do something before you get wallhacks.

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