No salt....no venom....not being a smart &r$e.....just plain curious.
Question: How much of the current armour and weapons in D2 have been modified slightly (reskinned) and been reused? A percentage estimate would be nice.
If you can't answer that question (for whatever reason) then how about this one.........
What percentage of items does Bungie feel is acceptable to "reskin" in a game the size of D2 and given the same resources as that Bungie currently has.
It would be great to know so us players don't have any "unrealistic" expectations of Bungie heading into the future.
Your transparency on this matter would be very appreciated.
Thanx
3 9,s
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. [url=https://www.bungie.net/en/Forum/Post/139533839/0/0] See Cozmo's thread here[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
English
#feedback
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1 ReplyDid you pm Spawn about him moving your post? I think you should take pics, lol.
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1 ReplyDMG won't bother coming around anymore now that he's a paid employee. Maybe if you go to reddit or twitter you may get a response but they ignore us on here.
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This is not feedback. Wtf?
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Actually I'm now more curious as to why this post was moved to "Feedback". I must be missing something........
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2 RepliesHaha, not only did you not get an answer, you got moved to feedback.
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3 RepliesSomeone below broke down the Foundry designs from D1 - if that's what you were looking for, it's about 30-40%-ish carry-over from D1, but since Foundries are a thing that exist in the Destiny Universe, the consistency in those weapon designs (Omolon, Suros, Hakke) makes sense. Same applies for in-game - there are currently 99 unique Legendary weapon variants (can't remember if that includes the 11 Forge weapons, so may be 110 total now, + 24 Exotics), and typically 2-3 models within each variant (e.g. Uriel's Gift, Positive Outlook, and The Number are all similar Omolon 450-RPM Autos with similar looks), as well as a few (Frontier Justice, Drang, MIDA Mini-Tool come to mind) that don't have any copies, so roughly 50% of weapons are "duplicates." For reference, I was doing some research the other day on a particular model, and D1 reused the same Scout archetype at [u]least[/u] 13 times (that's right, [u]thirteen[/u] copies of the same gun), including two Raid guns (Vision of Confluence, which was a Vanguard Scout painted Gold with a bipod, which was copied AGAIN for Treads Upon Stars; and Fang of Ir Yut, which was the same Vanguard Scout with some Hive stuff glued on, which was copied again TWICE for NL Shadow 701X and the NA3D1 Salvation State)...so I'd say 2-3 copies for most D2 weapons is doing pretty well. D2 already has 12 unique Scout variants, which is more than the total unique count for D1 - D1 had more Scouts, but they were literally ALL re-skins of about a half-dozen variants. Not sure what point you were trying to make, so I have no idea if I'm agreeing or disagreeing with you, but the "weapons" difference between D1 and D2 is that D1 had hundreds of guns with only a few base models those hundreds of guns were re-skins/re-paints of, and D2 has only a couple hundred guns but with a larger pool of base models and fewer re-skins/re-paints. Hope that helps!
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1 Replylol @ asking dmg to do research that you're to lazy to do.
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3 RepliesEdited by Dano2point0: 2/27/2018 6:40:14 AMThe only weapon designs that have been brought back from D1 are: Hakke - Pulse rifles except Eystein - Auto rifles - Sniper rifles Suros - Scout rifles - Pulse rifles - Rocket launchers Omolon - Hand cannons - Sniper rifles - Fusion rifles Which means that completely new designs are with: - Base Vanguard and Crucible gear with the exception of a few items with manufacturers listed above. - EDZ weapons - Hakke scout rifles, sidearms, rocket launchers, and grenade launchers - Suros sidearms, hand cannons, smgs, and sniper rifles - Omolon auto rifles, pulse rifles, sidearms, smgs, and grenade launchers - Veist weapons - Forge weapons - Raid weapons - Trials weapons - Most Exotics You figure out the percent but that's a start for you. I'm just going to say it's mostly new with some old designs brought back from D1. New weapons in D2 are basically re-rolls of weapon types. People going on and on about reskinned weapons forget that we had plenty of that in D1 with weapons that were identical except for a different paint job.
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Good question.
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3 RepliesEdited by NoD Spartan: 2/26/2018 12:52:15 PMWelcome to the feedback [i]~NoD Spartan~[/i] Lol
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1 ReplyTo be honest for them to bring back some of the exotics from the old game would at least make the game some what interesting to play.
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1 ReplyYou can run the numbers yourself. It's only something like 25% reskins.
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3 RepliesHow is this feedback!?
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9 RepliesA game like this is all about slight differences though. No one weapon should be WAY better than another honestly. It should just be that one fits your playstyle a little better than others. take that rangey auto rifle archetype for example...sure Uriel’s is great, but I use Positive Outlook cause it FEELS right for me, and I dig kill clip, but my buddy uses Jiangshi, prob cause it’s a little more stable, while someone else like Origin Story. It’s all about what fits your style. Don’t get me wrong, I’m all about new guns and will take as many as they want throw into the game, but a lot of the shortage comes from people not being willing to expand their horizons and try something different.
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1 ReplyAre you honestly expecting an answer to this? I mean, really dude.
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12 RepliesBad B8. You might as well ask him when he stopped beating his wife. An unfair and heavily loaded question that I’m betting you’re not really interested in hearing an answer to.
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No way will this get a response with any stats attached. But. Have a bump. 70% at a guess. Including enemies.
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1 ReplyI'm surprised you haven't been spawned yet.
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1 ReplyYou are barking up the wrong tree if you think anyone from bungie will ever reply to this, they're too disconnected from their players, if one thousand people asked for new weapons and one person asked for new emblems they would listen to the guy who asked for emblems.
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12 RepliesEdited by BC1 Edge: 2/26/2018 9:51:10 AMHas anyone noticed that since DMG got promoted to one of the community managers he hasn’t been sighted in the forums? (Or maybe I missed it) it seems like he posted more before and to stop him bungie promoted him. Actually I’ve only seen one bungie comment from cozmo and it was in relation to players not calling In sick to play bungie.
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1 ReplyThat’s what was perfect about random rolls or re-rolling stats. The same gun or armor could feel completely different with different abilities
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3 RepliesIn keeping with your post. Why does a reskin mean it’s a bad gun? We could have 50000 different weapon models and still only use the good guns we use now and people would still be annoyed at this. I never understood the reskin argument
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[quote]It would be great to know so us players don't have any "unrealistic" expectations of Bungie heading into the future.[/quote] This will never change.
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Now, are you asking about functionality or aesthetically? Because functionally, there are a few base archetypes for weapons and armor which don’t really differ too much in those archetypes. And aesthetically there are also just a bunch of base models as well, like for the different foundries that keep with the theme
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2 RepliesThat's some top secret info, your asking for.
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1 ReplyThe answer to both is 100%. Reskins for days!