Sandbox tuning have to be priority, TTK, weapons slots and ammo economy have to be like D1 ASAP.
[spoiler]Moderator edit: This thread has been moved to #Feedback forum so that other Destiny players can weigh in. See [url=https://www.bungie.net/en/Forum/Post/139533839/0/0]Cozmo's thread[/url] for more information about the #Feedback tag and its uses.
Feel free to private message the moderator who moved your post, link to topic for further clarification about why this topic was moved.[/spoiler]
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#feedback
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Amazing isn't it. Of all the ways this game could have turned out that this is how it went. Worst case realized.
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1 ReplyEdited by TheArtist: 2/2/2018 4:42:10 PMSecond. The first one dropped with Season 2 and the CoO DLC. And its only been 4 months.
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2 RepliesRemember when they said fixed rolls would help them balance the game more often and much more easily?
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3 RepliesDon't worry everyone. In another 7 months Red Dead Redemption 2 will be out. It's just been given a release date for October 26th.
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9 RepliesYes, because tuning and altering a massive online game without colossally -blam!-ing up the game is so easy can be done in a week. Seriously, video game development, especially a game on the scale of Destiny 2, is FAR more complicated than people realize. Remember that Bungie is also trying to implement the 1000 other features people keep hounding them to add. These things take time, so have patience, people. D1 took a year to be good. Just remember that.
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1 ReplyMember when they claimed to design the game to be able to change things right away easily?
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8 RepliesEdited by ferial56: 2/1/2018 8:38:32 PMDidn't we get one at CoO? HAH! DECEPTION! I think.
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28 RepliesI read Bungie's whole "roadmap". Holy. Shit. These guys are completely incompetent as a development studio. - Nothing to fix Players feeling weak as shit. - Nothing to beef up weapon damage. - Nothing to correct the course of "balance" making your game a boring slog. - Nothing to fix the lackluster and extraordinarily shallow loot pool. - Nothing to give players actual choice in how to build a character. - Nothing to fix that Armor has no effect other than appearance changes. - Nothing to make Supers feel... super. - Nothing to address that your PvP is a shit-tier slog of a slow-moving train wreck. - Nothing to address the Eververse being the end-game. - Nothing to fix your atrocious Peer-to-Peer lag issues. - Nothing to actually widen the sub-Class Skill trees. - Nothing to address the fact that it's taking you almost half a year (and for some "improvements", far longer than that) to reintroduce elements that were already present in the first game. It's already written code, that you're having to struggle to work into the -exact same game engine-!? - Nothing to address that weapons are boring, and there's nothing to "grind" for in the loot. Once you're received one weapon, you can immediately destroy every other copy of that weapon, because they will be no different in any way. This is on top of the fact that the loot pool is so shallow, you can receive upwards of six copies of one weapon in a few hours of play time. I mean; am I -really- supposed to be stoked to receive my 33rd Uriel's Gift!? You guys at Bungie have literally -NO- idea what you're doing, and are still blatantly ignoring your Players. Your population will continue to drop, until your hyper-focus on the Eververse and "balance" will leave you with only a couple thousand or a couple tens-of-thousands of players per day maximum. Once population drops that low, there's no way your ever-so-precious MTX's will -ever- fund Luke's chili-dog habit. Bungie has become the worst developer in this industry, and they're too blind and arrogant to see that they're only killing their own studio.
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And yet they still haven’t announced plans to unlock our subclass trees. SMH 🤦🏾♂️
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5 RepliesWell, in all truthiness, they have to put their time in on Monster Hunter. Priorities, right?
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14 RepliesI don’t think they’re going to change the weapon slots back to the way they were in D1. Snipers and Shotguns consistently made PvE content way too easy, and completely shaped the way PvP was played.
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3 RepliesIf it was a problem with microtransactions, it would have been fixed within ten mins
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Kind of make you question their work ethic. You can say what you want but the cod, overwatch, battlefield developers constantly push balance patches, updates.
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They already got your money, why should they even use more resources to work on the game if it's unnecessary
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10 RepliesWhy does it have to be like D1? D1 couldn't even retain a fifth of its player base. When the hell did it become the best game ever?
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3 RepliesCorrect me if I'm wrong, but didn't we get a sandbox tuning somewhere between launch and Curse of Osiris? I thought we did.
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4 RepliesEdited by Darth Lunchbox: 2/2/2018 2:54:58 PMCompletely and utterly wrong. So wrong you should be ashamed of yourself. You might want to hide out and keep quiet for awhile. NOT the first sandbox update. /s
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5 RepliesToo late for D2
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2 RepliesDo people really want a endless nerf/buff cycle with the weapons? That was part of the problem with D1 and yet you people seem to want it again. The less they tinker with the weapons the better off we all are, in my opinion. Go all out with adjusting other aspects of the sandbox but lets not make constant changes to the guns.
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12 RepliesEdited by GrayWulf25: 2/2/2018 4:29:38 PMIt is not the first Sandbox tuning at all. Update 1.1.0 on 5th Dec had MAJOR Sandbox changes (See below). So you mean apart from the major Sandbox tuning done after 3 months.... [spoiler][u]Sandbox[/u] Abilities General Increased the damage dealt to bosses from Super abilities Adjusted the output of the Recovery stat so that characters with the lowest Recovery totals will start regenerating slightly faster Grenades Reduced Pulse Grenade damage slightly and toned down the intensity of camera shake and controller rumble associated with each pulse Reduced the recharge rate of additional grenade charges beyond the first Normalized the recharge rate of Arcbolt and Firebolt Grenades to match the other grenade archetypes Increased damage inflicted to combatants by Flashbang Grenade, Magnetic Grenade, Suppressor Grenade, Incendiary Grenade, Fusion Grenade, Skip Grenade, Flux Grenade, Arcbolt Grenade, Swarm Grenade, Tripmine Grenade, Storm Grenade, Firebolt Grenade, Axion Bolt, and Scatter Grenade. Titan Fixed an issue allowing the Titan’s Rally Barricade ability to generate infinite ammo for certain weapon types Fixed an issue allowing players to chain Fist of Havoc abilities indefinitely Decreased the distance traveled in the air with the shoulder charge ability when it is executed without a target Increased the number of solar hammers that can be thrown during the duration of the Hammer of Sol Super ability Extended the timer for the Hammer Strike’s weaken debuff by 1 second and corrected an issue that was causing the visual effects not to represent the duration properly The Sunspot health regeneration buff now lingers for 3 seconds after moving through a Sunspot Tempered Metal and Sol Invictus no longer trigger off combatant solar shield detonation kills Hunter Arcstrider dodge now briefly breaks tracking The base duration of Golden Gun is now the same for both paths Shadowshot now suppresses targets immediately on a direct hit Shadowshot no longer tethers dropships Increased the amount of time available to fire arrows while using the Moebius Quiver upgrade of the Shadowshot Super ability Warlock Explosive rounds no longer receive bonus damage from Empowering rift The Heat Rises perk no longer triggers on destructible objects Updated the Devour perk description to correctly indicate that the ability is triggered on kills The Nova Bomb created by the Cataclysm upgrade maintains its initial speed for longer before slowing down Armor General Hunter leg armor with Survivalist stat package now grants Recovery Exotic Amor Mask of the Quiet One no longer grants energy when the wearer takes damage from friendly players Shield Bash now triggers the Dreaded Visage perk on Mask of the Quiet One Slightly increased the damage dealt by ACD/0 Feedback Fence Kills with the Fury Conductors perk on ACD.0 Feedback Fence now show correct icon in the kill feed Adjusted the grenade recharge granted by Starfire Protocol to compensate for the global decrease in the second grenade recharge rate Improved ready and stow speed on Peacekeepers Added an additional perk to Lucky Pants that loads a single bullet to the chamber of a stowed Hand Cannon whenever the player scores a precision hit with any weapon Reworked Karnstein Armlets in two ways: on a melee hit, the armlets now provide heightened Mobility and Recovery and highlight low-health targets; and scoring a melee kill immediately restores a significant amount of the wearer's health Fixed an issue with Dunemarchers where the Linear Actuators perk was not triggering consistently Weapons General Increased the base damage and reduced the precision modifier of Precision Auto Rifles Slightly reduced the aim deflection of High-Caliber Rounds on Auto Rifles and Scout Rifles Reduced the effectiveness of Aim Assist at higher ranges on Scout Rifles Reduced severity of recoil on Hakke High-Impact Auto Rifles Hand Cannon accuracy recovery now scales with rate of fire Improved base Aim Assist on aggressive Hand Cannons Slightly increased the rate of fire time between bursts on all Omolon Sidearms Slightly increased impact damage on lightweight single-shot Grenade Launchers Fixed an issue with the Tireless Blade Sword perk where players could sometimes get sword ammo from an unpowered sword attack Fixed an issue where the Infinite Guard perk would drain ammo when guarding in a Healing Rift The Relentless Strikes sword perk no longer returns ammo on heavy attacks When comparing Sniper Rifle stats the UI correctly updates for maximum magazine values Fixed an issue with Ambitious Assassin to make it more consistent Exotic Weapons Increased Fighting Lion damage and changed Thin the Herd perk to now grant bonus ammo rather than pulling ammo from the player inventory Shooting destructible objects with Graviton Lance, Sunshot, Merciless, Sturm, and Drang no longer trigger the Exotic weapon perks Fixed an issue with D.A.R.C.I's Target Acquired perk to make it more consistent[/spoiler]
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This is a franchise that has been out for three and a half years and still hasn't thought to include something as simple as adjustable music volume or a north marker on the radar, little things that were obvious standards generations ago. At this point, why would you be surprised it would take them months or years to address bigger issues?
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3 RepliesD1 sandbox tuning took months to a year because of "random weapon rolls" and "last-gen platforms". Okay. D2 now has "fixed weapon rolls" and NO "last-gen" platforms AND it supposedly has a "new" engine to expedite "sandbox" changes (Bungie's words). Yet here we are with "promised" weapons tuning 7 months out from release? These same parameters were the excuses for the vault space issue.... also not "fixed" for D2.
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6 RepliesAll i read is: "lets take a step forward, by taking a step backwards"
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Edited by piratepatchy243: 2/2/2018 10:21:41 AMI don't think that's going to happen for slots but it does look good, still waiting for it though. I'd rather have them get it right as well, they can't afford another -blam!- up.
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1 Replyyou know what game is a lot like Destiny 1? Destiny 1.
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18 RepliesIt’s funny because Lethals right. They have multiple developers working on this game and changed their potatoes I mean “engine” so that they could do more updates.