Everyone enjoying their new sidearms? So with this new patch, Bungie has attempted to balance what they think is wrong with Special ammo. Making sidearms the most convenient special to use since you don't lose the ammo on death. This new update still hasn't fixed special at all though. Teams can still control the map and therefore control all special on the map, keeping the other team drained and at a disadvantage. I have one small fix to make the crucible more fair when it comes to special weapons. SPAWN AMMO STRIAGHT INTO ALL PLAYER'S RESERVES! That's right no more crates! No more fighting over crates, and a final stop to being drained of ammo. This will make it fair when teams have map control/ special control, since everyone will have the same amount of ammo every time special spawns. I'm going to finish this by saying this game grew on shotguns, snipers and fusions. Some one you may hate being "slide shot-gunned" or "spawn sniped", but that's Destiny. Keep this game near its roots and STOP FORCING SIDE ARMS ONTO US. WE WILL CHOOSE SIDE ARMS WHEN WE WANT TO OR WHEN WE USE NO LAND BEYOND AT LEAST! Don't make it part of the meta because side arms are still good on their own. (NOTE: I've hated the crate system from the start, I'm against that mostly. Also when voting, I only mean last patch as in just special ammo, none of the other changes)
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15 RepliesThis principle was talked about at great length before the notorious 67% heavy ammo nerf. Bungie didn't reverse then and they won't reverse now. It almost never does. Besides, as you can see from your own words there's always some alternate hypothesis/complaint on how to handle things. This reset was another in a long line of business decisions to keep new and lesser skilled players engaged. Period. Like a government hand out. That's why they own the stats and spread sheets.....and also why so many people here act so damned surprised when 3/4 of the changes get handed down the way they do - - nobody ever sees it coming. This forum is not a one-on-one sit down session with the devs. Sometimes the complaints are congruent with the math and sometimes they aren't.....and when they aren't it sheds a bright light on what people believe they know about the mechanics vs. what reality is. Besides, I -blam!-ed around with different load-outs all day long only to conclude that there's no worth in the spawn with ammo in sidearms offset vs. looking for shotgun ammo on the field. Shotguns offer better shut down ability and I'll take that in trade every day of the week and twice on Sundays. The last time I used a sidearm this much was back in the Vestian Dynasty days with max light at 170. I still have that gun. They're good, don't get me wrong. I especially like Trespasser. But they can't back people off the same way a shotgun can.