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Destiny

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Edited by Blargwahar: 6/25/2016 8:07:13 PM
63

Solution towards shoulder charge. Titans, please read and let me know what you think.

So I would first like to point out that I originally wrote this solution elsewhere in a different post and decided, "damn, that's a good solution." It fixes all of the issues that people have with shoulder charge while still keeping it good imo. Now, if you have read this far, congratulations! You didn't just read the title and assume what I was going to say. If you have any actual criticism, post the word "onion" at the end of your post so I know who actually read the post before talking shit. Give me your complete and honest thoughts. My solution is this. The one hit melee idea stays, alright. Hunters are the only ones that can go invisible and warlocks are the only ones that can do something that I can't quite remember at the moment. Titans being able to 1 hit kill melee doesn't bother me at all. The turn radius for titans while shoulder charge is active needs to be increased slightly because after all, it is a shoulder charge, you should be more focusing on speed rather than turning. The magnet that happens to come with shoulder charge needs to be toned down a little bit. I know people who run titans who have said that they shouldn't have gotten that kill, but the magnetization pulled shoulder charge towards them. Now it's the part no one is going to like, the ability to do it infinitely. I understand that it helps you get from place to place faster. I think it should be similar to the force barrier melee. You keep your charge for your melee until you kill an enemy with shoulder charge, or you just punch someone which would normally take away your charge. This solution allows for titans to still get from place to place faster, but it still fixes the infinite one hit kill melee. After all, hunters have a cooldown for going invisible and using shadestep and warlocks have a cooldown for the sniper melee that is thunder strike. Finally, this solution will make the exotic titan helmet, an insurmountable skullfort, a viable option in crucible because I'm pretty sure that helmet gives you 2 melee charges. BAM! I just solved the problem with shoulder charge! It's time to do a little dance! Mmh, mmh, yeah! I CAN DO ANYTHING! *edit* I just realized, if the turn radius was increased, it would provide a use to the Mk. 44 standasides.
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