Proposal stuff for next balancing patch, we know the drill, try to get JW to see it.
[b][i][u]Autos:[/u][/i][/b]
4% damage buff to the DoP archetype? (The nerf was 8%).
Increased damage on low impact archetypes (again).
[b][i][u]Pulses:[/u][/i][/b]
Do [b][i]nothing[/i][/b] to the Grasp and similar options.
Increased damage on medium and high impact pulse rifles.
[b][i][u]Scouts:[/u][/i][/b]
Nothing
[b][i][u]Hand Cannons:[/u][/i][/b]
Undo nerf to damage falloff (the nerf from 2.3).
[b][i][u]All Primaries:[/u][/i][/b]
Increased damage for a time to kill around .90 seconds with head shots, scouts should be around .95 seconds but have lass falloff.
[b][i][u]Shotguns:[/u][/i][/b]
Increased range from that of a water pistol to that of a Super Soaker.
New pellet count for all shotgun shots (minus special shotguns like Lord of Wolves and The Chaperone) Variable-8 pellets. Does not affect total damage, does increase consistency within the shotgun class.
Massively increased PvE damage.
[b][i][u]Fusions:[/u][/i][/b]
Increased PvE damage.
[b][i][u]Snipers:[/u][/i][/b]
Nothing.
[b][i][u]Sidearms:[/u][/i][/b]
Reduced recoil across the board.
[b][i][u]PvP heavy ammo pickups for LMG's[/u][/i][/b]
All machine guns now receive the same amount of ammo depending on archetype.
[b][i][u]PvE only changes:[/u][/i][/b]
Un-nerf the revives and ammo capacity for PvE.
[b][i][u]Exotics (functional changes):[/u][/i][/b]
Last Word: make hip firing be worthwhile.
Plan C: now notifies you when the insta-charge is ready.
Twilight Garrison: the nerf should be undone.
[b][i][u]Exotics (cosmetic):[/u][/i][/b]
No Time to Explain (and by extension The Stranger's Rifle): drastically reduced muzzle flash.
I'll edit this as I get to more things.
English
#feedback
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Let's destroy grasp
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21 RepliesYes, Grasp of Malok should be nerfed, it kills too fast (1 second kills), other weapons are nerfed and can't do anything againts grasp. O lower the fire rate a lot.
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you forgot undo shadestep nerf (don't you dare tell me take away grenade aim assist or whatever because thats what its supposed to do)
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Have Hakke weapons make significantly less muzzle flash.
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3 RepliesThe Malock nerf is coming and it will be hard. Do you know that Bungie always trust their graphs.... Malock is an amazing weapon, so a lot of people use it, so Bungie will nerf it. Good weapon > Everybody use it > Bungie nerf it Simple as -blam!-
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Honestly with how unforgiving it is to use a handcannon right now low impact max stability pulse rifles are way to easy to use. Bungie totes not being able to counter snipers at.. Sniping range but these pulse rifles can hit across map and just be spammed endlessly. I am okay with everything getting a buff and pulse rifles staying the same but as it stands pulse rifles are the easiest gun in the game to use and have the least amount of risk. My handcannon shouldn't shoot ghost bullets while a hawksaw can have the trigger held down with perfect accuracy.
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If TG gets buffed back to normal Shadestep gets buffed back to. DoP autos need more nerf than 2damage unless they buff other auto rifles to have same if not a little bit slower TtK. Than High RoF . High RoF PRs need nerfed or do they same as proposed for auto rifles in my post. Snipers need drastically dropped aim assist or it need to be removed from snipers only.
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3 RepliesDude DoP and Arminius and Soulstealer are the best autos despite their nerf, and you are crazy to propose a full reversal of the nerf. I think that low impact/high rof autos need a mag size nerf, and the high impact autos need a mag size buff. As it stands currently, you can hold a DoP's trigger and kill at least 2 people before reloading, while any other auto archetype can barely get 1.
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Yes nerf the Grasp of Malok, and nerf it hard. It was moaning meta gamers that got my beloved hand cannons nerfed, so until they are restored back to their original form, everything else must suffer.
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Don't get rid of it balance it
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Grasp should have more of a fall off at longer ranges. In my opinion a weapon like spare change .25 could use a much smaller tweak to firing rate to up it just a little at closer range. But grasp of Malok is fine overall just could do with a little decrease to damage fall off at long range since it should be used for close to mid ranges.
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7 RepliesGetting killed before I have any chance of survival? No thanks. Don't change snipers? Why does this have likes? Bump the damage of Grasp down by like, 2%. Or don't, but don't go bumping s**t up when it's hard enough to get kills on Red Bar Warriors plaguing PvP.
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1 ReplyLuke Smith and Cozmo discussing the next patch
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2 RepliesMy beef with the sniper change is it did not impact pvp as much as it impacted pve. The easiest way to address the perceived over use of snipers (which is bad why?) is to add sway and or de-scoping when hit. If they did this, and add back our ammo capacity sniping would be better. The impact on pve would be small (adds are easier to kill) while pvp shots would reward the skilled hand.
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So you want the spare change to be able to kill in one burst? Or 2 bursts will like one head shot out of each burst?
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Don't buff doctrine, it's absolutely fine where it is-still a beast at close range, but the further away the increasingly less damage. However, buff low ROF auto's range across the board-only a modest amount. I'm fine with the changes to pulses. I'm fine on the hand cannons and scout changes. Don't increase shotgun range, but I'm ok on the other changes Snipers are ok Fusions I'm fine with I'd love to have that sidearm change Fine on res and ammo unnerfs for [i][b][u]pve only[/u][/b][/i] Fine on lmg changes Don't buff the last word's damage, but increase aim assist from the hip Good on plan c Fine with twighlight garrison I like the ntte and strangers rifle changes
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The whole reason the Omnigul strike was made the Nightfall this week was to let people farm it, use it, piss everyone off and then they can nerf that archtype by reasoning 'too many people were using it". The only monkey wrench in the plan was the Trials and IB outage, which after it's solved, will be the pre-cursor to the nerf on low impact pulse rifles. You read it here first. /tinfoilhattime
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[quote]Proposal stuff for next balancing patch, we know the drill, try to get JW to see it. [b][i][u]Autos:[/u][/i][/b] 4% damage buff to the DoP archetype? (The nerf was 8%). Increased damage on low impact archetypes (again). [b][i][u]Pulses:[/u][/i][/b] Do [b][i]nothing[/i][/b] to the Grasp and similar options. Increased damage on medium and high impact pulse rifles. [b][i][u]Scouts:[/u][/i][/b] Nothing [b][i][u]Hand Cannons:[/u][/i][/b] Undo nerf to damage falloff (the nerf from 2.3). [b][i][u]All Primaries:[/u][/i][/b] Increased damage for a time to kill around .75 seconds with head shots, scouts should be around .85 seconds but have lass falloff. [b][i][u]Shotguns:[/u][/i][/b] Increased range from that of a water pistol to that of a Super Soaker. New pellet count for all shotgun shots (minus special shotguns like Lord of Wolves and The Chaperone) Variable-8 pellets. Does not affect total damage, does increase consistency within the shotgun class. Massively increased PvE damage. [b][i][u]Fusions:[/u][/i][/b] Increased PvE damage. [b][i][u]Snipers:[/u][/i][/b] Nothing. [b][i][u]Sidearms:[/u][/i][/b] Reduced recoil across the board. [b][i][u]PvP heavy ammo pickups for LMG's[/u][/i][/b] All machine guns now receive the same amount of ammo depending on archetype. [b][i][u]PvE only changes:[/u][/i][/b] Un-nerf the revives and ammo capacity for PvE. [b][i][u]Exotics (functional changes):[/u][/i][/b] Last Word: make hip firing be worthwhile. Plan C: now notifies you when the insta-charge is ready. Twilight Garrison: the nerf should be undone. [b][i][u]Exotics (cosmetic):[/u][/i][/b] No Time to Explain (and by extension The Stranger's Rifle): drastically reduced muzzle flash. I'll edit this as I get to more things.[/quote]
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until people stop jumping from ONE gun to another the nerfs wont stop the only question is how long until it sinks into peoples heads.
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2 RepliesThe META will ALWAYS be nerfed...a new META will arise...it in turn will be nerfed...rinse and repeat. It's the way they want us to play!!!
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1 ReplyGrasp needs to die
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3 RepliesIn other words...let Tiny Tim keep his crutches....
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3 RepliesPlease. You KNOW it's going to get nerfed. Now that everyone and their mother has one, it's now "overused" so that, by Bungie logic, means it has to get nerfed.