I have already seen teams just defending heavy in PvP prior to this proposed change. Looks as though they do not want us to play the objective just all fight over the heavy, because whoever gets it wins,
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At least with 3 occurences you could coordinate: they are going for heavy: 1,2 go grab that zone that will gives us the good spawn. 3: super-suicide mission this heavy 4,5,6: go grab that heavy (potentially hold it if 3 is successful so 1,2 can get some too) But yeah, now... Heavy is a real objective more than ever. And it also means that waiting to pick up heavy is a much bigger risk than ever.
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Ummm co-operation with randoms is an unheard of dream, I think that Rift in IB showed that lol Ah well we will see what happens.
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It's not usually too bad, and I don't complain too much when I spawn in and they are already in the process of pulling it, but I want to break something when there are two of us running towards the box, no red on the RADAR at all and some Jody pulls it for just himself.
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Know how you feel. Why oh why do they not just wait for a few seconds to give everyone a chance to get there. I save my supers so that if the opposition come for heavy, when I am over the box, I will use it to clear but I have even had people pull the heavy as I am returning to get it when there are no enemies left. I punch them repeatedly to show my displeasure lol
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It's true my example is more representative of full ft. But even with randoms now you can see 1-2 using heavy boxes to finally turn the spawns while rest goes for heavy (where the super war rages)