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ursprünglich gepostet in: Bungie Weekly Update - 02/05/2015
Bearbeitet von Naughty Maggot: 2/15/2015 1:35:16 AM
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[b]Exotic Weapon Ideas.[/b] Exotic Weapons are brilliant. The holy grail that everyone in Destiny seeks. This post is dedicated to coming up with ideas for new exotic weapons. Exotic Weapon classes: [i]- Railgun - Grenade launcher - Force rifle - Fusion cannon - Plasma smg - Photon rifle - Raygun - Laser cannon[/i] These are just some of my class ideas. If you could design an exotic weapon what would it be and what special abilities would it have? Below is a list of my weapon ideas. I will add to this and update it accordingly. Please feel free to use my ideas and let me know of any improvements that could be implemented. ------------------------------------------------------------------------------ [b]System 51 [/b] [i]Damage type : Void Weapon type : Raygun Parent type : Primary weapon Fire mode : Semi-automatic Magazine : 1 Class : Exotic[/i] [i]Abilities:[/i] ⊙Hip fire ⊙[b]Fission;[/b] charges up after every shot ⊙[b]Ionization;[/b] shots penetrate un-shielded targets, disabling an enemy shield causes an explosion. [i]Mods:[/i] ⊙Lightweight ⊙Fitted stock ⊙Hammer forged [i]Description:[/i] System 51 is an exotic Raygun. It has unlimited ammo but must recharge after every shot. It's ray over-penetrates targets(unless shielded) that ricochet on surfaces. If an enemy shield is disabled then it explodes, causing elemental damage to surrounding enemies in a 3 meter radius. ------------------------------------------------------------------------------ [b]Phantom[/b] [i]Damage type : Void Weapon type : Fusion cannon Parent type : Heavy weapon Fire mode : Semi-automatic Magazine : 2 Reserve ammo : 2 Class : Exotic[/i] [i]Abilities:[/i] ⊙Grenades and Horseshoes. ⊙[b]Devouring light;[/b] creates a vortex that draws in enemies before exploding. [i]Mods:[/i] ⊙Javelin ⊙Quick draw ⊙Flared magwell [i]Description:[/i] Phantom is an exotic Fusion cannon. It must be charged much like a fusion rifle before launching a sphere of energy on an arched trajectory. This creates a vortex upon collision that draws in nearby enemies before exploding and causing void burn. ------------------------------------------------------------------------------ [b]Buzzkill[/b] [i]Damage type : Arc Weapon type : Force rifle Parent type : Primary weapon Fire mode : Fully-automatic Magazine : 40 Reserve ammo : 380 Class : Exotic[/i] [i]Abilities:[/i] ⊙Crowd control ⊙[b]Surge;[/b] arc energy forks to enemies near the target. Kills reduce shield regeneration cycle. [i]Mods:[/i] ⊙Unflinching ⊙Hammer forged ⊙Perfect balance [i]Description:[/i] Buzzkill is an exotic Force rifle. It fires a continuous arc of electricity that forks to enemies around the target. killing enemies reduces the time the players shield initiates it's next charge cycle. ------------------------------------------------------------------------------ [b]Short Circuit[/b] [i]Damage type : Arc Weapon type : Grenade launcher Parent type : Heavy weapon Fire mode : Semi-automatic Magazine : 3 Reserve ammo : 9 Class : Exotic[/i] [i]Abilities:[/i] ⊙Grenadier ⊙[b]Parasitic;[/b] grenades stick to enemies and cause bonus damage. [i]Mods:[/i] ⊙Quick draw ⊙Heavy payload ⊙Hammer forged [i]Description:[/i] Short Circuit is an exotic Grenade launcher that fires sticky arc grenades that cause more damage when attached to enemies. The fire rate is moderate but it has a long reload as the grenades are loaded individually. ------------------------------------------------------------------------------ [b]Shredder[/b] [i]Damage type : Void Weapon type : Plasma smg Parent type : Special weapon Fire mode : Fully-automatic/Charge Magazine : 35 Reserve ammo : 280 Class : Exotic[/i] [i]Abilities:[/i] ⊙Glass half-full ⊙[b]Bilingual;[/b] fires like a fusion rifle when hip fired. Whilst ads the shredder fires a continuous flurry of plasma gel. [i]Mods:[/i] ⊙Fitted stock ⊙Single point sling ⊙Snapshot [i]Description:[/i] Shredder is an exotic plasma smg. It fires a continuous flurry of plasma gel whilst ads but if hip fired it charges and fires a spread like a fusion rifle. If there is insufficient ammo remaining whilst attempting to hip fire Shredder it automatically reloads. ------------------------------------------------------------------------------ [b]Illuminator[/b] [i]Damage type : Void Weapon type : Railgun Parent type : Special weapon Fire mode : Semi-automatic Magazine : 4 Reserve ammo : 12 Class : Exotic[/i] [i]Abilities:[/i] ⊙Final round ⊙[b]Blindside;[/b] precision kills blind nearby enemies. [i]Mods:[/i] ⊙Field scout ⊙Armour piercing rounds ⊙Quick draw [i]Description:[/i] Illuminator is an exotic Railgun. It acts like a sniper rifle. Firing a charged, superheated slug along a rail, it's precision kills cause blindness to enemies around the victim. ------------------------------------------------------------------------------ [b]Pixelator[/b] [i]Damage type : Kinetic Weapon type : Photon rifle Parent type : Primary Fire mode : Semi-automatic/charge Magazine : 20 Reserve ammo : 180 Class : Exotic[/i] [i]Abilities:[/i] ⊙Spray and play ⊙Shoot to loot ⊙[b]Shield breaker;[/b] hitting an enemy shield with a fully charged shot causes increased damage. [i]Mods:[/i] ⊙Snap shot ⊙Fitted stock ⊙Armour piercing rounds [i]Description:[/i] Pixelator is an exotic Photon rifle that fires high-velocity beams of subatomic particles. It's unique firing mechanism is capable of firing a single shot in succession much like a scout rifle, these shots require little pressure on the trigger but only initiate as the trigger is released. The Photon rifle has the ability to increase the damage output of a single shot exponentially but first must charge up. These shots require the trigger to be held down to initiate a charge cycle which stacks photon rounds from the clip into the current shot. The rifle can fire during any point of the charge cycle by releasing the trigger but it's damage output will be dependant on how many rounds have been stacked. The rifle has a stack limit of 5 rounds which cause 5x the base damage when fired. If the weapon is discharged before the stack limit is reached, for example the weapon is fired with only 3 rounds stacked then the shot will only do 3x the base damage. Feathering the trigger will shoot rapidly like a scout rifle but every shot will only do base damage. The charge rate is equal to the fire rate, so the time it takes the weapon to stack 5 shots in a charge will be the same as the time it takes to fire 5 individually shots. Furthermore, the Proton rifle can be charged from the hip before entering ads mode to release the shot. Also if there is only a fraction of ammo left in the mag, say 3 rounds remain then the rifles stack limit will be 3. If the Photon rifle is overcharged it will automatically discharge but does not do so instantly. The time in which the gun reaches the charge limit is the same as if the gun charged to 3 shots higher than the stack limit. ------------------------------------------------------------------------------ This is just a fun, creative post. Positive community input is most welcome.
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