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Bearbeitet von Rifter7: 1/7/2015 2:42:43 AM
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The status of Hunters in crucible.

http://destinytracker.com/destiny/population There's some numbers. Out of the general population, hunters have higher kdrs and there's more of them in the top percentage. Is there a problem with hunters, specifically gunslingers? personally, i feel that gunslingers ult is too powerful for little skill requirement, and that it needs a nerf. i think it should do 150 body shot dmg with the headshot multiplier being 2.0. that will let headshots always be an instant kill, unless the player has damage reduction. in that situation 1 headshot and a body shot would kill them, or 3 bodyshots. "thats wrong. im not asking to remove the super, either. im saying it needs to take more skill. a headshot = insta bodyshot takes 2 150 or 175 dmg with 2.0 crit multiplier for when using against damage reduction. read, people. gg does 350 dmg" edit: you guys keep saying nerf the other ults, but we're not seeing a 10% difference in use for top players and a .10+ difference in kd across the entire population for the other classes. edit: there was some really good posts in here. for and against making changes. the rest is complete garbage. i've mostly given up on responding to you people, just post your bad kdrs (theres a correlation somewhere) and leave onto the next one.

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  • I do not understand how people call the Hunter's super OP. Like let's be honest, it's the only super in the game that ACTUALLY requires some degree of skill. The other supers from the other characters have such a insane area of effect that they don't even have to worry about aiming , and yet you call Hunters "Aimless Noobs"?! We're the most vulnerable class while using their super, you guys aren't , our super cannot be used as a panic option, because it's not insta-release. Now don't give that shit about Warlock's Nova Bomb not being insta, that leap into their air before the release throw the majority of people off their aim, Hunters stay still while bringing out the GG. I'll give it to you, the BD needed a nerf, and it got one, but the GG it's fine as it is. You guys (Warlocks and Titans) despise us because we're the best looking-badass class in the whole game, -blam!-ing admit it. We rely only on our skills, cause we don't have OP grenades like you guys, we don't have 1-hit kill melees like you guys, and we don't have the second chance at survival like you guys (Warlock's revive, Titan's bubble). So quit your bloody whining and just -blam!-ing be glad that you might have a skillful player behind that Hunter on your fireteam.

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    • Bearbeitet von Eightss: 1/7/2015 11:43:48 PM
      The problem with hunters is their multi killing potential. Hunters are able to get three to four kills consistently in crucible because they dont need the enemy to group up to get multi kills. This also puts them at a disadvantage of their lack of zone control and inability to "panic super" to keep kill streaks alive (which is good). Hunters are fine. Start using yours more in crucible and you'll understand. Edit: shout out to everyone without hunters commenting on how op the super is. I don't notice too much auto aim. I'm probably just bad but I miss all the time with golden gun

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    • The hunters golden gun is loud as F@CK, if I here one go off I just run to the other end of the map till I know it's been used up, or I save my super as a means of countermeasure.

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      • So you're saying that out of the 3 shots given (without phage), it should take two to kill a single person? That's under powering a super. The way nova bomb spawns around a warlock kills any player trying to dodge it by getting behind or next to them and still kills any and all players that stand in its path. FoH has a ridiculous height range that makes it stupid to avoid as well as the distance needed to get to their target and will also kill any and all players in its wake. But you want to stay that it should take 2/3 shots to kill a single player? Bruh, step away from the blunt. Seriously. In that case give the GG 4-5 seconds of use with unlimited shots with a half second rate of fire.

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        • Better players are better players. Those players would be at the top even if they changed to Titans and warlocks. If hunter was so overpowered the whole top of the rankings would be hunters. I've played all the classes in PvP they can all do well. The only thing gunslinger needs is a boost to PVE for critical golden gun shots. I can't kill a Lvl 26 Captain major in roc strike with 4 shots that's ridiculous. My gjallarhorn would have dropped him in one shot.

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          • Bearbeitet von Erijian: 1/7/2015 3:55:18 PM
            Just nerf the absurd amount of Aim Assist Golden Gun has and Melee Assist Bladedancer has. No other super gets Aim Assist like that.

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            • play more as a hunter and then come back to the forums, not trying to be a dick but you will see it is not always the easiest/most useful super... plus since hunters are pretty weak in vanguard (although they are helpful with crowd control), it only makes sense that they should get some benefit in the crucible

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              • The GG is the only super a person CANT panic. FoH can just turn the corner and ground slam and same goes for nova bomb. Golden gun takes some accuracy and can still easily die while using it.

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                • Yah it's too easy of a super, definitely needs a balance

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                • Hunter.... No skill requirement, you're off your head lol

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                • Golden gun doesn't get a defense bonus/shield perk though, right? They are much easier to kill than bladedancers, voidwalkers, and strikers

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                  • Just because we hunters have a better kd than warlocks and titans doesn't mean gunslingers need a nerf. This would be because we will get a maximum of 1 kill with the three body shots or one body one head shots. However a warlock can get as many as he/she wants due to throwing a nova bomb where the whole team is capturing a flag or using sunsinger to go boss mode and kill everyone. Now onto titans, these people can fly across them map and obliterate a whole team with one fist of havoc (with right perks and armour) or they can garuntee a flag capture with there ward of dawn not to mention that shoulder charge instant kill. Hunters melee special throwing knife even with a headshot and inciderary blade does not kill the enemy where as titans shoulder charge can kill instantly and the warlocks health regen melee ability garuntees a kill on us hunters. So please rethink your theory's (apologies for any miss spelt words

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                    • I dislike being shot by golden gun as much as the next guy... but wut teh flip?

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                    • The hunter has been nerfed multiple times. We have grenades that unless stuck to the enemy do little to no damage. Warlocks have grenades that can track and kill you in one hit almost every time. Our throwing knife can be a headshot and barely take the shield of an enemy away. A titan can punch me through my golden gun once and I'm dead. About the only advantage the hunter seems to have is the golden gun. It may seem as if you get killed often by the golden gun but that's because we rely on our super because we have no melee or grenades to rely on. I have used all 3 of the characters and find the Hunters agility to be the only thing that gives me an advantage over Titans and Warlocks. If Bungie nerfs the one killing advantage we have then the hunter will be useless in both PvP and PvE. When used right, the titan is the most powerful character in PvP. Popping a bubble down on a control point and pulling out a shotgun will not only give you multiple kills every time but create multiple orbs for your teammates. I think the reason that hunters have a better k/d is because people that are better at PvP are more comfortable using a character with high agility so that they can knee slide/shotgun multiple enemies, strafe faster while scoped in on a sniper rifle and move quicker while using a fusion rifle. You can choose to use a fast and agile character that's more difficult to hit. A slow but beefy character that has multiple shields. Or you can use a medium speed character that can get out of a sticky situation with quick recovery and intimidating grenades. All of the characters are strong but dependent on player preference. When I play with my Titan I get destroyed by golden gun and get frustrated. When I play with my Hunter I get destroyed by grenades and have to deal with Titan shields. It all evens out and the nerfing just needs to stop before the Hunter becomes irrelevant.

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                      • Shut up meg

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                      • Here is a tip[spoiler]use a -blam!-ing hunter and quit whining[/spoiler]

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                      • This ignorant spamming is getting extremely annoying now. NONE of his points make any sense -_-

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                        • [quote][/quote]i think it should do 150 body shot dmg with the headshot multiplier being 2.0. that will let headshots always be an instant kill, unless the player has damage reduction. in that situation 1 headshot and a body shot would kill them, or 3 bodyshots. It's right there brother If I'm getting the wrong message, please correct me

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                          • Spoken from someone that probably never played a hunter. Bladedancer is a far better hunter subclass in PvP imo.

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                            • Bearbeitet von Socks: 1/7/2015 9:58:52 PM
                              Wow you are just dumb They are supers they are supposed to kill instantly Not one super requires any skill in fact Gunslinger requires the most because you have to attempt to aim other than the titans super and kinda the warlock there's some aim but a larger blast radius

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                              • 3 shots in ten seconds Yeah needs a nerf Warlocks and titans panic supering then crying about a hunter using there super correctly is ok Yeah get a life

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                                • It doesn't take much skill to nova bomb or self rez. #imawarlock I also don't think it takes much skill to take out 4-5 people on B flag with a ground pound. No offense titans. They're SUPERS! !! It's been 4 months people get over it!!!

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                                • Your conclusion is flawed. It doesn't take into account what kind of image hunters send in regards to pvp. Hard stats don't work nearly as well in determining the gunslingers strength in regards to the other subclasses.

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                                • Hey bro, you forgot #satire and #imabitch.

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                                • Bearbeitet von Sneakler: 1/7/2015 3:47:48 PM
                                  You do realize what you are suggesting as the solution is a flat-out joke...? 2 shots to the body to kill with a super? First off, there are still noobs without "Symbiotes" So assuming all hunters have 4 shots is a little much. But let's assume that we all have 4 shots...your suggestion is still a joke. Without a combustion or keyhole collateral kill...you just want their super to be a sniper rifle??? You realize that is what your suggestion is? Two body shots or one shot to the head...that sure sounds like a sniper rifle. Why would I need to use my super if I can just snipe and get a OHK to the head...it is a super...it is a golden gun...you might get 3 GG's per game on average and it might be less then that...some people only get two. You get eight-twelve magical bullets per round or so (which at any point you could activate your super and be killed and come away with nothing or only one kill, you can't assume that Hunter's are killing 4-5 people for every super activation). Titans and Warlocks get two or three chances per game to find the perfect scenario and they can wipe an entire control point out with 3-5 people sitting on it. Devastating area damage versus a OHK gun that makes a sound that let's everyone know you are coming...both very powerful skills...but Titans and Warlocks can use theirs at a moments notice...GG's have to have some clutchness behind them if you are going to snag multiple kills against good players. You have the activation noise plus the noise from your first shot that puts everyone on high alert to either run or focus fire on you.

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                                  • Bearbeitet von Homeless Alex: 1/7/2015 5:09:04 PM
                                    I think a lot of what OP is saying is that blade dancer and GG both almost guarantee 2+ kills (situational) without much skill being required. Given me as a titan panic smashing isn't a skilled thing either I get that but it is very very rare that I panic smash and obtain 2+ kills. Titans and warlocks have a super that is one motion and one actual super, whereas hunters have a super that allows them to obtain 3-4 super kills with ease. What he's saying would technically balance it though. GG would take 2 body shots there for 1-2 kills for unskilled players and for the skilled gunslingers they could rack up 4 kills with headshots easily. It would balance out with the other classes for sure.

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