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Destiny

Diskutiere über alles, was mit Destiny zu tun hat.
12/29/2014 7:46:02 AM
33

Damage explained: because nobody else will do it on here.

Think of the damage numbers with only the first two digits. If the the first two digits are the same as the enemy you are shooting at(and you are the same level) you will do 100% of the guns damage. If you and the gun are "1 level lower" (example: you are lvl 31 and gun is at 317 damage, and you are attacking a level 32 enemy) you will do 30% less damage. Two levels lower it will be 60% less damage and so forth, because each level below is another 30% less damage. Due to the fact that we have not seen any level 33 enemies in the game so far the 320-something damage on the vex is actually inflicting 100% damage to all enemies. Also damage does not ever scale up by 30% the way it scales down. The reason level 2 enemies die faster is simply because they have a much lower health pool, NOT because you are doing more damage to them. However, I do agree that it is weird that they chose to make it max out at 320-something, while all the dark below weapons max out at 331. This, I believe, is because they're will be level 33 enemies in the hard mode for crotas end, the same way all the enemies in the vault of glass went up a level for hard mode. Most people don't know that this is how the stats work because there are not comprehensive numbers in the game, but I assure you this is all fact and can be looked up on several different sites, where people have video and images of testing this. Also the number value for damage does not matter in regular crucible, the only indicator is impact. A non upgraded gun and fully upgraded gun will do exact same numbers to a guardian in regular crucible(not iron banner). These are not my opinions other than my above belief about why. All the numbers and percentages are bungie dev approved stats. Look it up if you don't believe me.
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